#include "SkPicturePlayback.h"
#include "SkPictureRecord.h"
#include "SkTypeface.h"
#include <new>
/* Define this to spew out a debug statement whenever we skip the remainder of
a save/restore block because a clip... command returned false (empty).
*/
#define SPEW_CLIP_SKIPPINGx
SkPicturePlayback::SkPicturePlayback() {
this->init();
}
SkPicturePlayback::SkPicturePlayback(const SkPictureRecord& record) {
#ifdef SK_DEBUG_SIZE
size_t overallBytes, bitmapBytes, matricesBytes,
paintBytes, pathBytes, pictureBytes, regionBytes;
int bitmaps = record.bitmaps(&bitmapBytes);
int matrices = record.matrices(&matricesBytes);
int paints = record.paints(&paintBytes);
int paths = record.paths(&pathBytes);
int pictures = record.pictures(&pictureBytes);
int regions = record.regions(®ionBytes);
SkDebugf("picture record mem used %zd (stream %zd) ", record.size(),
record.streamlen());
if (bitmaps != 0)
SkDebugf("bitmaps size %zd (bitmaps:%d) ", bitmapBytes, bitmaps);
if (matrices != 0)
SkDebugf("matrices size %zd (matrices:%d) ", matricesBytes, matrices);
if (paints != 0)
SkDebugf("paints size %zd (paints:%d) ", paintBytes, paints);
if (paths != 0)
SkDebugf("paths size %zd (paths:%d) ", pathBytes, paths);
if (pictures != 0)
SkDebugf("pictures size %zd (pictures:%d) ", pictureBytes, pictures);
if (regions != 0)
SkDebugf("regions size %zd (regions:%d) ", regionBytes, regions);
if (record.fPointWrites != 0)
SkDebugf("points size %zd (points:%d) ", record.fPointBytes, record.fPointWrites);
if (record.fRectWrites != 0)
SkDebugf("rects size %zd (rects:%d) ", record.fRectBytes, record.fRectWrites);
if (record.fTextWrites != 0)
SkDebugf("text size %zd (text strings:%d) ", record.fTextBytes, record.fTextWrites);
SkDebugf("\n");
#endif
#ifdef SK_DEBUG_DUMP
record.dumpMatrices();
record.dumpPaints();
#endif
record.validate();
const SkWriter32& writer = record.writeStream();
init();
if (writer.size() == 0)
return;
{
size_t size = writer.size();
void* buffer = sk_malloc_throw(size);
writer.flatten(buffer);
fReader.setMemory(buffer, size); // fReader owns buffer now
}
// copy over the refcnt dictionary to our reader
//
fRCPlayback.reset(&record.fRCRecorder);
fRCPlayback.setupBuffer(fReader);
fTFPlayback.reset(&record.fTFRecorder);
fTFPlayback.setupBuffer(fReader);
const SkTDArray<const SkFlatBitmap* >& bitmaps = record.getBitmaps();
fBitmapCount = bitmaps.count();
if (fBitmapCount > 0) {
fBitmaps = SkNEW_ARRAY(SkBitmap, fBitmapCount);
for (const SkFlatBitmap** flatBitmapPtr = bitmaps.begin();
flatBitmapPtr != bitmaps.end(); flatBitmapPtr++) {
const SkFlatBitmap* flatBitmap = *flatBitmapPtr;
int index = flatBitmap->index() - 1;
flatBitmap->unflatten(&fBitmaps[index], &fRCPlayback);
}
}
const SkTDArray<const SkFlatMatrix* >& matrices = record.getMatrices();
fMatrixCount = matrices.count();
if (fMatrixCount > 0) {
fMatrices = SkNEW_ARRAY(SkMatrix, fMatrixCount);
for (const SkFlatMatrix** matrixPtr = matrices.begin();
matrixPtr != matrices.end(); matrixPtr++) {
const SkFlatMatrix* flatMatrix = *matrixPtr;
flatMatrix->unflatten(&fMatrices[flatMatrix->index() - 1]);
}
}
