hlsl.constructimat.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: @main( ( temp int)
0:2    Function Parameters: 
0:?     Sequence
0:6      Sequence
0:6        move second child to first child ( temp 4X4 matrix of int)
0:6          'var443' ( temp 4X4 matrix of int)
0:6          Constant:
0:6            0 (const int)
0:6            1 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            1 (const int)
0:6            1 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            1 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:7      Sequence
0:7        move second child to first child ( temp 4X4 matrix of int)
0:7          'var444' ( temp 4X4 matrix of int)
0:?           Constant:
0:?             0 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:11      Sequence
0:11        move second child to first child ( temp 4X2 matrix of int)
0:11          'var423' ( temp 4X2 matrix of int)
0:11          Constant:
0:11            0 (const int)
0:11            1 (const int)
0:11            1 (const int)
0:11            1 (const int)
0:11            1 (const int)
0:11            0 (const int)
0:11            0 (const int)
0:11            0 (const int)
0:12      Sequence
0:12        move second child to first child ( temp 4X2 matrix of int)
0:12          'var424' ( temp 4X2 matrix of int)
0:?           Constant:
0:?             0 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:16      Sequence
0:16        move second child to first child ( temp 3X2 matrix of int)
0:16          'var323' ( temp 3X2 matrix of int)
0:16          Constant:
0:16            0 (const int)
0:16            1 (const int)
0:16            1 (const int)
0:16            1 (const int)
0:16            1 (const int)
0:16            0 (const int)
0:17      Sequence
0:17        move second child to first child ( temp 3X2 matrix of int)
0:17          'var234' ( temp 3X2 matrix of int)
0:?           Constant:
0:?             0 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:22      Sequence
0:22        move second child to first child ( temp 4X4 matrix of uint)
0:22          'uvar443' ( temp 4X4 matrix of uint)
0:22          Constant:
0:22            0 (const uint)
0:22            1 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            1 (const uint)
0:22            1 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            1 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:23      Sequence
0:23        move second child to first child ( temp 4X4 matrix of uint)
0:23          'uvar444' ( temp 4X4 matrix of uint)
0:?           Constant:
0:?             0 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:27      Sequence
0:27        move second child to first child ( temp 4X2 matrix of uint)
0:27          'uvar423' ( temp 4X2 matrix of uint)
0:27          Constant:
0:27            0 (const uint)
0:27            1 (const uint)
0:27            1 (const uint)
0:27            1 (const uint)
0:27            1 (const uint)
0:27            0 (const uint)
0:27            0 (const uint)
0:27            0 (const uint)
0:28      Sequence
0:28        move second child to first child ( temp 4X2 matrix of uint)
0:28          'uvar424' ( temp 4X2 matrix of uint)
0:?           Constant:
0:?             0 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:32      Sequence
0:32        move second child to first child ( temp 3X2 matrix of uint)
0:32          'uvar323' ( temp 3X2 matrix of uint)
0:32          Constant:
0:32            0 (const uint)
0:32            1 (const uint)
0:32            1 (const uint)
0:32            1 (const uint)
0:32            1 (const uint)
0:32            0 (const uint)
0:33      Sequence
0:33        move second child to first child ( temp 3X2 matrix of uint)
0:33          'uvar234' ( temp 3X2 matrix of uint)
0:?           Constant:
0:?             0 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:38      Sequence
0:38        move second child to first child ( temp 4X4 matrix of bool)
0:38          'bvar443' ( temp 4X4 matrix of bool)
0:38          Constant:
0:38            false (const bool)
0:38            true (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            true (const bool)
0:38            true (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            true (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:39      Sequence
0:39        move second child to first child ( temp 4X4 matrix of bool)
0:39          'bvar444' ( temp 4X4 matrix of bool)
0:?           Constant:
0:?             false (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:43      Sequence
0:43        move second child to first child ( temp 4X2 matrix of bool)
0:43          'bvar423' ( temp 4X2 matrix of bool)
0:43          Constant:
0:43            false (const bool)
0:43            true (const bool)
0:43            true (const bool)
0:43            true (const bool)
0:43            true (const bool)
0:43            false (const bool)
0:43            false (const bool)
