/** Interface for an ANTLR3 common tree which is what gets * passed around by the AST producing parser. */ #ifndef _ANTLR3_COMMON_TREE_H #define _ANTLR3_COMMON_TREE_H // [The "BSD licence"] // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC // http://www.temporal-wave.com // http://www.linkedin.com/in/jimidle // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <antlr3defs.h> #include <antlr3basetree.h> #include <antlr3commontoken.h> #ifdef __cplusplus extern "C" { #endif typedef struct ANTLR3_COMMON_TREE_struct { /// Not used by ANTLR, but if a super structure is created above /// this structure, it can be used to point to the start of the super /// structure, where additional data and function pointers can be stored. /// void * super; /// Start token index that encases this tree /// ANTLR3_MARKER startIndex; /// End token that encases this tree /// ANTLR3_MARKER stopIndex; /// A single token, this is the payload for the tree /// pANTLR3_COMMON_TOKEN token; /// Points to the node that has this node as a child. /// If this is NULL, then this is the root node. /// pANTLR3_COMMON_TREE parent; /// What index is this particular node in the child list it /// belongs to? /// ANTLR3_INT32 childIndex; /// Pointer to the tree factory that manufactured this /// token. This can be used by duplication methods and so on /// to manufacture another auto-tracked common tree structure /// pANTLR3_ARBORETUM factory; /// An encapsulated BASE TREE structure (NOT a pointer) /// that performs a lot of the dirty work of node management /// To this we add just a few functions that are specific to the /// payload. You can further abstract common tree so long /// as you always have a baseTree pointer in the top structure /// and copy it from the next one down. /// So, lets say we have a structure JIMS_TREE. /// It needs an ANTLR3_BASE_TREE that will support all the /// general tree duplication stuff. /// It needs a ANTLR3_COMMON_TREE structure embedded or completely /// provides the equivalent interface. /// It provides it's own methods and data. /// To create a new one of these, the function provided to /// the tree adaptor (see comments there) should allocate the /// memory for a new JIMS_TREE structure, then call /// antlr3InitCommonTree(<addressofembeddedCOMMON_TREE>) /// antlr3BaseTreeNew(<addressofBASETREE>) /// The interfaces for BASE_TREE and COMMON_TREE will then /// be initialized. You then call and you can override them or just init /// JIMS_TREE (note that the base tree in common tree will be ignored) /// just the top level base tree is used). Codegen will take care of the rest. /// ANTLR3_BASE_TREE baseTree; } ANTLR3_COMMON_TREE; /// \brief ANTLR3 Tree factory interface to create lots of trees efficiently /// rather than creating and freeing lots of little bits of memory. /// typedef struct ANTLR3_ARBORETUM_struct { /// Pointers to the array of tokens that this factory has produced so far /// pANTLR3_COMMON_TREE *pools; /// Current pool tokens we are allocating from /// ANTLR3_INT32 thisPool; /// The next token to throw out from the pool, will cause a new pool allocation /// if this exceeds the available tokenCount /// ANTLR3_UINT32 nextTree; /// Trick to initialize tokens and their API quickly, we set up this token when the /// factory is created, then just copy the memory it uses into the new token. /// ANTLR3_COMMON_TREE unTruc; /// Pointer to a vector factory that is used to create child list vectors /// for any child nodes that need them. This means that we auto track the /// vectors and auto free them when we close the factory. It also means /// that all rewriting trees can use the same tree factory and the same /// vector factory and we do not dup any nodes unless we must do so /// explicitly because of context such as an empty rewrite stream and /// ->IMAGINARY[ID] so on. This makes memory tracking much simpler and /// tempts no errors. /// pANTLR3_VECTOR_FACTORY vFactory; /// A resuse stack for reclaiming Nil nodes that were used in rewrites /// and are now dead. The nilNode() method will eat one of these before /// creating a new node. /// pANTLR3_STACK nilStack; /// Pointer to a function that returns a new tree /// pANTLR3_BASE_TREE (*newTree) (struct ANTLR3_ARBORETUM_struct * factory); pANTLR3_BASE_TREE (*newFromTree) (struct ANTLR3_ARBORETUM_struct * factory, pANTLR3_COMMON_TREE tree); pANTLR3_BASE_TREE (*newFromToken) (struct ANTLR3_ARBORETUM_struct * factory, pANTLR3_COMMON_TOKEN token); /// Pointer to a function the destroys the factory /// void (*close) (struct ANTLR3_ARBORETUM_struct * factory); } ANTLR3_ARBORETUM; #ifdef __cplusplus } #endif #endif