const SkTDArray<const SkFlatPaint* >& paints = record.getPaints();
fPaintCount = paints.count();
if (fPaintCount > 0) {
fPaints = SkNEW_ARRAY(SkPaint, fPaintCount);
for (const SkFlatPaint** flatPaintPtr = paints.begin();
flatPaintPtr != paints.end(); flatPaintPtr++) {
const SkFlatPaint* flatPaint = *flatPaintPtr;
int index = flatPaint->index() - 1;
SkASSERT((unsigned)index < (unsigned)fPaintCount);
flatPaint->unflatten(&fPaints[index], &fRCPlayback, &fTFPlayback);
}
}
fPathHeap = record.fPathHeap;
fPathHeap->safeRef();
const SkTDArray<SkPicture* >& pictures = record.getPictureRefs();
fPictureCount = pictures.count();
if (fPictureCount > 0) {
fPictureRefs = SkNEW_ARRAY(SkPicture*, fPictureCount);
for (int i = 0; i < fPictureCount; i++) {
fPictureRefs[i] = pictures[i];
fPictureRefs[i]->ref();
}
}
const SkTDArray<const SkFlatRegion* >& regions = record.getRegions();
fRegionCount = regions.count();
if (fRegionCount > 0) {
fRegions = SkNEW_ARRAY(SkRegion, fRegionCount);
for (const SkFlatRegion** flatRegionPtr = regions.begin();
flatRegionPtr != regions.end(); flatRegionPtr++) {
const SkFlatRegion* flatRegion = *flatRegionPtr;
flatRegion->unflatten(&fRegions[flatRegion->index() - 1]);
}
}
#ifdef SK_DEBUG_SIZE
int overall = fPlayback->size(&overallBytes);
bitmaps = fPlayback->bitmaps(&bitmapBytes);
paints = fPlayback->paints(&paintBytes);
paths = fPlayback->paths(&pathBytes);
pictures = fPlayback->pictures(&pictureBytes);
regions = fPlayback->regions(®ionBytes);
SkDebugf("playback size %zd (objects:%d) ", overallBytes, overall);
if (bitmaps != 0)
SkDebugf("bitmaps size %zd (bitmaps:%d) ", bitmapBytes, bitmaps);
if (paints != 0)
SkDebugf("paints size %zd (paints:%d) ", paintBytes, paints);
if (paths != 0)
SkDebugf("paths size %zd (paths:%d) ", pathBytes, paths);
if (pictures != 0)
SkDebugf("pictures size %zd (pictures:%d) ", pictureBytes, pictures);
if (regions != 0)
SkDebugf("regions size %zd (regions:%d) ", regionBytes, regions);
SkDebugf("\n");
#endif
}
SkPicturePlayback::SkPicturePlayback(const SkPicturePlayback& src) {
this->init();
// copy the data from fReader
{
size_t size = src.fReader.size();
void* buffer = sk_malloc_throw(size);
memcpy(buffer, src.fReader.base(), size);
fReader.setMemory(buffer, size);
}
int i;
fBitmapCount = src.fBitmapCount;
fBitmaps = SkNEW_ARRAY(SkBitmap, fBitmapCount);
for (i = 0; i < fBitmapCount; i++) {
fBitmaps[i] = src.fBitmaps[i];
}
fMatrixCount = src.fMatrixCount;
fMatrices = SkNEW_ARRAY(SkMatrix, fMatrixCount);
memcpy(fMatrices, src.fMatrices, fMatrixCount * sizeof(SkMatrix));
fPaintCount = src.fPaintCount;
fPaints = SkNEW_ARRAY(SkPaint, fPaintCount);
for (i = 0; i < fPaintCount; i++) {
fPaints[i] = src.fPaints[i];
}
fPathHeap = src.fPathHeap;
fPathHeap->safeRef();
fPictureCount = src.fPictureCount;
fPictureRefs = SkNEW_ARRAY(SkPicture*, fPictureCount);
for (int i = 0; i < fPictureCount; i++) {
fPictureRefs[i] = src.fPictureRefs[i];
fPictureRefs[i]->ref();
}
fRegionCount = src.fRegionCount;
fRegions = SkNEW_ARRAY(SkRegion, fRegionCount);
for (i = 0; i < fRegionCount; i++) {
fRegions[i] = src.fRegions[i];
}
}
