/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef ShadowData_h
#define ShadowData_h
#include "Color.h"
namespace WebCore {
// This struct holds information about shadows for the text-shadow and box-shadow properties.
struct ShadowData {
ShadowData()
: x(0)
, y(0)
, blur(0)
, next(0)
{
}
ShadowData(int _x, int _y, int _blur, const Color& _color)
: x(_x)
, y(_y)
, blur(_blur)
, color(_color)
, next(0)
{
}
ShadowData(const ShadowData& o);
~ShadowData() { delete next; }
bool operator==(const ShadowData& o) const;
bool operator!=(const ShadowData& o) const
{
return !(*this == o);
}
int x;
int y;
int blur;
Color color;
ShadowData* next;
};
} // namespace WebCore
#endif // ShadowData_h