#include "Configuration.h"
#include <string.h>
int
Configuration::Compare(const Configuration& that) const
{
int n;
n = locale.compare(that.locale);
if (n != 0) return n;
n = vendor.compare(that.vendor);
if (n != 0) return n;
n = orientation.compare(that.orientation);
if (n != 0) return n;
n = density.compare(that.density);
if (n != 0) return n;
n = touchscreen.compare(that.touchscreen);
if (n != 0) return n;
n = keyboard.compare(that.keyboard);
if (n != 0) return n;
n = navigation.compare(that.navigation);
if (n != 0) return n;
n = screenSize.compare(that.screenSize);
if (n != 0) return n;
return 0;
}
string
Configuration::ToString() const
{
string s;
if (locale.length() > 0) {
if (s.length() > 0) {
s += "-";
}
s += locale;
}
return s;
}
bool
split_locale(const string& in, string* language, string* region)
{
const int len = in.length();
if (len == 2) {
if (isalpha(in[0]) && isalpha(in[1])) {
*language = in;
region->clear();
return true;
} else {
return false;
}
}
else if (len == 5) {
if (isalpha(in[0]) && isalpha(in[1]) && (in[2] == '_' || in[2] == '-')
&& isalpha(in[3]) && isalpha(in[4])) {
language->assign(in.c_str(), 2);
region->assign(in.c_str()+3, 2);
return true;
} else {
return false;
}
}
else {
return false;
}
}