/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* (C) 2000 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderObject_h
#define RenderObject_h
#include "CachedResourceClient.h"
#include "FloatQuad.h"
#include "Document.h"
#include "RenderStyle.h"
namespace WebCore {
class AnimationController;
class HitTestResult;
class InlineBox;
class InlineFlowBox;
class RenderBlock;
class RenderFlow;
class RenderLayer;
class VisiblePosition;
/*
* The painting of a layer occurs in three distinct phases. Each phase involves
* a recursive descent into the layer's render objects. The first phase is the background phase.
* The backgrounds and borders of all blocks are painted. Inlines are not painted at all.
* Floats must paint above block backgrounds but entirely below inline content that can overlap them.
* In the foreground phase, all inlines are fully painted. Inline replaced elements will get all
* three phases invoked on them during this phase.
*/
enum PaintPhase {
PaintPhaseBlockBackground,
PaintPhaseChildBlockBackground,
PaintPhaseChildBlockBackgrounds,
PaintPhaseFloat,
PaintPhaseForeground,
PaintPhaseOutline,
PaintPhaseChildOutlines,
PaintPhaseSelfOutline,
PaintPhaseSelection,
PaintPhaseCollapsedTableBorders,
PaintPhaseTextClip,
PaintPhaseMask
};
enum PaintRestriction {
PaintRestrictionNone,
PaintRestrictionSelectionOnly,
PaintRestrictionSelectionOnlyBlackText
};
enum HitTestFilter {
HitTestAll,
HitTestSelf,
HitTestDescendants
};
enum HitTestAction {
HitTestBlockBackground,
HitTestChildBlockBackground,
HitTestChildBlockBackgrounds,
HitTestFloat,
HitTestForeground
};
// Values for verticalPosition.
const int PositionTop = -0x7fffffff;
const int PositionBottom = 0x7fffffff;
const int PositionUndefined = 0x80000000;
#if ENABLE(DASHBOARD_SUPPORT)
struct DashboardRegionValue {
bool operator==(const DashboardRegionValue& o) const
{
return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
}
bool operator!=(const DashboardRegionValue& o) const
{
return !(*this == o);
}
String label;
IntRect bounds;
IntRect clip;
int type;
};
#endif
// Base class for all rendering tree objects.
class RenderObject : public CachedResourceClient {
friend class RenderContainer;
friend class RenderLayer;
friend class RenderSVGContainer;
public:
// Anonymous objects should pass the document as their node, and they will then automatically be
// marked as anonymous in the constructor.
RenderObject(Node*);
virtual ~RenderObject();
virtual const char* renderName() const { return "RenderObject"; }
RenderObject* parent() const { return m_parent; }
bool isDescendantOf(const RenderObject*) const;
RenderObject* previousSibling() const { return m_previous; }
RenderObject* nextSibling() const { return m_next; }
virtual RenderObject* firstChild() const { return 0; }
virtual RenderObject* lastChild() const { return 0; }
RenderObject* nextInPreOrder() const;
RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
RenderObject* nextInPreOrderAfterChildren() const;
RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
RenderObject* previousInPreOrder() const;
RenderObject* childAt(unsigned) const;
RenderObject* firstLeafChild() const;
RenderObject* lastLeafChild() const;
// The following five functions are used when the render tree hierarchy changes to make sure layers get
// properly added and removed. Since containership can be implemented by any subclass, and since a hierarchy
// can contain a mixture of boxes and other object types, these functions need to be in the base class.
RenderLayer* enclosingLayer() const;
void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
void removeLayers(RenderLayer* parentLayer);
void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
// Convenience function for getting to the nearest enclosing box of a RenderObject.
