/** \file * Defines the interface for an ANTLR3 common token stream. Custom token streams should create * one of these and then override any functions by installing their own pointers * to implement the various functions. */ #ifndef _ANTLR3_TOKENSTREAM_H #define _ANTLR3_TOKENSTREAM_H // [The "BSD licence"] // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC // http://www.temporal-wave.com // http://www.linkedin.com/in/jimidle // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <antlr3defs.h> #include <antlr3string.h> #include <antlr3collections.h> #include <antlr3input.h> #include <antlr3commontoken.h> #include <antlr3bitset.h> #include <antlr3debugeventlistener.h> #ifdef __cplusplus extern "C" { #endif /** Definition of a token source, which has a pointer to a function that * returns the next token (using a token factory if it is going to be * efficient) and a pointer to an ANTLR3_INPUT_STREAM. This is slightly * different to the Java interface because we have no way to implement * multiple interfaces without defining them in the interface structure * or casting (void *), which is too convoluted. */ typedef struct ANTLR3_TOKEN_SOURCE_struct { /** Pointer to a function that returns the next token in the stream. */ pANTLR3_COMMON_TOKEN (*nextToken)(struct ANTLR3_TOKEN_SOURCE_struct * tokenSource); /** Whoever is providing tokens, needs to provide a string factory too */ pANTLR3_STRING_FACTORY strFactory; /** A special pre-allocated token, which signifies End Of Tokens. Because this must * be set up with the current input index and so on, we embed the structure and * return the address of it. It is marked as factoryMade, so that it is never * attempted to be freed. */ ANTLR3_COMMON_TOKEN eofToken; /// A special pre-allocated token, which is returned by mTokens() if the /// lexer rule said to just skip the generated token altogether. /// Having this single token stops us wasting memory by have the token factory /// actually create something that we are going to SKIP(); anyway. /// ANTLR3_COMMON_TOKEN skipToken; /** Whatever is supplying the token source interface, needs a pointer to * itself so that this pointer can be passed to it when the nextToken * function is called. */ void * super; /** When the token source is constructed, it is populated with the file * name from whence the tokens were produced by the lexer. This pointer is a * copy of the one supplied by the CharStream (and may be NULL) so should * not be manipulated other than to copy or print it. */ pANTLR3_STRING fileName; } ANTLR3_TOKEN_SOURCE; /** Definition of the ANTLR3 common token stream interface. * \remark * Much of the documentation for this interface is stolen from Ter's Java implementation. */ typedef struct ANTLR3_TOKEN_STREAM_struct { /** Pointer to the token source for this stream */ pANTLR3_TOKEN_SOURCE tokenSource; /** Whatever is providing this interface needs a pointer to itself * so that this can be passed back to it whenever the api functions * are called. */ void * super; /** All input streams implement the ANTLR3_INT_STREAM interface... */ pANTLR3_INT_STREAM istream; /// Debugger interface, is this is a debugging token stream /// pANTLR3_DEBUG_EVENT_LISTENER debugger; /// Indicates the initial stream state for dbgConsume() /// ANTLR3_BOOLEAN initialStreamState; /** Get Token at current input pointer + i ahead where i=1 is next Token. * i<0 indicates tokens in the past. So -1 is previous token and -2 is * two tokens ago. LT(0) is undefined. For i>=n, return Token.EOFToken. * Return null for LT(0) and any index that results in an absolute address * that is negative. */ pANTLR3_COMMON_TOKEN (*_LT) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_INT32 k); /** Get a token at an absolute index i; 0..n-1. This is really only * needed for profiling and debugging and token stream rewriting. * If you don't want to buffer up tokens, then this method makes no * sense for you. Naturally you can't use the rewrite stream feature. * I believe DebugTokenStream can easily be altered to not use * this method, removing the dependency. */ pANTLR3_COMMON_TOKEN (*get) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 i); /** Where is this stream pulling tokens from? This is not the name, but * a pointer into an interface that contains a ANTLR3_TOKEN_SOURCE interface. * The Token Source interface contains a pointer to the input stream and a pointer * to a function that returns the next token. */ pANTLR3_TOKEN_SOURCE (*getTokenSource) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream); /** Function that installs a token source for teh stream */ void (*setTokenSource) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, pANTLR3_TOKEN_SOURCE tokenSource); /** Return the text of all the tokens in the stream, as the old tramp in * Leeds market used to say; "Get the lot!" */ pANTLR3_STRING (*toString) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream); /** Return the text of all tokens from start to stop, inclusive. * If the stream does not buffer all the tokens then it can just * return an empty ANTLR3_STRING or NULL; Grammars should not access $ruleLabel.text in * an action in that case. */ pANTLR3_STRING (*toStringSS) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop); /** Because the user is not required to use a token with an index stored * in it, we must provide a means for two token objects themselves to * indicate the start/end location. Most