0:43            false (const bool)
0:44      Sequence
0:44        move second child to first child ( temp 4X2 matrix of bool)
0:44          'bvar424' ( temp 4X2 matrix of bool)
0:?           Constant:
0:?             false (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:48      Sequence
0:48        move second child to first child ( temp 3X2 matrix of bool)
0:48          'bvar323' ( temp 3X2 matrix of bool)
0:48          Constant:
0:48            false (const bool)
0:48            true (const bool)
0:48            true (const bool)
0:48            true (const bool)
0:48            true (const bool)
0:48            false (const bool)
0:49      Sequence
0:49        move second child to first child ( temp 3X2 matrix of bool)
0:49          'bvar234' ( temp 3X2 matrix of bool)
0:?           Constant:
0:?             false (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:51      Branch: Return with expression
0:51        Constant:
0:51          0 (const int)
0:2  Function Definition: main( ( temp void)
0:2    Function Parameters: 
0:?     Sequence
0:2      move second child to first child ( temp int)
0:?         '@entryPointOutput' (layout( location=0) out int)
0:2        Function Call: @main( ( temp int)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out int)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: @main( ( temp int)
0:2    Function Parameters: 
0:?     Sequence
0:6      Sequence
0:6        move second child to first child ( temp 4X4 matrix of int)
0:6          'var443' ( temp 4X4 matrix of int)
0:6          Constant:
0:6            0 (const int)
0:6            1 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            1 (const int)
0:6            1 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            1 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:6            0 (const int)
0:7      Sequence
0:7        move second child to first child ( temp 4X4 matrix of int)
0:7          'var444' ( temp 4X4 matrix of int)
0:?           Constant:
0:?             0 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:11      Sequence
0:11        move second child to first child ( temp 4X2 matrix of int)
0:11          'var423' ( temp 4X2 matrix of int)
0:11          Constant:
0:11            0 (const int)
0:11            1 (const int)
0:11            1 (const int)
0:11            1 (const int)
0:11            1 (const int)
0:11            0 (const int)
0:11            0 (const int)
0:11            0 (const int)
0:12      Sequence
0:12        move second child to first child ( temp 4X2 matrix of int)
0:12          'var424' ( temp 4X2 matrix of int)
0:?           Constant:
0:?             0 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:?             0 (const int)
0:16      Sequence
0:16        move second child to first child ( temp 3X2 matrix of int)
0:16          'var323' ( temp 3X2 matrix of int)
0:16          Constant:
0:16            0 (const int)
0:16            1 (const int)
0:16            1 (const int)
0:16            1 (const int)
0:16            1 (const int)
0:16            0 (const int)
0:17      Sequence
0:17        move second child to first child ( temp 3X2 matrix of int)
0:17          'var234' ( temp 3X2 matrix of int)
0:?           Constant:
0:?             0 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             1 (const int)
0:?             0 (const int)
0:22      Sequence
0:22        move second child to first child ( temp 4X4 matrix of uint)
0:22          'uvar443' ( temp 4X4 matrix of uint)
0:22          Constant:
0:22            0 (const uint)
0:22            1 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            1 (const uint)
0:22            1 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            1 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:22            0 (const uint)
0:23      Sequence
0:23        move second child to first child ( temp 4X4 matrix of uint)
0:23          'uvar444' ( temp 4X4 matrix of uint)
0:?           Constant:
0:?             0 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:27      Sequence
0:27        move second child to first child ( temp 4X2 matrix of uint)
0:27          'uvar423' ( temp 4X2 matrix of uint)
0:27          Constant:
0:27            0 (const uint)
0:27            1 (const uint)
0:27            1 (const uint)
0:27            1 (const uint)
0:27            1 (const uint)
0:27            0 (const uint)
0:27            0 (const uint)
0:27            0 (const uint)
0:28      Sequence
0:28        move second child to first child ( temp 4X2 matrix of uint)
0:28          'uvar424' ( temp 4X2 matrix of uint)
0:?           Constant:
0:?             0 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:?             0 (const uint)
0:32      Sequence
0:32        move second child to first child ( temp 3X2 matrix of uint)
0:32          'uvar323' ( temp 3X2 matrix of uint)
0:32          Constant:
0:32            0 (const uint)
0:32            1 (const uint)
0:32            1 (const uint)
