precise.tesc
Shader version: 450
Requested GL_EXT_gpu_shader5
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_tessellation_shader
vertices = -1
0:? Sequence
0:5  Function Definition: minimal( ( global float)
0:5    Function Parameters: 
0:6    Sequence
0:6      Sequence
0:6        move second child to first child ( temp float)
0:6          'result' ( noContraction temp float)
0:6          Constant:
0:6            5.000000
0:7      Sequence
0:7        move second child to first child ( temp float)
0:7          'a' ( noContraction temp float)
0:7          Constant:
0:7            10.000000
0:8      Sequence
0:8        move second child to first child ( temp float)
0:8          'b' ( noContraction temp float)
0:8          Constant:
0:8            20.000000
0:9      Sequence
0:9        move second child to first child ( temp float)
0:9          'c' ( noContraction temp float)
0:9          Constant:
0:9            30.000000
0:10      Sequence
0:10        move second child to first child ( temp float)
0:10          'd' ( noContraction temp float)
0:10          Constant:
0:10            40.000000
0:11      move second child to first child ( temp float)
0:11        'result' ( noContraction temp float)
0:11        add ( noContraction temp float)
0:11          component-wise multiply ( noContraction temp float)
0:11            'a' ( noContraction temp float)
0:11            'b' ( noContraction temp float)
0:11          component-wise multiply ( noContraction temp float)
0:11            'c' ( noContraction temp float)
0:11            'd' ( noContraction temp float)
0:12      Branch: Return with expression
0:12        'result' ( noContraction temp float)
0:15  Function Definition: continuous_assignment( ( global void)
0:15    Function Parameters: 
0:16    Sequence
0:16      Sequence
0:16        move second child to first child ( temp float)
0:16          'result' ( noContraction temp float)
0:16          Constant:
0:16            5.000000
0:17      Sequence
0:17        move second child to first child ( temp float)
0:17          'a' ( noContraction temp float)
0:17          Constant:
0:17            10.000000
0:18      Sequence
0:18        move second child to first child ( temp float)
0:18          'b' ( noContraction temp float)
0:18          Constant:
0:18            20.000000
0:19      move second child to first child ( temp float)
0:19        'result' ( noContraction temp float)
0:19        move second child to first child ( temp float)
0:19          'a' ( noContraction temp float)
0:19          add ( noContraction temp float)
0:19            'b' ( noContraction temp float)
0:19            Constant:
0:19              4.000000
0:22  Function Definition: convert( ( global void)
0:22    Function Parameters: 
0:?     Sequence
0:24      Sequence
0:24        move second child to first child ( temp float)
0:24          'a' ( noContraction temp float)
0:24          Constant:
0:24            10.000000
0:25      Sequence
0:25        move second child to first child ( temp float)
0:25          'b' ( noContraction temp float)
0:25          Constant:
0:25            20.000000
0:26      move second child to first child ( temp float)
0:26        'b' ( noContraction temp float)
0:26        add ( noContraction temp float)
0:26          'a' ( noContraction temp float)
0:26          'b' ( noContraction temp float)
0:27      move second child to first child ( temp double)
0:27        'result' ( noContraction temp double)
0:27        Convert float to double ( temp double)
0:27          'b' ( noContraction temp float)
0:30  Function Definition: loop_for( ( global float)
0:30    Function Parameters: 
0:31    Sequence
0:31      Sequence
0:31        move second child to first child ( temp float)
0:31          'r1' ( noContraction temp float)
0:31          Constant:
0:31            5.000000
0:32      Sequence
0:32        move second child to first child ( temp float)
0:32          'r2' ( noContraction temp float)
0:32          Constant:
0:32            10.000000
0:33      Sequence
0:33        move second child to first child ( temp int)
0:33          'a' ( temp int)
0:33          Constant:
0:33            10 (const int)
0:34      Sequence
0:34        move second child to first child ( temp int)
0:34          'b' ( noContraction temp int)
0:34          Constant:
0:34            20 (const int)
0:35      Sequence
0:35        move second child to first child ( temp int)
0:35          'c' ( noContraction temp int)
0:35          Constant:
0:35            30 (const int)
0:36      Sequence
0:36        Sequence
0:36          move second child to first child ( temp int)
0:36            'i' ( noContraction temp int)
0:36            Constant:
0:36              0 (const int)
0:36        Loop with condition tested first
0:36          Loop Condition
0:36          Compare Less Than ( temp bool)
0:36            'i' ( temp int)
0:36            'a' ( temp int)
0:36          Loop Body
0:37          Sequence
0:37            add second child into first child ( noContraction temp float)
0:37              'r1' ( noContraction temp float)