void SkPicturePlayback::init() {
fBitmaps = NULL;
fMatrices = NULL;
fPaints = NULL;
fPathHeap = NULL;
fPictureRefs = NULL;
fRegions = NULL;
fBitmapCount = fMatrixCount = fPaintCount = fPictureCount =
fRegionCount = 0;
fFactoryPlayback = NULL;
}
SkPicturePlayback::~SkPicturePlayback() {
sk_free((void*) fReader.base());
SkDELETE_ARRAY(fBitmaps);
SkDELETE_ARRAY(fMatrices);
SkDELETE_ARRAY(fPaints);
SkDELETE_ARRAY(fRegions);
fPathHeap->safeUnref();
for (int i = 0; i < fPictureCount; i++) {
fPictureRefs[i]->unref();
}
SkDELETE_ARRAY(fPictureRefs);
SkDELETE(fFactoryPlayback);
}
void SkPicturePlayback::dumpSize() const {
SkDebugf("--- picture size: ops=%d bitmaps=%d [%d] matrices=%d [%d] paints=%d [%d] paths=%d regions=%d\n",
fReader.size(),
fBitmapCount, fBitmapCount * sizeof(SkBitmap),
fMatrixCount, fMatrixCount * sizeof(SkMatrix),
fPaintCount, fPaintCount * sizeof(SkPaint),
fPathHeap ? fPathHeap->count() : 0,
fRegionCount);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// The chunks are writte/read in this order...
#define PICT_READER_TAG SkSetFourByteTag('r', 'e', 'a', 'd')
#define PICT_FACTORY_TAG SkSetFourByteTag('f', 'a', 'c', 't')
#define PICT_TYPEFACE_TAG SkSetFourByteTag('t', 'p', 'f', 'c')
#define PICT_PICTURE_TAG SkSetFourByteTag('p', 'c', 't', 'r')
#define PICT_ARRAYS_TAG SkSetFourByteTag('a', 'r', 'a', 'y')
// these are all inside the ARRAYS tag
#define PICT_BITMAP_TAG SkSetFourByteTag('b', 't', 'm', 'p')
#define PICT_MATRIX_TAG SkSetFourByteTag('m', 't', 'r', 'x')
#define PICT_PAINT_TAG SkSetFourByteTag('p', 'n', 't', ' ')
#define PICT_PATH_TAG SkSetFourByteTag('p', 't', 'h', ' ')
#define PICT_REGION_TAG SkSetFourByteTag('r', 'g', 'n', ' ')
#include "SkStream.h"
static void writeTagSize(SkFlattenableWriteBuffer& buffer, uint32_t tag,
uint32_t size) {
buffer.write32(tag);
buffer.write32(size);
}
static void writeTagSize(SkWStream* stream, uint32_t tag,
uint32_t size) {
stream->write32(tag);
stream->write32(size);
}
static void writeFactories(SkWStream* stream, const SkFactoryRecorder& rec) {
int count = rec.count();
writeTagSize(stream, PICT_FACTORY_TAG, count);
SkAutoSTMalloc<16, SkFlattenable::Factory> storage(count);
SkFlattenable::Factory* array = (SkFlattenable::Factory*)storage.get();
rec.get(array);
for (int i = 0; i < count; i++) {
const char* name = SkFlattenable::FactoryToName(array[i]);
// SkDebugf("---- write factories [%d] %p <%s>\n", i, array[i], name);
if (NULL == name || 0 == *name) {
stream->writePackedUInt(0);
} else {
uint32_t len = strlen(name);
stream->writePackedUInt(len);
stream->write(name, len);
}
}
}
static void writeTypefaces(SkWStream* stream, const SkRefCntRecorder& rec) {
int count = rec.count();
writeTagSize(stream, PICT_TYPEFACE_TAG, count);
SkAutoSTMalloc<16, SkTypeface*> storage(count);
SkTypeface** array = (SkTypeface**)storage.get();
rec.get((SkRefCnt**)array);
for (int i = 0; i < count; i++) {
array[i]->serialize(stream);
}
}
void SkPicturePlayback::serialize(SkWStream* stream) const {
writeTagSize(stream, PICT_READER_TAG, fReader.size());
stream->write(fReader.base(), fReader.size());
