case precision_specifier
	expect compile_fail
	values {}

	vertex ""
		${VERTEX_DECLARATIONS}
		uniform lowp sampler2D s;

		void main()
		{
			mediump vec2 v = mediump vec2(1.0, 1.0);
			${VERTEX_OUTPUT}
		}
	""
	fragment ""
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	""
end