0:37              add ( noContraction temp float)
0:37                add ( noContraction temp float)
0:37                  Constant:
0:37                    3.120000
0:37                  Convert int to float ( temp float)
0:37                    'b' ( noContraction temp int)
0:37                Convert int to float ( temp float)
0:37                  'i' ( noContraction temp int)
0:38            add second child into first child ( noContraction temp int)
0:38              'c' ( noContraction temp int)
0:38              Constant:
0:38                1 (const int)
0:36          Loop Terminal Expression
0:36          Post-Increment ( noContraction temp int)
0:36            'i' ( noContraction temp int)
0:40      add second child into first child ( temp int)
0:40        'a' ( temp int)
0:40        Constant:
0:40          1 (const int)
0:41      move second child to first child ( temp float)
0:41        'r2' ( noContraction temp float)
0:41        Convert int to float ( temp float)
0:41          'c' ( noContraction temp int)
0:42      Branch: Return with expression
0:42        Construct float ( temp float)
0:42          add ( temp float)
0:42            'r1' ( noContraction temp float)
0:42            'r2' ( noContraction temp float)
0:45  Function Definition: loop_array( ( global void)
0:45    Function Parameters: 
0:?     Sequence
0:48      Sequence
0:48        move second child to first child ( temp int)
0:48          'x' ( noContraction temp int)
0:48          Constant:
0:48            22 (const int)
0:49      Sequence
0:49        move second child to first child ( temp int)
0:49          'y' ( noContraction temp int)
0:49          Constant:
0:49            33 (const int)
0:52      add second child into first child ( noContraction temp float)
0:52        'result' ( noContraction temp float)
0:52        add ( noContraction temp float)
0:52          Convert int to float ( temp float)
0:52            'x' ( noContraction temp int)
0:52          Convert int to float ( temp float)
0:52            'y' ( noContraction temp int)
0:54      Sequence
0:54        Sequence
0:54          move second child to first child ( temp int)
0:54            'i' ( temp int)
0:54            Constant:
0:54              0 (const int)
0:54        Loop with condition tested first
0:54          Loop Condition
0:54          Compare Less Than ( temp bool)
0:54            'i' ( temp int)
0:54            Constant:
0:54              3 (const int)
0:54          Loop Body
0:56          Sequence
0:56            add second child into first child ( noContraction temp float)
0:56              'result' ( noContraction temp float)
0:56              add ( noContraction temp float)
0:56                indirect index ( noContraction temp float)
0:56                  'a0' ( temp 3-element array of float)
0:56                  'i' ( temp int)
0:56                Constant:
0:56                  2.000000
0:58            move second child to first child ( temp float)
0:58              indirect index ( noContraction temp float)
0:58                'a0' ( noContraction temp 3-element array of float)
0:58                'i' ( temp int)
0:58              subtract ( noContraction temp float)
0:58                Constant:
0:58                  3.000000
0:58                Post-Increment ( noContraction temp float)
0:58                  'result' ( noContraction temp float)
0:54          Loop Terminal Expression
0:54          Pre-Increment ( temp int)
0:54            'i' ( temp int)
0:62  Function Definition: loop_while( ( global void)
0:62    Function Parameters: 
0:63    Sequence
0:63      Sequence
0:63        move second child to first child ( temp float)
0:63          'result' ( noContraction temp float)
0:63          Constant:
0:63            5.000000
0:64      Sequence
0:64        move second child to first child ( temp int)
0:64          'a' ( noContraction temp int)
0:64          Constant:
0:64            10 (const int)
0:65      Sequence
0:65        move second child to first child ( temp int)
0:65          'b' ( noContraction temp int)
0:65          Constant:
0:65            20 (const int)
0:66      Loop with condition tested first
0:66        Loop Condition
0:66        Compare Less Than ( temp bool)
0:66          'result' ( noContraction temp float)
0:66          Constant:
0:66            10.000000
0:66        Loop Body
0:67        Sequence
0:67          add second child into first child ( noContraction temp float)
0:67            'result' ( noContraction temp float)
0:67            add ( noContraction temp float)
0:67              Constant:
0:67                3.120000
0:67              Convert int to float ( temp float)
0:67                'b' ( noContraction temp int)
0:69      move second child to first child ( temp float)
0:69        'result' ( noContraction temp float)
0:69        Convert int to float ( temp float)
0:69          add ( temp int)
0:69            add ( temp int)
0:69              'a' ( noContraction temp int)
0:69              'b' ( noContraction temp int)
0:69            Constant:
0:69              5 (const int)
0:70      move second child to first child ( temp float)