RenderBox* enclosingBox() const;
virtual IntRect getOverflowClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
virtual IntRect getClipRect(int /*tx*/, int /*ty*/) { return IntRect(0, 0, 0, 0); }
bool hasClip() { return isPositioned() && style()->hasClip(); }
virtual int getBaselineOfFirstLineBox() const { return -1; }
virtual int getBaselineOfLastLineBox() const { return -1; }
virtual bool isEmpty() const { return firstChild() == 0; }
virtual bool isEdited() const { return false; }
virtual void setEdited(bool) { }
#ifndef NDEBUG
void setHasAXObject(bool flag) { m_hasAXObject = flag; }
bool hasAXObject() const { return m_hasAXObject; }
bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
#endif
// Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
// children.
virtual RenderBlock* firstLineBlock() const;
// Called when an object that was floating or positioned becomes a normal flow object
// again. We have to make sure the render tree updates as needed to accommodate the new
// normal flow object.
void handleDynamicFloatPositionChange();
// This function is a convenience helper for creating an anonymous block that inherits its
// style from this RenderObject.
RenderBlock* createAnonymousBlock();
// Whether or not a positioned element requires normal flow x/y to be computed
// to determine its position.
bool hasStaticX() const;
bool hasStaticY() const;
virtual void setStaticX(int /*staticX*/) { }
virtual void setStaticY(int /*staticY*/) { }
virtual int staticX() const { return 0; }
virtual int staticY() const { return 0; }
// RenderObject tree manipulation
//////////////////////////////////////////
virtual bool canHaveChildren() const;
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
virtual void removeChild(RenderObject*);
virtual bool createsAnonymousWrapper() const { return false; }
// raw tree manipulation
virtual RenderObject* removeChildNode(RenderObject*, bool fullRemove = true);
virtual void appendChildNode(RenderObject*, bool fullAppend = true);
virtual void insertChildNode(RenderObject* child, RenderObject* before, bool fullInsert = true);
// Designed for speed. Don't waste time doing a bunch of work like layer updating and repainting when we know that our
// change in parentage is not going to affect anything.
virtual void moveChildNode(RenderObject*);
//////////////////////////////////////////
protected:
//////////////////////////////////////////
// Helper functions. Dangerous to use!
void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
void setNextSibling(RenderObject* next) { m_next = next; }
void setParent(RenderObject* parent) { m_parent = parent; }
//////////////////////////////////////////
private:
void addAbsoluteRectForLayer(IntRect& result);
public:
#ifndef NDEBUG
void showTreeForThis() const;
#endif
static RenderObject* createObject(Node*, RenderStyle*);
// Overloaded new operator. Derived classes must override operator new
// in order to allocate out of the RenderArena.
void* operator new(size_t, RenderArena*) throw();
// Overridden to prevent the normal delete from being called.
void operator delete(void*, size_t);
private:
// The normal operator new is disallowed on all render objects.
void* operator new(size_t) throw();
public:
RenderArena* renderArena() const { return document()->renderArena(); }
virtual bool isApplet() const { return false; }
virtual bool isBR() const { return false; }
virtual bool isBlockFlow() const { return false; }
virtual bool isCounter() const { return false; }
virtual bool isFieldset() const { return false; }
virtual bool isFrame() const { return false; }
virtual bool isFrameSet() const { return false; }
virtual bool isImage() const { return false; }
virtual bool isInlineBlockOrInlineTable() const { return false; }
virtual bool isInlineContinuation() const;
virtual bool isListBox() const { return false; }
virtual bool isListItem() const { return false; }
virtual bool isListMarker() const { return false; }
virtual bool isMedia() const { return false; }
virtual bool isMenuList() const { return false; }
virtual bool isRenderBlock() const { return false; }
virtual bool isRenderImage() const { return false; }
virtual bool isRenderInline() const { return false; }
virtual bool isRenderPart() const { return false; }
virtual bool isRenderView() const { return false; }
virtual bool isSlider() const { return false; }
virtual bool isTable() const { return false; }
virtual bool isTableCell() const { return false; }
virtual bool isTableCol() const { return false; }
virtual bool isTableRow() const { return false; }
virtual bool isTableSection() const { return false; }
virtual bool isTextArea() const { return false; }
virtual bool isTextField() const { return false; }
virtual bool isWidget() const { return false; }
