/**
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2000 Simon Hausmann <hausmann@kde.org>
* Copyright (C) 2003, 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "HTMLBRElement.h"
#include "CSSPropertyNames.h"
#include "HTMLNames.h"
#include "RenderBR.h"
namespace WebCore {
using namespace HTMLNames;
HTMLBRElement::HTMLBRElement(const QualifiedName& tagName, Document *doc)
: HTMLElement(tagName, doc)
{
ASSERT(hasTagName(brTag));
}
HTMLBRElement::~HTMLBRElement()
{
}
bool HTMLBRElement::mapToEntry(const QualifiedName& attrName, MappedAttributeEntry& result) const
{
if (attrName == clearAttr) {
result = eUniversal;
return false;
}
return HTMLElement::mapToEntry(attrName, result);
}
void HTMLBRElement::parseMappedAttribute(MappedAttribute *attr)
{
if (attr->name() == clearAttr) {
// If the string is empty, then don't add the clear property.
// <br clear> and <br clear=""> are just treated like <br> by Gecko, Mac IE, etc. -dwh
const AtomicString& str = attr->value();
if (!str.isEmpty()) {
if (equalIgnoringCase(str, "all"))
addCSSProperty(attr, CSSPropertyClear, "both");
else
addCSSProperty(attr, CSSPropertyClear, str);
}
} else
HTMLElement::parseMappedAttribute(attr);
}
RenderObject* HTMLBRElement::createRenderer(RenderArena* arena, RenderStyle* style)
{
if (style->contentData())
return RenderObject::createObject(this, style);
return new (arena) RenderBR(this);
}
String HTMLBRElement::clear() const
{
return getAttribute(clearAttr);
}
void HTMLBRElement::setClear(const String &value)
{
setAttribute(clearAttr, value);
}
}