SkRefCntRecorder typefaceRecorder;
SkFactoryRecorder factRecorder;
SkFlattenableWriteBuffer buffer(1024);
buffer.setFlags(SkFlattenableWriteBuffer::kCrossProcess_Flag);
buffer.setTypefaceRecorder(&typefaceRecorder);
buffer.setFactoryRecorder(&factRecorder);
int i;
writeTagSize(buffer, PICT_BITMAP_TAG, fBitmapCount);
for (i = 0; i < fBitmapCount; i++) {
fBitmaps[i].flatten(buffer);
}
writeTagSize(buffer, PICT_MATRIX_TAG, fMatrixCount);
buffer.writeMul4(fMatrices, fMatrixCount * sizeof(SkMatrix));
writeTagSize(buffer, PICT_PAINT_TAG, fPaintCount);
for (i = 0; i < fPaintCount; i++) {
fPaints[i].flatten(buffer);
}
{
int count = fPathHeap ? fPathHeap->count() : 0;
writeTagSize(buffer, PICT_PATH_TAG, count);
if (count > 0) {
fPathHeap->flatten(buffer);
}
}
writeTagSize(buffer, PICT_REGION_TAG, fRegionCount);
for (i = 0; i < fRegionCount; i++) {
uint32_t size = fRegions[i].flatten(NULL);
buffer.write32(size);
SkAutoSMalloc<512> storage(size);
fRegions[i].flatten(storage.get());
buffer.writePad(storage.get(), size);
}
// now we can write to the stream again
writeFactories(stream, factRecorder);
writeTypefaces(stream, typefaceRecorder);
writeTagSize(stream, PICT_PICTURE_TAG, fPictureCount);
for (i = 0; i < fPictureCount; i++) {
fPictureRefs[i]->serialize(stream);
}
writeTagSize(stream, PICT_ARRAYS_TAG, buffer.size());
buffer.writeToStream(stream);
}
///////////////////////////////////////////////////////////////////////////////
static int readTagSize(SkFlattenableReadBuffer& buffer, uint32_t expectedTag) {
uint32_t tag = buffer.readU32();
if (tag != expectedTag) {
sk_throw();
}
return buffer.readU32();
}
static int readTagSize(SkStream* stream, uint32_t expectedTag) {
uint32_t tag = stream->readU32();
if (tag != expectedTag) {
sk_throw();
}
return stream->readU32();
}
SkPicturePlayback::SkPicturePlayback(SkStream* stream) {
this->init();
int i;
{
size_t size = readTagSize(stream, PICT_READER_TAG);
void* storage = sk_malloc_throw(size);
stream->read(storage, size);
fReader.setMemory(storage, size);
}
int factoryCount = readTagSize(stream, PICT_FACTORY_TAG);
fFactoryPlayback = SkNEW_ARGS(SkFactoryPlayback, (factoryCount));
for (i = 0; i < factoryCount; i++) {
SkString str;
int len = stream->readPackedUInt();
str.resize(len);
stream->read(str.writable_str(), len);
// SkDebugf("--- factory playback [%d] <%s>\n", i, str.c_str());
fFactoryPlayback->base()[i] = SkFlattenable::NameToFactory(str.c_str());
}
int typefaceCount = readTagSize(stream, PICT_TYPEFACE_TAG);
fTFPlayback.setCount(typefaceCount);
for (i = 0; i < typefaceCount; i++) {
fTFPlayback.set(i, SkTypeface::Deserialize(stream))->unref();
}
fPictureCount = readTagSize(stream, PICT_PICTURE_TAG);
fPictureRefs = SkNEW_ARRAY(SkPicture*, fPictureCount);
for (i = 0; i < fPictureCount; i++) {
fPictureRefs[i] = SkNEW_ARGS(SkPicture, (stream));
}
/*
Now read the arrays chunk, and parse using a read buffer
*/
uint32_t size = readTagSize(stream, PICT_ARRAYS_TAG);
SkAutoMalloc storage(size);
stream->read(storage.get(), size);
SkFlattenableReadBuffer buffer(storage.get(), size);
fFactoryPlayback->setupBuffer(buffer);