bool isRoot() const { return document()->documentElement() == node(); }
bool isBody() const;
bool isHR() const;
bool isHTMLMarquee() const;
virtual bool childrenInline() const { return false; }
virtual void setChildrenInline(bool) { }
virtual RenderFlow* virtualContinuation() const { return 0; }
#if ENABLE(SVG)
virtual bool isSVGRoot() const { return false; }
virtual bool isSVGContainer() const { return false; }
virtual bool isSVGHiddenContainer() const { return false; }
virtual bool isRenderPath() const { return false; }
virtual bool isSVGText() const { return false; }
virtual FloatRect relativeBBox(bool includeStroke = true) const;
virtual TransformationMatrix localTransform() const;
virtual TransformationMatrix absoluteTransform() const;
#endif
virtual bool isEditable() const;
bool isAnonymous() const { return m_isAnonymous; }
void setIsAnonymous(bool b) { m_isAnonymous = b; }
bool isAnonymousBlock() const
{
return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == RenderStyle::NOPSEUDO && !isListMarker();
}
bool isFloating() const { return m_floating; }
bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
bool isRelPositioned() const { return m_relPositioned; } // relative positioning
bool isText() const { return m_isText; }
bool isBox() const { return m_isBox; }
bool isInline() const { return m_inline; } // inline object
bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
bool isDragging() const { return m_isDragging; }
bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
bool hasLayer() const { return m_hasLayer; }
bool hasBoxDecorations() const { return m_paintBackground; }
bool mustRepaintBackgroundOrBorder() const;
bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
bool selfNeedsLayout() const { return m_needsLayout; }
bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
bool prefWidthsDirty() const { return m_prefWidthsDirty; }
bool isSelectionBorder() const;
bool hasOverflowClip() const { return m_hasOverflowClip; }
virtual bool hasControlClip() const { return false; }
virtual IntRect controlClipRect(int /*tx*/, int /*ty*/) const { return IntRect(); }
bool hasTransform() const { return m_hasTransform; }
bool hasMask() const { return style() && style()->hasMask(); }
public:
// The pseudo element style can be cached or uncached. Use the cached method if the pseudo element doesn't respect
// any pseudo classes (and therefore has no concept of changing state).
RenderStyle* getCachedPseudoStyle(RenderStyle::PseudoId, RenderStyle* parentStyle = 0) const;
PassRefPtr<RenderStyle> getUncachedPseudoStyle(RenderStyle::PseudoId, RenderStyle* parentStyle = 0) const;
void updateDragState(bool dragOn);
RenderView* view() const;
// don't even think about making this method virtual!
Node* element() const { return m_isAnonymous ? 0 : m_node; }
Document* document() const { return m_node->document(); }
void setNode(Node* node) { m_node = node; }
Node* node() const { return m_node; }
bool hasOutlineAnnotation() const;
bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
/**
* returns the object containing this one. can be different from parent for
* positioned elements
*/
RenderObject* container() const;
RenderObject* hoverAncestor() const;
void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
void setNeedsLayout(bool b, bool markParents = true);
void setChildNeedsLayout(bool b, bool markParents = true);
void setNeedsPositionedMovementLayout();
void setPrefWidthsDirty(bool, bool markParents = true);
void invalidateContainerPrefWidths();
virtual void invalidateCounters() { }
void setNeedsLayoutAndPrefWidthsRecalc()
{
setNeedsLayout(true);
setPrefWidthsDirty(true);
}
void setPositioned(bool b = true) { m_positioned = b; }
void setRelPositioned(bool b = true) { m_relPositioned = b; }
void setFloating(bool b = true) { m_floating = b; }
void setInline(bool b = true) { m_inline = b; }
void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
void setIsText() { m_isText = true; }
void setIsBox() { m_isBox = true; }
void setReplaced(bool b = true) { m_replaced = b; }
void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
void setHasLayer(bool b = true) { m_hasLayer = b; }
void setHasTransform(bool b = true) { m_hasTransform = b; }
void setHasReflection(bool b = true) { m_hasReflection = b; }
void scheduleRelayout();
void updateFillImages(const FillLayer*, const FillLayer*);
void updateImage(StyleImage*, StyleImage*);
virtual InlineBox* createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool isOnlyRun = false);
virtual void dirtyLineBoxes(bool fullLayout, bool isRootLineBox = false);
// For inline replaced elements, this function returns the inline box that owns us. Enables
// the replaced RenderObject to quickly determine what line it is contained on and to easily
// iterate over structures on the line.
