/*
* Copyright (C) 2008 Apple Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "LocalStorageThread.h"
#include "LocalStorage.h"
#include "LocalStorageArea.h"
#include "LocalStorageTask.h"
namespace WebCore {
PassRefPtr<LocalStorageThread> LocalStorageThread::create()
{
return adoptRef(new LocalStorageThread);
}
LocalStorageThread::LocalStorageThread()
: m_threadID(0)
{
m_selfRef = this;
}
bool LocalStorageThread::start()
{
MutexLocker lock(m_threadCreationMutex);
if (m_threadID)
return true;
m_threadID = createThread(LocalStorageThread::localStorageThreadStart, this, "WebCore::LocalStorage");
return m_threadID;
}
void* LocalStorageThread::localStorageThreadStart(void* thread)
{
return static_cast<LocalStorageThread*>(thread)->localStorageThread();
}
void* LocalStorageThread::localStorageThread()
{
{
// Wait for LocalStorageThread::start() to complete.
MutexLocker lock(m_threadCreationMutex);
}
while (true) {
RefPtr<LocalStorageTask> task;
if (!m_queue.waitForMessage(task))
break;
task->performTask();
}
// Detach the thread so its resources are no longer of any concern to anyone else
detachThread(m_threadID);
m_threadID = 0;
// Clear the self refptr, possibly resulting in deletion
m_selfRef = 0;
return 0;
}
void LocalStorageThread::scheduleImport(PassRefPtr<LocalStorage> storage)
{
ASSERT(!m_queue.killed() && m_threadID);
m_queue.append(LocalStorageTask::createImport(storage));
}
void LocalStorageThread::scheduleSync(PassRefPtr<LocalStorage> storage)
{
ASSERT(!m_queue.killed() && m_threadID);
m_queue.append(LocalStorageTask::createSync(storage));
}
void LocalStorageThread::scheduleImport(PassRefPtr<LocalStorageArea> area)
{
ASSERT(!m_queue.killed() && m_threadID);
m_queue.append(LocalStorageTask::createImport(area));
}
void LocalStorageThread::scheduleSync(PassRefPtr<LocalStorageArea> area)
{
ASSERT(!m_queue.killed() && m_threadID);
m_queue.append(LocalStorageTask::createSync(area));
}
void LocalStorageThread::terminate()
{
ASSERT(isMainThread());
// Ideally we'd never be killing a thread that wasn't live, so ASSERT it.
// But if we do in a release build, make sure to not wait on a condition that will never get signalled
ASSERT(!m_queue.killed() && m_threadID);
if (!m_threadID)
return;
MutexLocker locker(m_terminateLock);
m_queue.append(LocalStorageTask::createTerminate(this));
m_terminateCondition.wait(m_terminateLock);
}
void LocalStorageThread::performTerminate()
{
ASSERT(!isMainThread());
m_queue.kill();
MutexLocker locker(m_terminateLock);
m_terminateCondition.signal();
}
}