/*
 * [The "BSD licence"]
 * Copyright (c) 2005-2008 Terence Parr
 * All rights reserved.
 *
 * Conversion to C#:
 * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace Antlr.Runtime.Debug {

    /** <summary>
     *  A simple event repeater (proxy) that delegates all functionality to the
     *  listener sent into the ctor.  Useful if you want to listen in on a few
     *  debug events w/o interrupting the debugger.  Just subclass the repeater
     *  and override the methods you want to listen in on.  Remember to call
     *  the method in this class so the event will continue on to the original
     *  recipient.
     *  </summary>
     *
     *  <seealso cref="DebugEventHub"/>
     */
    public class DebugEventRepeater : IDebugEventListener {
        IDebugEventListener _listener;

        public DebugEventRepeater(IDebugEventListener listener) {
            _listener = listener;
        }

        public virtual void Initialize() {
        }

        public virtual void EnterRule(string grammarFileName, string ruleName) {
            _listener.EnterRule(grammarFileName, ruleName);
        }
        public virtual void ExitRule(string grammarFileName, string ruleName) {
            _listener.ExitRule(grammarFileName, ruleName);
        }
        public virtual void EnterAlt(int alt) {
            _listener.EnterAlt(alt);
        }
        public virtual void EnterSubRule(int decisionNumber) {
            _listener.EnterSubRule(decisionNumber);
        }
        public virtual void ExitSubRule(int decisionNumber) {
            _listener.ExitSubRule(decisionNumber);
        }
        public virtual void EnterDecision(int decisionNumber, bool couldBacktrack) {
            _listener.EnterDecision(decisionNumber, couldBacktrack);
        }
        public virtual void ExitDecision(int decisionNumber) {
            _listener.ExitDecision(decisionNumber);
        }
        public virtual void Location(int line, int pos) {
            _listener.Location(line, pos);
        }
        public virtual void ConsumeToken(IToken token) {
            _listener.ConsumeToken(token);
        }
        public virtual void ConsumeHiddenToken(IToken token) {
            _listener.ConsumeHiddenToken(token);
        }
        public virtual void LT(int i, IToken t) {
            _listener.LT(i, t);
        }
        public virtual void Mark(int i) {
            _listener.Mark(i);
        }
        public virtual void Rewind(int i) {
            _listener.Rewind(i);
        }
        public virtual void Rewind() {
            _listener.Rewind();
        }
        public virtual void BeginBacktrack(int level) {
            _listener.BeginBacktrack(level);
        }
        public virtual void EndBacktrack(int level, bool successful) {
            _listener.EndBacktrack(level, successful);
        }
        public virtual void RecognitionException(RecognitionException e) {
            _listener.RecognitionException(e);
        }
        public virtual void BeginResync() {
            _listener.BeginResync();
        }
        public virtual void EndResync() {
            _listener.EndResync();
        }
        public virtual void SemanticPredicate(bool result, string predicate) {
            _listener.SemanticPredicate(result, predicate);
        }
        public virtual void Commence() {
            _listener.Commence();
        }
        public virtual void Terminate() {
            _listener.Terminate();
        }

        #region Tree parsing stuff

        public virtual void ConsumeNode(object t) {
            _listener.ConsumeNode(t);
        }
        public virtual void LT(int i, object t) {
            _listener.LT(i, t);
        }

        #endregion


        #region AST Stuff

        public virtual void NilNode(object t) {
            _listener.NilNode(t);
        }
        public virtual void ErrorNode(object t) {
            _listener.ErrorNode(t);
        }
        public virtual void CreateNode(object t) {
            _listener.CreateNode(t);
        }
        public virtual void CreateNode(object node, IToken token) {
            _listener.CreateNode(node, token);
        }
        public virtual void BecomeRoot(object newRoot, object oldRoot) {
            _listener.BecomeRoot(newRoot, oldRoot);
        }
        public virtual void AddChild(object root, object child) {
            _listener.AddChild(root, child);
        }
        public virtual void SetTokenBoundaries(object t, int tokenStartIndex, int tokenStopIndex) {
            _listener.SetTokenBoundaries(t, tokenStartIndex, tokenStopIndex);
        }

        #endregion
    }
}