virtual InlineBox* inlineBoxWrapper() const;
virtual void setInlineBoxWrapper(InlineBox*);
virtual void deleteLineBoxWrapper();
// for discussion of lineHeight see CSS2 spec
virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
// for the vertical-align property of inline elements
// the difference between this objects baseline position and the lines baseline position.
virtual int verticalPositionHint(bool firstLine) const;
// the offset of baseline from the top of the object.
virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
/*
* Paint the object and its children, clipped by (x|y|w|h).
* (tx|ty) is the calculated position of the parent
*/
struct PaintInfo {
PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText,
RenderObject* newPaintingRoot, ListHashSet<RenderFlow*>* newOutlineObjects)
: context(newContext)
, rect(newRect)
, phase(newPhase)
, forceBlackText(newForceBlackText)
, paintingRoot(newPaintingRoot)
, outlineObjects(newOutlineObjects)
{
}
GraphicsContext* context;
IntRect rect;
PaintPhase phase;
bool forceBlackText;
RenderObject* paintingRoot; // used to draw just one element and its visual kids
ListHashSet<RenderFlow*>* outlineObjects; // used to list outlines that should be painted by a block with inline children
};
virtual void paint(PaintInfo&, int tx, int ty);
void paintBorder(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
bool paintNinePieceImage(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, const NinePieceImage&, CompositeOperator = CompositeSourceOver);
void paintBoxShadow(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*, bool begin = true, bool end = true);
// RenderBox implements this.
virtual void paintBoxDecorations(PaintInfo&, int /*tx*/, int /*ty*/) { }
virtual void paintMask(PaintInfo&, int /*tx*/, int /*ty*/) { }
virtual void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer*,
int /*clipY*/, int /*clipH*/, int /*tx*/, int /*ty*/, int /*width*/, int /*height*/,
InlineFlowBox* = 0, CompositeOperator = CompositeSourceOver) { }
/*
* Calculates the actual width of the object (only for non inline
* objects)
*/
virtual void calcWidth() { }
/*
* This function should cause the Element to calculate its
* width and height and the layout of its content
*
* when the Element calls setNeedsLayout(false), layout() is no
* longer called during relayouts, as long as there is no
* style sheet change. When that occurs, m_needsLayout will be
* set to true and the Element receives layout() calls
* again.
*/
virtual void layout() = 0;
/* This function performs a layout only if one is needed. */
void layoutIfNeeded() { if (needsLayout()) layout(); }
// Called when a positioned object moves but doesn't necessarily change size. A simplified layout is attempted
// that just updates the object's position. If the size does change, the object remains dirty.
virtual void tryLayoutDoingPositionedMovementOnly() { }
// used for element state updates that cannot be fixed with a
// repaint and do not need a relayout
virtual void updateFromElement() { }
virtual void updateWidgetPosition();
#if ENABLE(DASHBOARD_SUPPORT)
void addDashboardRegions(Vector<DashboardRegionValue>&);
void collectDashboardRegions(Vector<DashboardRegionValue>&);
#endif
bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
void updateHitTestResult(HitTestResult&, const IntPoint&);
virtual VisiblePosition positionForCoordinates(int x, int y);
VisiblePosition positionForPoint(const IntPoint&);
virtual void dirtyLinesFromChangedChild(RenderObject*);
// Called to update a style that is allowed to trigger animations.
// FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
// We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
void setAnimatableStyle(PassRefPtr<RenderStyle>);
// Set the style of the object and update the state of the object accordingly.
virtual void setStyle(PassRefPtr<RenderStyle>);
// Updates only the local style ptr of the object. Does not update the state of the object,
// and so only should be called when the style is known not to have changed (or from setStyle).
void setStyleInternal(PassRefPtr<RenderStyle>);
// returns the containing block level element for this element.
RenderBlock* containingBlock() const;
// return just the width of the containing block
virtual int containingBlockWidth() const;
// return just the height of the containing block
virtual int containingBlockHeight() const;
// used by flexible boxes to impose a flexed width/height override
virtual int overrideSize() const { return 0; }
virtual int overrideWidth() const { return 0; }
virtual int overrideHeight() const { return 0; }
virtual void setOverrideSize(int /*overrideSize*/) { }
// Convert the given local point to absolute coordinates
// FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
virtual FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
virtual FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
// Convert a local quad to absolute coordinates, taking transforms into account.
FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
{
return localToContainerQuad(quad, 0, fixed);
}
// Convert a local quad into the coordinate system of container, taking transforms into account.
virtual FloatQuad localToContainerQuad(const FloatQuad&, RenderBox* repaintContainer, bool fixed = false) const;
// Return the offset from the container() renderer (excluding transforms)
virtual IntSize offsetFromContainer(RenderObject*) const;
virtual void addLineBoxRects(Vector<IntRect>&, unsigned startOffset = 0, unsigned endOffset = UINT_MAX, bool useSelectionHeight = false);
virtual void absoluteRects(Vector<IntRect>&, int, int, bool = true) { }
// FIXME: useTransforms should go away eventually
IntRect absoluteBoundingBoxRect(bool useTransforms = false);
// Build an array of quads in absolute coords for line boxes
virtual void collectAbsoluteLineBoxQuads(Vector<FloatQuad>&, unsigned /*startOffset*/ = 0, unsigned /*endOffset*/ = UINT_MAX, bool /*useSelectionHeight*/ = false) { }
virtual void absoluteQuads(Vector<FloatQuad>&, bool /*topLevel*/ = true) { }
// the rect that will be painted if this object is passed as the paintingRoot
IntRect paintingRootRect(IntRect& topLevelRect);
virtual int minPrefWidth() const { return 0; }
virtual int maxPrefWidth() const { return 0; }
RenderStyle* style() const { return m_style.get(); }
RenderStyle* firstLineStyle() const;
RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
void getTextDecorationColors(int decorations, Color& underline, Color& overline,
Color& linethrough, bool quirksMode = false);
enum BorderSide {
BSTop,
BSBottom,
BSLeft,
BSRight
};
void drawBorderArc(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
int angleSpan, BorderSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner);
void drawBorder(GraphicsContext*, int x1, int y1, int x2, int y2, BorderSide,
Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2);
// Return the RenderBox in the container chain which is responsible for painting this object, or 0
// if painting is root-relative. This is the container that should be passed to the 'forRepaint'
// methods.
RenderBox* containerForRepaint() const;
// Repaint the entire object. Called when, e.g., the color of a border changes, or when a border
// style changes.
void repaint(bool immediate = false);
// Repaint a specific subrectangle within a given object. The rect |r| is in the object's coordinate space.
void repaintRectangle(const IntRect&, bool immediate = false);
// Repaint only if our old bounds and new bounds are different.
bool repaintAfterLayoutIfNeeded(const IntRect& oldBounds, const IntRect& oldOutlineBox);
// Repaint only if the object moved.
virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
// Called to repaint a block's floats.
virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
bool checkForRepaintDuringLayout() const;
// Returns the rect that should be repainted whenever this object changes. The rect is in the view's
// coordinate space. This method deals with outlines and overflow.
