SamplerState g_sSamp : register(s0); uniform sampler2D g_sSamp2d { AddressU = MIRROR; AddressV = WRAP; MinLOD = 0; MaxLOD = 10; MaxAnisotropy = 2; MipLodBias = 0.2; }, g_sSamp2D_b; Texture1D g_tTex1df4a : register(t1); uniform Texture1D <float4> g_tTex1df4 : register(t0); Texture1D <int4> g_tTex1di4; Texture1D <uint4> g_tTex1du4; Texture2D <float4> g_tTex2df4; Texture2D <int4> g_tTex2di4; Texture2D <uint4> g_tTex2du4; Texture3D <float4> g_tTex3df4; Texture3D <int4> g_tTex3di4; Texture3D <uint4> g_tTex3du4; TextureCube <float4> g_tTexcdf4; TextureCube <int4> g_tTexcdi4; TextureCube <uint4> g_tTexcdu4; struct MemberTest { int Sample; // in HLSL, method names are valid struct members. int CalculateLevelOfDetail; // ... int CalculateLevelOfDetailUnclamped; // ... int Gather; // ... int GetDimensions; // ... int GetSamplePosition; // ... int Load; // ... int SampleBias; // ... int SampleCmp; // ... int SampleCmpLevelZero; // ... int SampleGrad; // ... int SampleLevel; // ... }; struct PS_OUTPUT { float4 Color : SV_Target0; float Depth : SV_Depth; }; PS_OUTPUT main() { PS_OUTPUT psout; MemberTest mtest; mtest.CalculateLevelOfDetail = 1; // in HLSL, method names are valid struct members. mtest.CalculateLevelOfDetailUnclamped = 1; // ... mtest.Gather = 1; // ... mtest.GetDimensions = 1; // ... mtest.GetSamplePosition = 1; // ... mtest.Load = 1; // ... mtest.Sample = 1; // ... mtest.SampleBias = 1; // ... mtest.SampleCmp = 1; // ... mtest.SampleCmpLevelZero = 1; // ... mtest.SampleGrad = 1; // ... mtest.SampleLevel = 1; // ... float4 txval10 = g_tTex1df4 . Sample(g_sSamp, 0.1); int4 txval11 = g_tTex1di4 . Sample(g_sSamp, 0.2); uint4 txval12 = g_tTex1du4 . Sample(g_sSamp, 0.3); float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float2(0.1, 0.2)); int4 txval21 = g_tTex2di4 . Sample(g_sSamp, float2(0.3, 0.4)); uint4 txval22 = g_tTex2du4 . Sample(g_sSamp, float2(0.5, 0.6)); float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3)); int4 txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6)); uint4 txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9)); float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3)); int4 txval41 = g_tTexcdi4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6)); uint4 txval42 = g_tTexcdu4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9)); psout.Color = 1.0; psout.Depth = 1.0; return psout; }