fTFPlayback.setupBuffer(buffer);
fBitmapCount = readTagSize(buffer, PICT_BITMAP_TAG);
fBitmaps = SkNEW_ARRAY(SkBitmap, fBitmapCount);
for (i = 0; i < fBitmapCount; i++) {
fBitmaps[i].unflatten(buffer);
}
fMatrixCount = readTagSize(buffer, PICT_MATRIX_TAG);
fMatrices = SkNEW_ARRAY(SkMatrix, fMatrixCount);
buffer.read(fMatrices, fMatrixCount * sizeof(SkMatrix));
fPaintCount = readTagSize(buffer, PICT_PAINT_TAG);
fPaints = SkNEW_ARRAY(SkPaint, fPaintCount);
for (i = 0; i < fPaintCount; i++) {
fPaints[i].unflatten(buffer);
}
{
int count = readTagSize(buffer, PICT_PATH_TAG);
if (count > 0) {
fPathHeap = SkNEW_ARGS(SkPathHeap, (buffer));
}
}
fRegionCount = readTagSize(buffer, PICT_REGION_TAG);
fRegions = SkNEW_ARRAY(SkRegion, fRegionCount);
for (i = 0; i < fRegionCount; i++) {
uint32_t size = buffer.readU32();
uint32_t bytes = fRegions[i].unflatten(buffer.skip(size));
SkASSERT(size == bytes);
}
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#ifdef SPEW_CLIP_SKIPPING
struct SkipClipRec {
int fCount;
size_t fSize;
SkipClipRec() {
fCount = 0;
fSize = 0;
}
void recordSkip(size_t bytes) {
fCount += 1;
fSize += bytes;
}
};
#endif
void SkPicturePlayback::draw(SkCanvas& canvas) {
#ifdef ENABLE_TIME_DRAW
SkAutoTime at("SkPicture::draw", 50);
#endif
#ifdef SPEW_CLIP_SKIPPING
SkipClipRec skipRect, skipRegion, skipPath;
#endif
TextContainer text;
fReader.rewind();
while (!fReader.eof()) {
switch (fReader.readInt()) {
case CLIP_PATH: {
const SkPath& path = getPath();
SkRegion::Op op = (SkRegion::Op) getInt();
size_t offsetToRestore = getInt();
// HACK (false) until I can handle op==kReplace
if (!canvas.clipPath(path, op)) {
#ifdef SPEW_CLIP_SKIPPING
skipPath.recordSkip(offsetToRestore - fReader.offset());
#endif
fReader.setOffset(offsetToRestore);
}
} break;
case CLIP_REGION: {
const SkRegion& region = getRegion();
SkRegion::Op op = (SkRegion::Op) getInt();
size_t offsetToRestore = getInt();
if (!canvas.clipRegion(region, op)) {
#ifdef SPEW_CLIP_SKIPPING
skipRegion.recordSkip(offsetToRestore - fReader.offset());
#endif
fReader.setOffset(offsetToRestore);
}
} break;
case CLIP_RECT: {
const SkRect* rect = fReader.skipRect();
SkRegion::Op op = (SkRegion::Op) getInt();
size_t offsetToRestore = getInt();
if (!canvas.clipRect(*rect, op)) {
#ifdef SPEW_CLIP_SKIPPING
skipRect.recordSkip(offsetToRestore - fReader.offset());
#endif
fReader.setOffset(offsetToRestore);
}
} break;
case CONCAT:
canvas.concat(*getMatrix());
break;
case DRAW_BITMAP: {
const SkPaint* paint = getPaint();
const SkBitmap& bitmap = getBitmap();
const SkPoint* loc = fReader.skipPoint();
canvas.drawBitmap(bitmap, loc->fX, loc->fY, paint);
} break;
case DRAW_BITMAP_RECT: {
const SkPaint* paint = getPaint();
const SkBitmap& bitmap = getBitmap();
const SkIRect* src = this->getIRectPtr(); // may be null
const SkRect* dst = fReader.skipRect(); // required
canvas.drawBitmapRect(bitmap, src, *dst, paint);
} break;
case DRAW_BITMAP_MATRIX: {
const SkPaint* paint = getPaint();
const SkBitmap& bitmap = getBitmap();
const SkMatrix* matrix = getMatrix();
canvas.drawBitmapMatrix(bitmap, *matrix, paint);
