#ifndef SkPictureRecord_DEFINED
#define SkPictureRecord_DEFINED
#include "SkCanvas.h"
#include "SkFlattenable.h"
#include "SkPathHeap.h"
#include "SkPicture.h"
#include "SkPictureFlat.h"
#include "SkTemplates.h"
#include "SkWriter32.h"
class SkPictureRecord : public SkCanvas {
public:
SkPictureRecord(uint32_t recordFlags);
virtual ~SkPictureRecord();
// overrides from SkCanvas
virtual int save(SaveFlags);
virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags);
virtual void restore();
virtual bool translate(SkScalar dx, SkScalar dy);
virtual bool scale(SkScalar sx, SkScalar sy);
virtual bool rotate(SkScalar degrees);
virtual bool skew(SkScalar sx, SkScalar sy);
virtual bool concat(const SkMatrix& matrix);
virtual void setMatrix(const SkMatrix& matrix);
virtual bool clipRect(const SkRect& rect, SkRegion::Op op);
virtual bool clipPath(const SkPath& path, SkRegion::Op op);
virtual bool clipRegion(const SkRegion& region, SkRegion::Op op);
virtual void drawPaint(const SkPaint& paint);
virtual void drawPoints(PointMode, size_t count, const SkPoint pts[],
const SkPaint&);
virtual void drawRect(const SkRect& rect, const SkPaint&);
virtual void drawPath(const SkPath& path, const SkPaint&);
virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top,
const SkPaint*);
virtual void drawBitmapRect(const SkBitmap&, const SkIRect* src,
const SkRect& dst, const SkPaint*);
virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&,
const SkPaint*);
virtual void drawSprite(const SkBitmap&, int left, int top,
const SkPaint*);
virtual void drawText(const void* text, size_t byteLength, SkScalar x,
SkScalar y, const SkPaint&);
virtual void drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint&);
virtual void drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY, const SkPaint&);
virtual void drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix,
const SkPaint&);
virtual void drawPicture(SkPicture& picture);
virtual void drawVertices(VertexMode, int vertexCount,
const SkPoint vertices[], const SkPoint texs[],
const SkColor colors[], SkXfermode*,
const uint16_t indices[], int indexCount,
const SkPaint&);
void addFontMetricsTopBottom(const SkPaint& paint, SkScalar baselineY);
const SkTDArray<const SkFlatBitmap* >& getBitmaps() const {
return fBitmaps;
}
const SkTDArray<const SkFlatMatrix* >& getMatrices() const {
return fMatrices;
}
const SkTDArray<const SkFlatPaint* >& getPaints() const {
return fPaints;
}
const SkTDArray<SkPicture* >& getPictureRefs() const {
return fPictureRefs;
}
const SkTDArray<const SkFlatRegion* >& getRegions() const {
return fRegions;
}
void reset();
const SkWriter32& writeStream() const {
return fWriter;
}
private:
SkTDArray<uint32_t> fRestoreOffsetStack;
void addDraw(DrawType drawType) {
#ifdef SK_DEBUG_TRACE
SkDebugf("add %s\n", DrawTypeToString(drawType));
#endif
fWriter.writeInt(drawType);
}
void addInt(int value) {
fWriter.writeInt(value);
}
void addScalar(SkScalar scalar) {
fWriter.writeScalar(scalar);
}
void addBitmap(const SkBitmap& bitmap);
void addMatrix(const SkMatrix& matrix);
void addMatrixPtr(const SkMatrix* matrix);
void addPaint(const SkPaint& paint);
void addPaintPtr(const SkPaint* paint);
void addPath(const SkPath& path);
void addPicture(SkPicture& picture);
void addPoint(const SkPoint& point);
void addPoints(const SkPoint pts[], int count);
void addRect(const SkRect& rect);
void addRectPtr(const SkRect* rect);
void addIRectPtr(const SkIRect* rect);
void addRegion(const SkRegion& region);
void addText(const void* text, size_t byteLength);
int find(SkTDArray<const SkFlatBitmap* >& bitmaps,
const SkBitmap& bitmap);
int find(SkTDArray<const SkFlatMatrix* >& matrices,
const SkMatrix* matrix);
int find(SkTDArray<const SkFlatPaint* >& paints, const SkPaint* paint);
int find(SkTDArray<const SkFlatRegion* >& regions, const SkRegion& region);
#ifdef SK_DEBUG_DUMP
public:
void dumpMatrices();
void dumpPaints();
#endif
#ifdef SK_DEBUG_SIZE
public:
size_t size() const;
int bitmaps(size_t* size) const;
int matrices(size_t* size) const;
int paints(size_t* size) const;
int paths(size_t* size) const;
int regions(size_t* size) const;
size_t streamlen() const;
size_t fPointBytes, fRectBytes, fTextBytes;
int fPointWrites, fRectWrites, fTextWrites;
#endif
#ifdef SK_DEBUG_VALIDATE
public:
void validate() const;
private:
void validateBitmaps() const;
void validateMatrices() const;
void validatePaints() const;
void validatePaths() const;
void validateRegions() const;
#else
public:
void validate() const {}
#endif
private:
SkChunkAlloc fHeap;
int fBitmapIndex;
SkTDArray<const SkFlatBitmap* > fBitmaps;
int fMatrixIndex;
SkTDArray<const SkFlatMatrix* > fMatrices;
int fPaintIndex;
SkTDArray<const SkFlatPaint* > fPaints;
int fRegionIndex;
SkTDArray<const SkFlatRegion* > fRegions;
SkPathHeap* fPathHeap; // reference counted
SkWriter32 fWriter;
// we ref each item in this array
SkTDArray<SkPicture*> fPictureRefs;
SkRefCntRecorder fRCRecorder;
SkRefCntRecorder fTFRecorder;
uint32_t fRecordFlags;
friend class SkPicturePlayback;
typedef SkCanvas INHERITED;
};
#endif