0:32            1 (const uint)
0:32            1 (const uint)
0:32            0 (const uint)
0:33      Sequence
0:33        move second child to first child ( temp 3X2 matrix of uint)
0:33          'uvar234' ( temp 3X2 matrix of uint)
0:?           Constant:
0:?             0 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             1 (const uint)
0:?             0 (const uint)
0:38      Sequence
0:38        move second child to first child ( temp 4X4 matrix of bool)
0:38          'bvar443' ( temp 4X4 matrix of bool)
0:38          Constant:
0:38            false (const bool)
0:38            true (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            true (const bool)
0:38            true (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            true (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:38            false (const bool)
0:39      Sequence
0:39        move second child to first child ( temp 4X4 matrix of bool)
0:39          'bvar444' ( temp 4X4 matrix of bool)
0:?           Constant:
0:?             false (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:43      Sequence
0:43        move second child to first child ( temp 4X2 matrix of bool)
0:43          'bvar423' ( temp 4X2 matrix of bool)
0:43          Constant:
0:43            false (const bool)
0:43            true (const bool)
0:43            true (const bool)
0:43            true (const bool)
0:43            true (const bool)
0:43            false (const bool)
0:43            false (const bool)
0:43            false (const bool)
0:44      Sequence
0:44        move second child to first child ( temp 4X2 matrix of bool)
0:44          'bvar424' ( temp 4X2 matrix of bool)
0:?           Constant:
0:?             false (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:?             false (const bool)
0:48      Sequence
0:48        move second child to first child ( temp 3X2 matrix of bool)
0:48          'bvar323' ( temp 3X2 matrix of bool)
0:48          Constant:
0:48            false (const bool)
0:48            true (const bool)
0:48            true (const bool)
0:48            true (const bool)
0:48            true (const bool)
0:48            false (const bool)
0:49      Sequence
0:49        move second child to first child ( temp 3X2 matrix of bool)
0:49          'bvar234' ( temp 3X2 matrix of bool)
0:?           Constant:
0:?             false (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             true (const bool)
0:?             false (const bool)
0:51      Branch: Return with expression
0:51        Constant:
0:51          0 (const int)
0:2  Function Definition: main( ( temp void)
0:2    Function Parameters: 
0:?     Sequence
0:2      move second child to first child ( temp int)
0:?         '@entryPointOutput' (layout( location=0) out int)
0:2        Function Call: @main( ( temp int)
0:?   Linker Objects
0:?     '@entryPointOutput' (layout( location=0) out int)

Validation failed
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 98

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 96
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "@main("
                              Name 13  "var443"
                              Name 21  "var444"
                              Name 25  "var423"
                              Name 31  "var424"
                              Name 34  "var323"
                              Name 36  "var234"
                              Name 41  "uvar443"
                              Name 49  "uvar444"
                              Name 53  "uvar423"
                              Name 59  "uvar424"
                              Name 62  "uvar323"
                              Name 64  "uvar234"
                              Name 69  "bvar443"
                              Name 77  "bvar444"
                              Name 81  "bvar423"
                              Name 87  "bvar424"
                              Name 90  "bvar323"
                              Name 92  "bvar234"
                              Name 96  "@entryPointOutput"
                              Decorate 96(@entryPointOutput) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeInt 32 1
               7:             TypeFunction 6(int)
              10:             TypeVector 6(int) 4
              11:             TypeMatrix 10(ivec4) 4
              12:             TypePointer Function 11
              14:      6(int) Constant 0
              15:      6(int) Constant 1
              16:   10(ivec4) ConstantComposite 14 15 14 14
              17:   10(ivec4) ConstantComposite 15 15 14 14
              18:   10(ivec4) ConstantComposite 15 14 14 14
              19:   10(ivec4) ConstantComposite 14 14 14 14
              20:          11 ConstantComposite 16 17 18 19
              22:             TypeVector 6(int) 2
              23:             TypeMatrix 22(ivec2) 4
              24:             TypePointer Function 23
              26:   22(ivec2) ConstantComposite 14 15