} break;
case DRAW_PAINT:
canvas.drawPaint(*getPaint());
break;
case DRAW_PATH: {
const SkPaint& paint = *getPaint();
canvas.drawPath(getPath(), paint);
} break;
case DRAW_PICTURE:
canvas.drawPicture(getPicture());
break;
case DRAW_POINTS: {
const SkPaint& paint = *getPaint();
SkCanvas::PointMode mode = (SkCanvas::PointMode)getInt();
size_t count = getInt();
const SkPoint* pts = (const SkPoint*)fReader.skip(sizeof(SkPoint) * count);
canvas.drawPoints(mode, count, pts, paint);
} break;
case DRAW_POS_TEXT: {
const SkPaint& paint = *getPaint();
getText(&text);
size_t points = getInt();
const SkPoint* pos = (const SkPoint*)fReader.skip(points * sizeof(SkPoint));
canvas.drawPosText(text.text(), text.length(), pos, paint);
} break;
case DRAW_POS_TEXT_H: {
const SkPaint& paint = *getPaint();
getText(&text);
size_t xCount = getInt();
const SkScalar constY = getScalar();
const SkScalar* xpos = (const SkScalar*)fReader.skip(xCount * sizeof(SkScalar));
canvas.drawPosTextH(text.text(), text.length(), xpos, constY,
paint);
} break;
case DRAW_POS_TEXT_H_TOP_BOTTOM: {
const SkPaint& paint = *getPaint();
getText(&text);
size_t xCount = getInt();
const SkScalar* xpos = (const SkScalar*)fReader.skip((3 + xCount) * sizeof(SkScalar));
const SkScalar top = *xpos++;
const SkScalar bottom = *xpos++;
const SkScalar constY = *xpos++;
if (!canvas.quickRejectY(top, bottom, SkCanvas::kAA_EdgeType)) {
canvas.drawPosTextH(text.text(), text.length(), xpos,
constY, paint);
}
} break;
case DRAW_RECT: {
const SkPaint& paint = *getPaint();
canvas.drawRect(*fReader.skipRect(), paint);
} break;
case DRAW_SPRITE: {
const SkPaint* paint = getPaint();
const SkBitmap& bitmap = getBitmap();
int left = getInt();
int top = getInt();
canvas.drawSprite(bitmap, left, top, paint);
} break;
case DRAW_TEXT: {
const SkPaint& paint = *getPaint();
getText(&text);
SkScalar x = getScalar();
SkScalar y = getScalar();
canvas.drawText(text.text(), text.length(), x, y, paint);
} break;
case DRAW_TEXT_TOP_BOTTOM: {
const SkPaint& paint = *getPaint();
getText(&text);
const SkScalar* ptr = (const SkScalar*)fReader.skip(4 * sizeof(SkScalar));
// ptr[0] == x
// ptr[1] == y
// ptr[2] == top
// ptr[3] == bottom
if (!canvas.quickRejectY(ptr[2], ptr[3],
SkCanvas::kAA_EdgeType)) {
canvas.drawText(text.text(), text.length(), ptr[0], ptr[1],
paint);
}
} break;
case DRAW_TEXT_ON_PATH: {
const SkPaint& paint = *getPaint();
getText(&text);
const SkPath& path = getPath();
const SkMatrix* matrix = getMatrix();
canvas.drawTextOnPath(text.text(), text.length(), path,
matrix, paint);
} break;
case DRAW_VERTICES: {
const SkPaint& paint = *getPaint();
DrawVertexFlags flags = (DrawVertexFlags)getInt();
SkCanvas::VertexMode vmode = (SkCanvas::VertexMode)getInt();
int vCount = getInt();
const SkPoint* verts = (const SkPoint*)fReader.skip(
vCount * sizeof(SkPoint));
const SkPoint* texs = NULL;
const SkColor* colors = NULL;
const uint16_t* indices = NULL;
int iCount = 0;
if (flags & DRAW_VERTICES_HAS_TEXS) {
texs = (const SkPoint*)fReader.skip(
vCount * sizeof(SkPoint));
}
if (flags & DRAW_VERTICES_HAS_COLORS) {
