/*
* This file is part of the WebKit project.
*
* Copyright (C) 2006 Apple Computer, Inc.
* Copyright (C) 2008, 2009 Google, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderThemeChromiumWin_h
#define RenderThemeChromiumWin_h
#include "RenderTheme.h"
#if WIN32
typedef void* HANDLE;
typedef struct HINSTANCE__* HINSTANCE;
typedef HINSTANCE HMODULE;
#endif
namespace WebCore {
struct ThemeData {
ThemeData() : m_part(0), m_state(0), m_classicState(0) {}
unsigned m_part;
unsigned m_state;
unsigned m_classicState;
};
class RenderThemeChromiumWin : public RenderTheme {
public:
RenderThemeChromiumWin() { }
~RenderThemeChromiumWin() { }
virtual String extraDefaultStyleSheet();
virtual String extraQuirksStyleSheet();
// A method asking if the theme's controls actually care about redrawing when hovered.
virtual bool supportsHover(const RenderStyle*) const { return true; }
// A method asking if the theme is able to draw the focus ring.
virtual bool supportsFocusRing(const RenderStyle*) const;
// The platform selection color.
virtual Color platformActiveSelectionBackgroundColor() const;
virtual Color platformInactiveSelectionBackgroundColor() const;
virtual Color platformActiveSelectionForegroundColor() const;
virtual Color platformInactiveSelectionForegroundColor() const;
virtual Color platformTextSearchHighlightColor() const;
virtual double caretBlinkInterval() const;
// System fonts.
virtual void systemFont(int propId, Document*, FontDescription&) const;
virtual int minimumMenuListSize(RenderStyle*) const;
virtual bool paintCheckbox(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { return paintButton(o, i, r); }
virtual void setCheckboxSize(RenderStyle*) const;
virtual bool paintRadio(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { return paintButton(o, i, r); }
virtual void setRadioSize(RenderStyle*) const;
virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintTextArea(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r) { return paintTextField(o, i, r); }
virtual bool paintSearchField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
// MenuList refers to an unstyled menulist (meaning a menulist without
// background-color or border set) and MenuListButton refers to a styled
// menulist (a menulist with background-color or border set). They have
// this distinction to support showing aqua style themes whenever they
// possibly can, which is something we don't want to replicate.
//
// In short, we either go down the MenuList code path or the MenuListButton
// codepath. We never go down both. And in both cases, they render the
// entire menulist.
virtual void adjustMenuListStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintMenuList(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustMenuListButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintMenuListButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
// These methods define the padding for the MenuList's inner block.
virtual int popupInternalPaddingLeft(RenderStyle*) const;
virtual int popupInternalPaddingRight(RenderStyle*) const;
virtual int popupInternalPaddingTop(RenderStyle*) const;
virtual int popupInternalPaddingBottom(RenderStyle*) const;
virtual void adjustButtonInnerStyle(RenderStyle*) const;
// Provide a way to pass the default font size from the Settings object
// to the render theme. FIXME: http://b/1129186 A cleaner way would be
// to remove the default font size from this object and have callers
// that need the value to get it directly from the appropriate Settings
// object.
static void setDefaultFontSize(int);
// Enables/Disables FindInPage mode, which (if enabled) overrides the
// selection rect color to be orange.
static void setFindInPageMode(bool);
private:
unsigned determineState(RenderObject*);
unsigned determineClassicState(RenderObject*);
ThemeData getThemeData(RenderObject*);
bool paintTextFieldInternal(RenderObject*, const RenderObject::PaintInfo&, const IntRect&, bool);
int menuListInternalPadding(RenderStyle*, int paddingType) const;
// A flag specifying whether we are in Find-in-page mode or not.
static bool m_findInPageMode;
};
} // namespace WebCore
#endif