/** \file * Defines the the class interface for an antlr3 INTSTREAM. * * Certain functionality (such as DFAs for instance) abstract the stream of tokens * or characters in to a steam of integers. Hence this structure should be included * in any stream that is able to provide the output as a stream of integers (which is anything * basically. * * There are no specific implementations of the methods in this interface in general. Though * for purposes of casting and so on, it may be necesssary to implement a function with * the signature in this interface which abstracts the base immplementation. In essence though * the base stream provides a pointer to this interface, within which it installs its * normal match() functions and so on. Interaces such as DFA are then passed the pANTLR3_INT_STREAM * and can treat any input as an int stream. * * For instance, a lexer implements a pANTLR3_BASE_RECOGNIZER, within which there is a pANTLR3_INT_STREAM. * However, a pANTLR3_INPUT_STREAM also provides a pANTLR3_INT_STREAM, which it has constructed from * it's normal interface when it was created. This is then pointed at by the pANTLR_BASE_RECOGNIZER * when it is intialized with a pANTLR3_INPUT_STREAM. * * Similarly if a pANTLR3_BASE_RECOGNIZER is initialized with a pANTLR3_TOKEN_STREAM, then the * pANTLR3_INT_STREAM is taken from the pANTLR3_TOKEN_STREAM. * * If a pANTLR3_BASE_RECOGNIZER is initialized with a pANTLR3_TREENODE_STREAM, then guess where * the pANTLR3_INT_STREAM comes from? * * Note that because the context pointer points to the actual interface structure that is providing * the ANTLR3_INT_STREAM it is defined as a (void *) in this interface. There is no direct implementation * of an ANTLR3_INT_STREAM (unless someone did not understand what I was doing here =;?P */ #ifndef _ANTLR3_INTSTREAM_H #define _ANTLR3_INTSTREAM_H // [The "BSD licence"] // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC // http://www.temporal-wave.com // http://www.linkedin.com/in/jimidle // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <antlr3defs.h> #include <antlr3commontoken.h> /** Type indicator for a character stream * \remark if a custom stream is created but it can be treated as * a char stream, then you may OR in this value to your type indicator */ #define ANTLR3_CHARSTREAM 0x0001 /** Type indicator for a Token stream * \remark if a custom stream is created but it can be treated as * a token stream, then you may OR in this value to your type indicator */ #define ANTLR3_TOKENSTREAM 0x0002 /** Type indicator for a common tree node stream * \remark if a custom stream is created but it can be treated as * a common tree node stream, then you may OR in this value to your type indicator */ #define ANTLR3_COMMONTREENODE 0x0004 /** Type mask for input stream so we can switch in the above types * \remark DO NOT USE 0x0000 as a stream type! */ #define ANTLR3_INPUT_MASK 0x0007 #ifdef __cplusplus extern "C" { #endif typedef struct ANTLR3_INT_STREAM_struct { /** Input stream type indicator. Sometimes useful for error reporting etc. */ ANTLR3_UINT32 type; /** Potentially useful in error reporting and so on, this string is * an identification of the input source. It may be NULL, so anything * attempting to access it needs to check this and substitute a sensible * default. */ pANTLR3_STRING streamName; /** Pointer to the super structure that contains this interface. This * will usually be a token stream or a tree stream. */ void * super; /** Last marker position allocated */ ANTLR3_MARKER lastMarker; // Return a string that identifies the input source // pANTLR3_STRING (*getSourceName) (struct ANTLR3_INT_STREAM_struct * intStream); /** Consume the next 'ANTR3_UINT32' in the stream */ void (*consume) (struct ANTLR3_INT_STREAM_struct * intStream); /** Get ANTLR3_UINT32 at current input pointer + i ahead where i=1 is next ANTLR3_UINT32 */ ANTLR3_UINT32 (*_LA) (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_INT32 i); /** Tell the stream to start buffering if it hasn't already. Return * current input position, index(), or some other marker so that * when passed to rewind() you get back to the same spot. * rewind(mark()) should not affect the input cursor. */ ANTLR3_MARKER (*mark) (struct ANTLR3_INT_STREAM_struct * intStream); /** Return the current input symbol index 0..n where n indicates the * last symbol has been read. */ ANTLR3_MARKER (*index) (struct ANTLR3_INT_STREAM_struct * intStream); /** Reset the stream so that next call to index would return marker. * The marker will usually be index() but it doesn't have to be. It's * just a marker to indicate what state the stream was in. This is * essentially calling release() and seek(). If there are markers * created after this marker argument, this routine must unroll them * like a stack. Assume the state the stream was in when this marker * was created. */ void (*rewind) (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_MARKER marker); /** Reset the stream to the last marker position, witouh destryoing the * last marker position. */ void (*rewindLast) (struct ANTLR3_INT_STREAM_struct * intStream); /** You may want to commit to a backtrack but don't want to force the * stream to keep bookkeeping objects around for a marker that is * no longer necessary. This will have the same behavior as * rewind() except it releases resources without the backward seek. */ void (*release) (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_MARKER mark); /** Set the input cursor to the position indicated by index. This is * normally used to seek ahead in the input stream. No buffering is * required to do this unless you know your stream will use seek to * move backwards such as when backtracking. * * This is different from rewind in its multi-directional * requirement and in that its argument is strictly an input cursor (index). * * For char streams, seeking forward must update the stream state such * as line number. For seeking backwards, you will be presumably * backtracking using the mark/rewind mechanism that restores state and * so this method does not need to update state when seeking backwards. * * Currently, this method is only used for efficient backtracking, but * in the future it may be used for incremental parsing. */ void (*seek) (struct ANTLR3_INT_STREAM_struct * intStream, ANTLR3_MARKER index); /** Only makes sense for streams that buffer everything up probably, but * might be useful to display the entire stream or for testing. */ ANTLR3_UINT32 (*size) (struct ANTLR3_INT_STREAM_struct * intStream); /** Because the indirect call, though small in individual cases can * mount up if there are thousands of tokens (very large input streams), callers * of size can optionally use this cached size field. */ ANTLR3_UINT32 cachedSize; /** Frees any resources that were allocated for the implementation of this * interface. Usually this is just releasing the memory allocated * for the structure itself, but it may of course do anything it need to * so long as it does not stamp on anything else. */ void (*free) (struct ANTLR3_INT_STREAM_struct * stream); } ANTLR3_INT_STREAM; #ifdef __cplusplus } #endif #endif