colors = (const SkColor*)fReader.skip(
vCount * sizeof(SkColor));
}
if (flags & DRAW_VERTICES_HAS_INDICES) {
iCount = getInt();
indices = (const uint16_t*)fReader.skip(
iCount * sizeof(uint16_t));
}
canvas.drawVertices(vmode, vCount, verts, texs, colors, NULL,
indices, iCount, paint);
} break;
case RESTORE:
canvas.restore();
break;
case ROTATE:
canvas.rotate(getScalar());
break;
case SAVE:
canvas.save((SkCanvas::SaveFlags) getInt());
break;
case SAVE_LAYER: {
const SkRect* boundsPtr = getRectPtr();
const SkPaint* paint = getPaint();
canvas.saveLayer(boundsPtr, paint, (SkCanvas::SaveFlags) getInt());
} break;
case SCALE: {
SkScalar sx = getScalar();
SkScalar sy = getScalar();
canvas.scale(sx, sy);
} break;
case SET_MATRIX:
canvas.setMatrix(*getMatrix());
break;
case SKEW: {
SkScalar sx = getScalar();
SkScalar sy = getScalar();
canvas.skew(sx, sy);
} break;
case TRANSLATE: {
SkScalar dx = getScalar();
SkScalar dy = getScalar();
canvas.translate(dx, dy);
} break;
default:
SkASSERT(0);
}
}
#ifdef SPEW_CLIP_SKIPPING
{
size_t size = skipRect.fSize + skipPath.fSize + skipRegion.fSize;
SkDebugf("--- Clip skips %d%% rect:%d path:%d rgn:%d\n",
size * 100 / fReader.offset(), skipRect.fCount, skipPath.fCount,
skipRegion.fCount);
}
#endif
// this->dumpSize();
}
void SkPicturePlayback::abort() {
fReader.skip(fReader.size() - fReader.offset());
}
///////////////////////////////////////////////////////////////////////////////
#if 0
uint32_t SkPicturePlayback::flatten(void* storage) const {
SkWBuffer buffer(storage);
buffer.write32(fBitmapCount);
int index;
for (index = 0; index < fBitmapCount; index++) {
const SkBitmap& bitmap = fBitmaps[index];
uint32_t size = bitmap.flatten(NULL, true);
buffer.write32(size);
void* local = buffer.skip(size);
bitmap.flatten(local, true);
}
buffer.write32(fPaintCount);
for (index = 0; index < fPaintCount; index++) {
SkFlattenableWriteBuffer flatWrite;
const SkPaint& paint = fPaints[index];
SkFlatPaint::Write(&flatWrite, paint);
uint32_t size = flatWrite.pos();
buffer.write32(size);
void* local = buffer.skip(size);
flatWrite.reset(local);
SkFlatPaint::Write(&flatWrite, paint);
}
buffer.write32(fPathCount);
for (index = 0; index < fPathCount; index++) {
const SkPath& path = fPaths[index];
uint32_t size = path.flatten(NULL);
buffer.write32(size);
void* local = buffer.skip(size);
path.flatten(local);
}
#if 0
buffer.write32(fPictureCount);
for (index = 0; index < fPictureCount; index++) {
const SkPicture& picture = fPictures[index];
uint32_t size = picture.flatten(NULL);
buffer.write32(size);
void* local = buffer.skip(size);
picture.flatten(local);
}
#endif
buffer.write32(fRegionCount);
for (index = 0; index < fRegionCount; index++) {
const SkRegion& region = fRegions[index];
size_t size = region.computeBufferSize();
buffer.write32(size);
void* local = buffer.skip(size);
region.writeToBuffer(local);
}
fReader.rewind();
size_t length = fReader.size();
buffer.write32(length);
memcpy(buffer.skip(length), fReader.base(), length);
return (uint32_t) buffer.pos();
}
void SkPicturePlayback::unflatten(const void* storage) {
SkRBuffer buffer(storage);
