float4 AmbientColor = float4(1, 0.5, 0, 1); bool ff1 : SV_IsFrontFace; float ff2 : packoffset(c1.y); float4 ff3 : packoffset(c2) : register(ps_5_0, s0) ; float4 ff4 : VPOS : packoffset(c3) : register(ps_5_0, s1) <int bambam=30;> ; float4 ShaderFunction(float4 input) : COLOR0 { return input * AmbientColor; }