0:70        'result' ( noContraction temp float)
0:70        Constant:
0:70          11.100000
0:73  Function Definition: fma_not_decorated( ( global float)
0:73    Function Parameters: 
0:?     Sequence
0:75      Sequence
0:75        move second child to first child ( temp float)
0:75          'a' ( noContraction temp float)
0:75          Constant:
0:75            1.000000
0:76      Sequence
0:76        move second child to first child ( temp float)
0:76          'b' ( noContraction temp float)
0:76          Constant:
0:76            2.000000
0:77      Sequence
0:77        move second child to first child ( temp float)
0:77          'c' ( noContraction temp float)
0:77          Constant:
0:77            3.000000
0:78      move second child to first child ( temp float)
0:78        'b' ( noContraction temp float)
0:78        add ( noContraction temp float)
0:78          'b' ( noContraction temp float)
0:78          'c' ( noContraction temp float)
0:79      move second child to first child ( temp float)
0:79        'result' ( noContraction temp float)
0:79        fma ( global float)
0:79          'a' ( noContraction temp float)
0:79          'b' ( noContraction temp float)
0:79          'c' ( noContraction temp float)
0:80      Branch: Return with expression
0:80        'result' ( noContraction temp float)
0:83  Function Definition: precise_return_exp_func( ( noContraction temp float)
0:83    Function Parameters: 
0:84    Sequence
0:84      Sequence
0:84        move second child to first child ( temp float)
0:84          'a' ( noContraction temp float)
0:84          Constant:
0:84            1.000000
0:85      Sequence
0:85        move second child to first child ( temp float)
0:85          'b' ( noContraction temp float)
0:85          Constant:
0:85            2.000000
0:86      Branch: Return with expression
0:86        add ( noContraction temp float)
0:86          'a' ( noContraction temp float)
0:86          'b' ( noContraction temp float)
0:89  Function Definition: precise_return_val_func( ( noContraction temp float)
0:89    Function Parameters: 
0:90    Sequence
0:90      Sequence
0:90        move second child to first child ( temp float)
0:90          'a' ( noContraction temp float)
0:90          Constant:
0:90            1.000000
0:91      Sequence
0:91        move second child to first child ( temp float)
0:91          'b' ( noContraction temp float)
0:91          Constant:
0:91            2.000000
0:92      Sequence
0:92        move second child to first child ( temp float)
0:92          'result' ( noContraction temp float)
0:92          add ( noContraction temp float)
0:92            'a' ( noContraction temp float)
0:92            'b' ( noContraction temp float)
0:93      Branch: Return with expression
0:93        'result' ( noContraction temp float)
0:96  Function Definition: precise_func_parameter(f1;f1; ( global float)
0:96    Function Parameters: 
0:96      'b' ( in float)
0:96      'c' ( noContraction out float)
0:97    Sequence
0:97      Sequence
0:97        move second child to first child ( temp float)
0:97          'a' ( noContraction temp float)
0:97          Constant:
0:97            0.500000
0:98      move second child to first child ( temp float)
0:98        'c' ( noContraction out float)
0:98        add ( noContraction temp float)
0:98          'a' ( noContraction temp float)
0:98          'b' ( noContraction in float)
0:99      Branch: Return with expression
0:99        subtract ( temp float)
0:99          'a' ( temp float)
0:99          'b' ( in float)
0:102  Function Definition: matrix(mf23;mf32; ( global 3X3 matrix of float)
0:102    Function Parameters: 
0:102      'a' ( in 2X3 matrix of float)
0:102      'b' ( in 3X2 matrix of float)
0:103    Sequence
0:103      Sequence
0:103        move second child to first child ( temp 2X3 matrix of float)
0:103          'c' ( noContraction temp 2X3 matrix of float)
0:103          Constant:
0:103            1.000000
0:103            2.000000
0:103            3.000000
0:103            4.000000
0:103            5.000000
0:103            6.000000
0:105      move second child to first child ( temp 3X3 matrix of float)
0:105        'result' ( noContraction temp 3X3 matrix of float)
0:105        matrix-multiply ( noContraction temp 3X3 matrix of float)
0:105          add ( noContraction temp 2X3 matrix of float)
0:105            'a' ( noContraction in 2X3 matrix of float)
0:105            'c' ( noContraction temp 2X3 matrix of float)
0:105          'b' ( noContraction in 3X2 matrix of float)
0:106      Branch: Return with expression
0:106        'result' ( noContraction temp 3X3 matrix of float)
0:109  Function Definition: main( ( global void)
0:109    Function Parameters: 
0:?   Linker Objects


Linked tessellation control stage:

ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...)

Shader version: 450
Requested GL_EXT_gpu_shader5
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_tessellation_shader
vertices = -1
0:? Sequence
0:109  Function Definition: main( ( global void)
0:109    Function Parameters: 
0:?   Linker Objects