// // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. // Copyright (C) 2017 Google, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of 3Dlabs Inc. Ltd. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #pragma once #include <vector> #include <string> #include <fstream> #include <algorithm> #include "./../glslang/Public/ShaderLang.h" // Default include class for normal include convention of search backward // through the stack of active include paths (for nested includes). // Can be overridden to customize. class DirStackFileIncluder : public glslang::TShader::Includer { public: DirStackFileIncluder() : externalLocalDirectoryCount(0) { } virtual IncludeResult* includeLocal(const char* headerName, const char* includerName, size_t inclusionDepth) override { return readLocalPath(headerName, includerName, (int)inclusionDepth); } virtual IncludeResult* includeSystem(const char* headerName, const char* /*includerName*/, size_t /*inclusionDepth*/) override { return readSystemPath(headerName); } // Externally set directories. E.g., from a command-line -I<dir>. // - Most-recently pushed are checked first. // - All these are checked after the parse-time stack of local directories // is checked. // - This only applies to the "local" form of #include. // - Makes its own copy of the path. virtual void pushExternalLocalDirectory(const std::string& dir) { directoryStack.push_back(dir); externalLocalDirectoryCount = (int)directoryStack.size(); } virtual void releaseInclude(IncludeResult* result) override { if (result != nullptr) { delete [] static_cast<tUserDataElement*>(result->userData); delete result; } } virtual ~DirStackFileIncluder() override { } protected: typedef char tUserDataElement; std::vector<std::string> directoryStack; int externalLocalDirectoryCount; // Search for a valid "local" path based on combining the stack of include // directories and the nominal name of the header. virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth) { // Discard popped include directories, and // initialize when at parse-time first level. directoryStack.resize(depth + externalLocalDirectoryCount); if (depth == 1) directoryStack.back() = getDirectory(includerName); // Find a directory that works, using a reverse search of the include stack. for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) { std::string path = *it + '/' + headerName; std::replace(path.begin(), path.end(), '\\', '/'); std::ifstream file(path, std::ios_base::binary | std::ios_base::ate); if (file) { directoryStack.push_back(getDirectory(path)); return newIncludeResult(path, file, (int)file.tellg()); } } return nullptr; } // Search for a valid <system> path. // Not implemented yet; returning nullptr signals failure to find. virtual IncludeResult* readSystemPath(const char* /*headerName*/) const { return nullptr; } // Do actual reading of the file, filling in a new include result. virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const { char* content = new tUserDataElement [length]; file.seekg(0, file.beg); file.read(content, length); return new IncludeResult(path, content, length, content); } // If no path markers, return current working directory. // Otherwise, strip file name and return path leading up to it. virtual std::string getDirectory(const std::string path) const { size_t last = path.find_last_of("/\\"); return last == std::string::npos ? "." : path.substr(0, last); } };