/** \file * \brief Defines the interface for a common token. * * All token streams should provide their tokens using an instance * of this common token. A custom pointer is provided, wher you may attach * a further structure to enhance the common token if you feel the need * to do so. The C runtime will assume that a token provides implementations * of the interface functions, but all of them may be rplaced by your own * implementation if you require it. */ #ifndef _ANTLR3_COMMON_TOKEN_H #define _ANTLR3_COMMON_TOKEN_H // [The "BSD licence"] // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC // http://www.temporal-wave.com // http://www.linkedin.com/in/jimidle // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <antlr3defs.h> /** How many tokens to allocate at once in the token factory */ #define ANTLR3_FACTORY_POOL_SIZE 1024 /* Base token types, which all lexer/parser tokens come after in sequence. */ /** Indicator of an invalid token */ #define ANTLR3_TOKEN_INVALID 0 #define ANTLR3_EOR_TOKEN_TYPE 1 /** Imaginary token type to cause a traversal of child nodes in a tree parser */ #define ANTLR3_TOKEN_DOWN 2 /** Imaginary token type to signal the end of a stream of child nodes. */ #define ANTLR3_TOKEN_UP 3 /** First token that can be used by users/generated code */ #define ANTLR3_MIN_TOKEN_TYPE ANTLR3_TOKEN_UP + 1 /** End of file token */ #define ANTLR3_TOKEN_EOF (ANTLR3_CHARSTREAM_EOF & 0xFFFFFFFF) /** Default channel for a token */ #define ANTLR3_TOKEN_DEFAULT_CHANNEL 0 /** Reserved channel number for a HIDDEN token - a token that * is hidden from the parser. */ #define HIDDEN 99 #ifdef __cplusplus extern "C" { #endif // Indicates whether this token is carrying: // // State | Meaning // ------+-------------------------------------- // 0 | Nothing (neither rewrite text, nor setText) // 1 | char * to user supplied rewrite text // 2 | pANTLR3_STRING because of setText or similar action // #define ANTLR3_TEXT_NONE 0 #define ANTLR3_TEXT_CHARP 1 #define ANTLR3_TEXT_STRING 2 /** The definition of an ANTLR3 common token structure, which all implementations * of a token stream should provide, installing any further structures in the * custom pointer element of this structure. * * \remark * Token streams are in essence provided by lexers or other programs that serve * as lexers. */ typedef struct ANTLR3_COMMON_TOKEN_struct { /** The actual type of this token */ ANTLR3_UINT32 type; /** Indicates that a token was produced from the token factory and therefore * the the freeToken() method should not do anything itself because * token factory is responsible for deleting it. */ ANTLR3_BOOLEAN factoryMade; /// A string factory that we can use if we ever need the text of a token /// and need to manufacture a pANTLR3_STRING /// pANTLR3_STRING_FACTORY strFactory; /** The line number in the input stream where this token was derived from */ ANTLR3_UINT32 line; /** The offset into the input stream that the line in which this * token resides starts. */ void * lineStart; /** The character position in the line that this token was derived from */ ANTLR3_INT32 charPosition; /** The virtual channel that this token exists in. */ ANTLR3_UINT32 channel; /** Pointer to the input stream that this token originated in. */ pANTLR3_INPUT_STREAM input; /** What the index of this token is, 0, 1, .., n-2, n-1 tokens */ ANTLR3_MARKER index; /** The character offset in the input stream where the text for this token * starts. */ ANTLR3_MARKER start; /** The character offset in the input stream where the text for this token * stops. */ ANTLR3_MARKER stop; /// Indicates whether this token is carrying: /// /// State | Meaning /// ------+-------------------------------------- /// 0 | Nothing (neither rewrite text, nor setText) /// 1 | char * to user supplied rewrite text /// 2 | pANTLR3_STRING because of setText or similar action /// /// Affects the union structure tokText below /// (uses 32 bit so alignment is always good) /// ANTLR3_UINT32 textState; union { /// Pointer that is used when the token just has a pointer to /// a char *, such as when a rewrite of an imaginary token supplies /// a string in the grammar. No sense in constructing a pANTLR3_STRING just /// for that, as mostly the text will not be accessed - if it is, then /// we will build a pANTLR3_STRING for it a that point. /// pANTLR3_UCHAR chars; /// Some token types actually do carry around their associated text, hence /// (*getText)() will return this pointer if it is not NULL /// pANTLR3_STRING text; } tokText; /** Because it is a bit more of a hassle to override an ANTLR3_COMMON_TOKEN * as the standard structure for a token, a number of user programmable * elements are allowed in a token. This is one of them. */ ANTLR3_UINT32 user1; /** Because it is a bit more of a hassle to override an ANTLR3_COMMON_TOKEN * as the standard structure for a token, a number of user programmable * elements are allowed in a token. This is one of them. */ ANTLR3_UINT32 user2; /** Because it is a bit more of a hassle to override an ANTLR3_COMMON_TOKEN * as the standard structure for a token, a number of user programmable * elements are allowed in a token. This is one of them. */ ANTLR3_UINT32 user3; /** Pointer to a custom element that the ANTLR3 programmer may define and install */ void * custom; /** Pointer to a function that knows how to free the custom structure when the * token is destroyed. */ void (*freeCustom)(void * custom); /* ============================== * API */ /** Pointer to function that returns the text pointer of a token, use * toString() if you want a pANTLR3_STRING version of the token. */ pANTLR3_STRING (*getText)(struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that 'might' be able to set the text associated * with a token. Imaginary tokens such as an ANTLR3_CLASSIC_TOKEN may actually * do this, however many tokens such as ANTLR3_COMMON_TOKEN do not actaully have * strings associated with them but just point into the current input stream. These * tokens will implement this function with a function that errors out (probably * drastically. */ void (*setText)(struct ANTLR3_COMMON_TOKEN_struct * token, pANTLR3_STRING text); /** Pointer to a function that 'might' be able to set the text associated * with a token. Imaginary tokens such as an ANTLR3_CLASSIC_TOKEN may actually * do this, however many tokens such as ANTLR3_COMMON_TOKEN do not actully have * strings associated with them but just point into the current input stream. These * tokens will implement this function with a function that errors out (probably * drastically. */ void (*setText8)(struct ANTLR3_COMMON_TOKEN_struct * token, pANTLR3_UINT8 text); /** Pointer to a function that returns the token type of this token */ ANTLR3_UINT32 (*getType)(struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the type of this token */ void (*setType)(struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT32 ttype); /** Pointer to a function that gets the 'line' number where this token resides */ ANTLR3_UINT32 (*getLine)(struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the 'line' number where this token reside */ void (*setLine)(struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT32 line); /** Pointer to a function that gets the offset in the line where this token exists */ ANTLR3_INT32 (*getCharPositionInLine) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the offset in the line where this token exists */ void (*setCharPositionInLine) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_INT32 pos); /** Pointer to a function that gets the channel that this token was placed in (parsers * can 'tune' to these channels. */ ANTLR3_UINT32 (*getChannel) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the channel that this token should belong to */ void (*setChannel) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_UINT32 channel); /** Pointer to a function that returns an index 0...n-1 of the token in the token * input stream. */ ANTLR3_MARKER (*getTokenIndex) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that can set the token index of this token in the token * input stream. */ void (*setTokenIndex) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_MARKER); /** Pointer to a function that gets the start index in the input stream for this token. */ ANTLR3_MARKER (*getStartIndex) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the start index in the input stream for this token. */ void (*setStartIndex) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_MARKER index); /** Pointer to a function that gets the stop index in the input stream for this token. */ ANTLR3_MARKER (*getStopIndex) (struct ANTLR3_COMMON_TOKEN_struct * token); /** Pointer to a function that sets the stop index in the input stream for this token. */ void (*setStopIndex) (struct ANTLR3_COMMON_TOKEN_struct * token, ANTLR3_MARKER index); /** Pointer to a function that returns this token as a text representation that can be * printed with embedded control codes such as \n replaced with the printable sequence "\\n" * This also yields a string structure that can be used more easily than the pointer to * the input stream in certain situations. */ pANTLR3_STRING (*toString) (struct ANTLR3_COMMON_TOKEN_struct * token); } ANTLR3_COMMON_TOKEN; /** \brief ANTLR3 Token factory interface to create lots of tokens efficiently * rather than creating and freeing lots of little bits of memory. */ typedef struct ANTLR3_TOKEN_FACTORY_struct { /** Pointers to the array of tokens that this factory has produced so far */ pANTLR3_COMMON_TOKEN *pools; /** Current pool tokens we are allocating from */ ANTLR3_INT32 thisPool; /** Maximum pool count we have available */ ANTLR3_INT32 maxPool; /** The next token to throw out from the pool, will cause a new pool allocation * if this exceeds the available tokenCount */ ANTLR3_UINT32 nextToken; /** Trick to initialize tokens and their API quickly, we set up this token when the * factory is created, then just copy the memory it uses into the new token. */ ANTLR3_COMMON_TOKEN unTruc; /** Pointer to an input stream that is using this token factory (may be NULL) * which will be assigned to the tokens automatically. */ pANTLR3_INPUT_STREAM input; /** Pointer to a function that returns a new token */ pANTLR3_COMMON_TOKEN (*newToken) (struct ANTLR3_TOKEN_FACTORY_struct * factory); /** Pointer to a function that resets the factory so you can reuse the pools it * has laready allocated */ void (*reset) (struct ANTLR3_TOKEN_FACTORY_struct * factory); /** Pointer to a function that changes teh curent inptu stream so that * new tokens are created with reference to their originating text. */ void (*setInputStream) (struct ANTLR3_TOKEN_FACTORY_struct * factory, pANTLR3_INPUT_STREAM input); /** Pointer to a function the destroys the factory */ void (*close) (struct ANTLR3_TOKEN_FACTORY_struct * factory); } ANTLR3_TOKEN_FACTORY; #ifdef __cplusplus } #endif #endif