/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include <math.h> #include "fpmath.h" double fabs(double x) { #if __arm__ // Both Clang and GCC insist on moving r0/r1 into a double register // and using fabs where bit-twiddling would be a better choice. // They get fabsf right, but we need to be careful in fabsl too. IEEEd2bits u; u.d = x; u.bits.sign = 0; return u.d; #else return __builtin_fabs(x); #endif } float fabsf(float x) { return __builtin_fabsf(x); } #if defined(__LP64__) long double fabsl(long double x) { return __builtin_fabsl(x); } #else long double fabsl(long double x) { // Don't use __builtin_fabs here because of ARM. (See fabs above.) return fabs(x); } #endif #if defined(__aarch64__) float ceilf(float x) { return __builtin_ceilf(x); } double ceil(double x) { return __builtin_ceil(x); } float floorf(float x) { return __builtin_floorf(x); } double floor(double x) { return __builtin_floor(x); } float fmaf(float x, float y, float z) { return __builtin_fmaf(x, y, z); } double fma(double x, double y, double z) { return __builtin_fma(x, y, z); } float fmaxf(float x, float y) { return __builtin_fmaxf(x, y); } double fmax(double x, double y) { return __builtin_fmax(x, y); } float fminf(float x, float y) { return __builtin_fminf(x, y); } double fmin(double x, double y) { return __builtin_fmin(x, y); } float rintf(float x) { return __builtin_rintf(x); } double rint(double x) { return __builtin_rint(x); } float roundf(float x) { return __builtin_roundf(x); } double round(double x) { return __builtin_round(x); } float truncf(float x) { return __builtin_truncf(x); } double trunc(double x) { return __builtin_trunc(x); } #endif