# Graphics Models There are three components to the graphics model, each modeling EGL memory use: 1. For each `android.view.TextureView` instance: 2 * (4 * width * height) 2. For each `android.view.Surface$HwuiContext` instance: 3 * (4 * width * height) 3. For each initialized `android.view.ThreadedRenderer`: 3 * (4 * width * height) Note: 4 is the number of bytes per pixel. 2 or 3 is the maximum number of buffers that may be allocated. The actionable breakdown is the breakdown by `TextureView`, `Surface$HwuiContext` and `ThreadedRenderer` instance, with further details about the width and height associated with each instance. For example, an application with a single 64x256 `TextureView` instance will be shown as taking up 128 KB.