IntRect absoluteClippedOverflowRect()
{
return clippedOverflowRectForRepaint(0);
}
virtual IntRect clippedOverflowRectForRepaint(RenderBox* repaintContainer);
IntRect rectWithOutlineForRepaint(RenderBox* repaintContainer, int outlineWidth);
// Given a rect in the object's coordinate space, compute a rect suitable for repainting
// that rect in view coordinates.
void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
{
return computeRectForRepaint(r, 0, fixed);
}
// Given a rect in the object's coordinate space, compute a rect suitable for repainting
// that rect in the coordinate space of repaintContainer.
virtual void computeRectForRepaint(IntRect&, RenderBox* repaintContainer, bool fixed = false);
virtual unsigned int length() const { return 1; }
bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
virtual bool containsFloats() { return false; }
virtual bool containsFloat(RenderObject*) { return false; }
virtual bool hasOverhangingFloats() { return false; }
virtual bool avoidsFloats() const;
bool shrinkToAvoidFloats() const;
// positioning of inline children (bidi)
virtual void position(InlineBox*) { }
bool isTransparent() const { return style()->opacity() < 1.0f; }
float opacity() const { return style()->opacity(); }
bool hasReflection() const { return m_hasReflection; }
// Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
int maximalOutlineSize(PaintPhase) const;
enum SelectionState {
SelectionNone, // The object is not selected.
SelectionStart, // The object either contains the start of a selection run or is the start of a run
SelectionInside, // The object is fully encompassed by a selection run
SelectionEnd, // The object either contains the end of a selection run or is the end of a run
SelectionBoth // The object contains an entire run or is the sole selected object in that run
};
// The current selection state for an object. For blocks, the state refers to the state of the leaf
// descendants (as described above in the SelectionState enum declaration).
virtual SelectionState selectionState() const { return SelectionNone; }
// Sets the selection state for an object.
virtual void setSelectionState(SelectionState state) { if (parent()) parent()->setSelectionState(state); }
// A single rectangle that encompasses all of the selected objects within this object. Used to determine the tightest
// possible bounding box for the selection.
virtual IntRect selectionRect(bool) { return IntRect(); }
// Whether or not an object can be part of the leaf elements of the selection.
virtual bool canBeSelectionLeaf() const { return false; }
// Whether or not a block has selected children.
virtual bool hasSelectedChildren() const { return false; }
// Obtains the selection colors that should be used when painting a selection.
Color selectionBackgroundColor() const;
Color selectionForegroundColor() const;
// Whether or not a given block needs to paint selection gaps.
virtual bool shouldPaintSelectionGaps() const { return false; }
// This struct is used when the selection changes to cache the old and new state of the selection for each RenderObject.
struct SelectionInfo {
SelectionInfo()
: m_object(0)
, m_state(SelectionNone)
{
}
SelectionInfo(RenderObject* o, bool clipToVisibleContent)
: m_object(o)
, m_rect(o->needsLayout() ? IntRect() : o->selectionRect(clipToVisibleContent))
, m_state(o->selectionState())
{
}
RenderObject* object() const { return m_object; }
IntRect rect() const { return m_rect; }
SelectionState state() const { return m_state; }
RenderObject* m_object;
IntRect m_rect;
SelectionState m_state;
};
Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
/**
* Returns the local coordinates of the caret within this render object.
* @param caretOffset zero-based offset determining position within the render object.