              27:   22(ivec2) ConstantComposite 15 15
              28:   22(ivec2) ConstantComposite 15 14
              29:   22(ivec2) ConstantComposite 14 14
              30:          23 ConstantComposite 26 27 28 29
              32:             TypeMatrix 22(ivec2) 3
              33:             TypePointer Function 32
              35:          32 ConstantComposite 26 27 28
              37:             TypeInt 32 0
              38:             TypeVector 37(int) 4
              39:             TypeMatrix 38(ivec4) 4
              40:             TypePointer Function 39
              42:     37(int) Constant 0
              43:     37(int) Constant 1
              44:   38(ivec4) ConstantComposite 42 43 42 42
              45:   38(ivec4) ConstantComposite 43 43 42 42
              46:   38(ivec4) ConstantComposite 43 42 42 42
              47:   38(ivec4) ConstantComposite 42 42 42 42
              48:          39 ConstantComposite 44 45 46 47
              50:             TypeVector 37(int) 2
              51:             TypeMatrix 50(ivec2) 4
              52:             TypePointer Function 51
              54:   50(ivec2) ConstantComposite 42 43
              55:   50(ivec2) ConstantComposite 43 43
              56:   50(ivec2) ConstantComposite 43 42
              57:   50(ivec2) ConstantComposite 42 42
              58:          51 ConstantComposite 54 55 56 57
              60:             TypeMatrix 50(ivec2) 3
              61:             TypePointer Function 60
              63:          60 ConstantComposite 54 55 56
              65:             TypeBool
              66:             TypeVector 65(bool) 4
              67:             TypeMatrix 66(bvec4) 4
              68:             TypePointer Function 67
              70:    65(bool) ConstantFalse
              71:    65(bool) ConstantTrue
              72:   66(bvec4) ConstantComposite 70 71 70 70
              73:   66(bvec4) ConstantComposite 71 71 70 70
              74:   66(bvec4) ConstantComposite 71 70 70 70
              75:   66(bvec4) ConstantComposite 70 70 70 70
              76:          67 ConstantComposite 72 73 74 75
              78:             TypeVector 65(bool) 2
              79:             TypeMatrix 78(bvec2) 4
              80:             TypePointer Function 79
              82:   78(bvec2) ConstantComposite 70 71
              83:   78(bvec2) ConstantComposite 71 71
              84:   78(bvec2) ConstantComposite 71 70
              85:   78(bvec2) ConstantComposite 70 70
              86:          79 ConstantComposite 82 83 84 85
              88:             TypeMatrix 78(bvec2) 3
              89:             TypePointer Function 88
              91:          88 ConstantComposite 82 83 84
              95:             TypePointer Output 6(int)
96(@entryPointOutput):     95(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
              97:      6(int) FunctionCall 8(@main()
                              Store 96(@entryPointOutput) 97
                              Return
                              FunctionEnd
       8(@main():      6(int) Function None 7
               9:             Label
      13(var443):     12(ptr) Variable Function
      21(var444):     12(ptr) Variable Function
      25(var423):     24(ptr) Variable Function
      31(var424):     24(ptr) Variable Function
      34(var323):     33(ptr) Variable Function
      36(var234):     33(ptr) Variable Function
     41(uvar443):     40(ptr) Variable Function
     49(uvar444):     40(ptr) Variable Function
     53(uvar423):     52(ptr) Variable Function
     59(uvar424):     52(ptr) Variable Function
     62(uvar323):     61(ptr) Variable Function
     64(uvar234):     61(ptr) Variable Function
     69(bvar443):     68(ptr) Variable Function
     77(bvar444):     68(ptr) Variable Function
     81(bvar423):     80(ptr) Variable Function
     87(bvar424):     80(ptr) Variable Function
     90(bvar323):     89(ptr) Variable Function
     92(bvar234):     89(ptr) Variable Function
                              Store 13(var443) 20
                              Store 21(var444) 20
                              Store 25(var423) 30
                              Store 31(var424) 30
                              Store 34(var323) 35
                              Store 36(var234) 35
                              Store 41(uvar443) 48
                              Store 49(uvar444) 48
                              Store 53(uvar423) 58
                              Store 59(uvar424) 58
                              Store 62(uvar323) 63
                              Store 64(uvar234) 63
                              Store 69(bvar443) 76
                              Store 77(bvar444) 76
                              Store 81(bvar423) 86
                              Store 87(bvar424) 86
                              Store 90(bvar323) 91
                              Store 92(bvar234) 91
                              ReturnValue 14
                              FunctionEnd