// RUN: %clang_cc1 -analyze -analyzer-checker=core,osx.cocoa.RetainCount,alpha.core -pedantic -analyzer-store=region -verify -Wno-objc-root-class %s // BEGIN delta-debugging reduced header stuff typedef signed char BOOL; typedef unsigned int NSUInteger; typedef struct _NSZone NSZone; @class NSCoder; @protocol NSObject - (BOOL)isEqual:(id)object; - (id)retain; - (oneway void)release; @end @protocol NSCopying - (id)copyWithZone:(NSZone *)zone; @end @protocol NSCoding - (void)encodeWithCoder:(NSCoder *)aCoder; @end @interface NSObject <NSObject> {} - (id)init; + (id)alloc; @end typedef double NSTimeInterval; enum { NSAnimationEaseInOut, NSAnimationEaseIn, NSAnimationEaseOut, NSAnimationLinear }; typedef NSUInteger NSAnimationCurve; @interface NSAnimation : NSObject <NSCopying, NSCoding> {} - (id)initWithDuration:(NSTimeInterval)duration animationCurve:(NSAnimationCurve)animationCurve; - (void)startAnimation; - (void)setDelegate:(id)delegate; @end // END delta-debugging reduced header stuff // From NSAnimation Class Reference // -(void)startAnimation // The receiver retains itself and is then autoreleased at the end // of the animation or when it receives stopAnimation. @interface MyClass { } - (void)animationDidEnd:(NSAnimation *)animation; @end @implementation MyClass - (void)f1 { // NOTE: The analyzer doesn't really handle this; it just stops tracking // 'animation' when it is sent the message 'setDelegate:'. NSAnimation *animation = [[NSAnimation alloc] // no-warning initWithDuration:1.0 animationCurve:NSAnimationEaseInOut]; [animation setDelegate:self]; [animation startAnimation]; } - (void)f2 { NSAnimation *animation = [[NSAnimation alloc] // expected-warning{{leak}} initWithDuration:1.0 animationCurve:NSAnimationEaseInOut]; [animation startAnimation]; } - (void)animationDidEnd:(NSAnimation *)animation { [animation release]; } @end