often this will just delegate * to the other toString(int,int). This is also parallel with * the pTREENODE_STREAM->toString(Object,Object). */ pANTLR3_STRING (*toStringTT) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, pANTLR3_COMMON_TOKEN start, pANTLR3_COMMON_TOKEN stop); /** Function that sets the token stream into debugging mode */ void (*setDebugListener) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream, pANTLR3_DEBUG_EVENT_LISTENER debugger); /** Function that knows how to free the memory for an ANTLR3_TOKEN_STREAM */ void (*free) (struct ANTLR3_TOKEN_STREAM_struct * tokenStream); } ANTLR3_TOKEN_STREAM; /** Common token stream is an implementation of ANTLR_TOKEN_STREAM for the default * parsers and recognizers. You may of course build your own implementation if * you are so inclined. */ typedef struct ANTLR3_COMMON_TOKEN_STREAM_struct { /** The ANTLR3_TOKEN_STREAM interface implementation, which also includes * the intstream implementation. We could duplicate the pANTLR_INT_STREAM * in this interface and initialize it to a copy, but this could be confusing * it just results in one more level of indirection and I think that with * judicial use of 'const' later, the optimizer will do decent job. */ pANTLR3_TOKEN_STREAM tstream; /** Whatever is supplying the COMMON_TOKEN_STREAM needs a pointer to itself * so that this can be accessed by any of the API functions which it implements. */ void * super; /** Records every single token pulled from the source indexed by the token index. * There might be more efficient ways to do this, such as referencing directly in to * the token factory pools, but for now this is convenient and the ANTLR3_LIST is not * a huge overhead as it only stores pointers anyway, but allows for iterations and * so on. */ pANTLR3_VECTOR tokens; /** Override map of tokens. If a token type has an entry in here, then * the pointer in the table points to an int, being the override channel number * that should always be used for this token type. */ pANTLR3_LIST channelOverrides; /** Discared set. If a token has an entry in this table, then it is thrown * away (data pointer is always NULL). */ pANTLR3_LIST discardSet; /* The channel number that this token stream is tuned to. For instance, whitespace * is usually tuned to channel 99, which no token stream would normally tune to and * so it is thrown away. */ ANTLR3_UINT32 channel; /** If this flag is set to ANTLR3_TRUE, then tokens that the stream sees that are not * in the channel that this stream is tuned to, are not tracked in the * tokens table. When set to false, ALL tokens are added to the tracking. */ ANTLR3_BOOLEAN discardOffChannel; /** The index into the tokens list of the current token (the next one that will be * consumed. p = -1 indicates that the token list is empty. */ ANTLR3_INT32 p; /** A simple filter mechanism whereby you can tell this token stream * to force all tokens of type ttype to be on channel. For example, * when interpreting, we cannot exec actions so we need to tell * the stream to force all WS and NEWLINE to be a different, ignored * channel. */ void (*setTokenTypeChannel) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 ttype, ANTLR3_UINT32 channel); /** Add a particular token type to the discard set. If a token is found to belong * to this set, then it is skipped/thrown away */ void (*discardTokenType) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_INT32 ttype); /** Signal to discard off channel tokens from here on in. */ void (*discardOffChannelToks)(struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_BOOLEAN discard); /** Function that returns a pointer to the ANTLR3_LIST of all tokens * in the stream (this causes the buffer to fill if we have not get any yet) */ pANTLR3_VECTOR (*getTokens) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream); /** Function that returns all the tokens between a start and a stop index. * TODO: This is a new list (Ack! Maybe this is a reason to have factories for LISTS and HASHTABLES etc :-( come back to this) */ pANTLR3_LIST (*getTokenRange) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop); /** Function that returns all the tokens indicated by the specified bitset, within a range of tokens */ pANTLR3_LIST (*getTokensSet) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop, pANTLR3_BITSET types); /** Function that returns all the tokens indicated by being a member of the supplied List */ pANTLR3_LIST (*getTokensList) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop, pANTLR3_LIST list); /** Function that returns all tokens of a certain type within a range. */ pANTLR3_LIST (*getTokensType) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream, ANTLR3_UINT32 start, ANTLR3_UINT32 stop, ANTLR3_UINT32 type); /** Function that resets the token stream so that it can be reused, but * but that does not free up any resources, such as the token factory * the factory pool and so on. This prevents the need to keep freeing * and reallocating the token pools if the thing you are building is * a multi-shot dameon or somethign like that. It is much faster to * just reuse all the vectors. */ void (*reset) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream); /** Function that knows how to free an ANTLR3_COMMON_TOKEN_STREAM */ void (*free) (struct ANTLR3_COMMON_TOKEN_STREAM_struct * tokenStream); } ANTLR3_COMMON_TOKEN_STREAM; #ifdef __cplusplus } #endif #endif