/*
* Copyright (C) 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LayoutState_h
#define LayoutState_h
#include "IntRect.h"
#include "IntSize.h"
#include <wtf/Noncopyable.h>
namespace WebCore {
class RenderArena;
class RenderBox;
class RenderObject;
class LayoutState : Noncopyable {
public:
LayoutState()
: m_clipped(false)
, m_next(0)
#ifndef NDEBUG
, m_renderer(0)
#endif
{
}
LayoutState(LayoutState*, RenderBox*, const IntSize& offset);
LayoutState(RenderObject*);
void destroy(RenderArena*);
// Overloaded new operator.
void* operator new(size_t, RenderArena*) throw();
// Overridden to prevent the normal delete from being called.
void operator delete(void*, size_t);
private:
// The normal operator new is disallowed.
void* operator new(size_t) throw();
public:
bool m_clipped;
IntRect m_clipRect;
IntSize m_offset; // x/y offset from container.
IntSize m_layoutDelta; // Transient offset from the final position of the object
// used to ensure that repaints happen in the correct place.
// This is a total delta accumulated from the root.
LayoutState* m_next;
#ifndef NDEBUG
RenderObject* m_renderer;
#endif
};
} // namespace WebCore
#endif // LayoutState_h