* @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
* useful for character range rect computations
*/
virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
virtual int lowestPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
virtual int rightmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
virtual int leftmostPosition(bool /*includeOverflowInterior*/ = true, bool /*includeSelf*/ = true) const { return 0; }
virtual void calcVerticalMargins() { }
void removeFromObjectLists();
// When performing a global document tear-down, the renderer of the document is cleared. We use this
// as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
bool documentBeingDestroyed() const;
virtual void destroy();
// Virtual function helpers for CSS3 Flexible Box Layout
virtual bool isFlexibleBox() const { return false; }
virtual bool isFlexingChildren() const { return false; }
virtual bool isStretchingChildren() const { return false; }
virtual int caretMinOffset() const;
virtual int caretMaxOffset() const;
virtual unsigned caretMaxRenderedOffset() const;
virtual int previousOffset(int current) const;
virtual int nextOffset(int current) const;
virtual void imageChanged(CachedImage*, const IntRect* = 0);
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
virtual bool willRenderImage(CachedImage*);
virtual void selectionStartEnd(int& spos, int& epos) const;
RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const
{
// if we're the painting root, kids draw normally, and see root of 0
return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot;
}
bool shouldPaintWithinRoot(PaintInfo& paintInfo) const
{
return !paintInfo.paintingRoot || paintInfo.paintingRoot == this;
}
#ifdef ANDROID_LAYOUT
virtual bool hasChildTable() const { return false; }
#endif
bool hasOverrideSize() const { return m_hasOverrideSize; }
void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
void remove() { if (parent()) parent()->removeChild(this); }
void invalidateVerticalPosition() { m_verticalPosition = PositionUndefined; }
virtual void removeLeftoverAnonymousBlock(RenderBlock* child);
virtual void capsLockStateMayHaveChanged() { }
AnimationController* animation() const;
bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
virtual void addFocusRingRects(GraphicsContext*, int /*tx*/, int /*ty*/) { };
IntRect absoluteOutlineBounds() const
{
return outlineBoundsForRepaint(0);
}
protected:
// Overrides should call the superclass at the end
virtual void styleWillChange(RenderStyle::Diff, const RenderStyle* newStyle);
// Overrides should call the superclass at the start
virtual void styleDidChange(RenderStyle::Diff, const RenderStyle* oldStyle);
virtual void printBoxDecorations(GraphicsContext*, int /*x*/, int /*y*/, int /*w*/, int /*h*/, int /*tx*/, int /*ty*/) { }
void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
void addPDFURLRect(GraphicsContext*, const IntRect&);
virtual IntRect viewRect() const;
int getVerticalPosition(bool firstLine) const;
void adjustRectForOutlineAndShadow(IntRect&) const;
void arenaDelete(RenderArena*, void* objectBase);
virtual IntRect outlineBoundsForRepaint(RenderBox* /*repaintContainer*/) const { return IntRect(); }
private:
RefPtr<RenderStyle> m_style;
Node* m_node;
RenderObject* m_parent;
RenderObject* m_previous;
RenderObject* m_next;
#ifndef NDEBUG
bool m_hasAXObject;
bool m_setNeedsLayoutForbidden : 1;
#endif
mutable int m_verticalPosition;
bool m_needsLayout : 1;
bool m_needsPositionedMovementLayout :1;
bool m_normalChildNeedsLayout : 1;
bool m_posChildNeedsLayout : 1;
bool m_prefWidthsDirty : 1;
bool m_floating : 1;
bool m_positioned : 1;
bool m_relPositioned : 1;
bool m_paintBackground : 1; // if the box has something to paint in the
// background painting phase (background, border, etc)
bool m_isAnonymous : 1;
bool m_isText : 1;
bool m_isBox : 1;
bool m_inline : 1;
bool m_replaced : 1;
bool m_isDragging : 1;
bool m_hasLayer : 1;
bool m_hasOverflowClip : 1;
bool m_hasTransform : 1;
bool m_hasReflection : 1;
bool m_hasOverrideSize : 1;
public:
bool m_hasCounterNodeMap : 1;
bool m_everHadLayout : 1;
private:
// Store state between styleWillChange and styleDidChange
static bool s_affectsParentBlock;
};
} // namespace WebCore
#ifndef NDEBUG
// Outside the WebCore namespace for ease of invocation from gdb.
void showTree(const WebCore::RenderObject*);
#endif
#endif // RenderObject_h