int index;
fBitmapCount = buffer.readU32();
fBitmaps = new SkBitmap[fBitmapCount];
for (index = 0; index < fBitmapCount; index++) {
uint32_t size = buffer.readU32();
const void* local = buffer.skip(size);
fBitmaps[index].unflatten(local);
}
fPaintCount = buffer.readU32();
fPaints = new SkPaint[fPaintCount];
for (index = 0; index < fPaintCount; index++) {
uint32_t size = buffer.readU32();
const void* local = buffer.skip(size);
SkFlatPaint::Read(local, &fPaints[index]);
}
fPathCount = buffer.readU32();
fPaths = new SkPath[fPathCount];
for (index = 0; index < fPathCount; index++) {
uint32_t size = buffer.readU32();
const void* local = buffer.skip(size);
fPaths[index].unflatten(local);
}
#if 0
fPictureCount = buffer.readU32();
fPictures = new SkPicture[fPictureCount];
for (index = 0; index < fPictureCount; index++) {
uint32_t size = buffer.readU32();
const void* local = buffer.skip(size);
fPictures[index].unflatten(local);
}
#endif
fRegionCount = buffer.readU32();
fRegions = new SkRegion[fRegionCount];
for (index = 0; index < fRegionCount; index++) {
uint32_t size = buffer.readU32();
const void* local = buffer.skip(size);
fRegions[index].readFromBuffer(local);
}
int32_t length = buffer.readS32();
const void* stream = buffer.skip(length);
fReader.setMemory(stream, length);
}
#endif
///////////////////////////////////////////////////////////////////////////////
#ifdef SK_DEBUG_SIZE
int SkPicturePlayback::size(size_t* sizePtr) {
int objects = bitmaps(sizePtr);
objects += paints(sizePtr);
objects += paths(sizePtr);
objects += pictures(sizePtr);
objects += regions(sizePtr);
*sizePtr = fReader.size();
return objects;
}
int SkPicturePlayback::bitmaps(size_t* size) {
size_t result = 0;
for (int index = 0; index < fBitmapCount; index++) {
// const SkBitmap& bitmap = fBitmaps[index];
result += sizeof(SkBitmap); // bitmap->size();
}
*size = result;
return fBitmapCount;
}
int SkPicturePlayback::paints(size_t* size) {
size_t result = 0;
for (int index = 0; index < fPaintCount; index++) {
// const SkPaint& paint = fPaints[index];
result += sizeof(SkPaint); // paint->size();
}
*size = result;
return fPaintCount;
}
int SkPicturePlayback::paths(size_t* size) {
size_t result = 0;
for (int index = 0; index < fPathCount; index++) {
const SkPath& path = fPaths[index];
result += path.flatten(NULL);
}
*size = result;
return fPathCount;
}
int SkPicturePlayback::regions(size_t* size) {
size_t result = 0;
for (int index = 0; index < fRegionCount; index++) {
// const SkRegion& region = fRegions[index];
result += sizeof(SkRegion); // region->size();
}
*size = result;
return fRegionCount;
}
#endif
#ifdef SK_DEBUG_DUMP
void SkPicturePlayback::dumpBitmap(const SkBitmap& bitmap) const {
char pBuffer[DUMP_BUFFER_SIZE];
char* bufferPtr = pBuffer;
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"BitmapData bitmap%p = {", &bitmap);
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kWidth, %d}, ", bitmap.width());
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kHeight, %d}, ", bitmap.height());
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kRowBytes, %d}, ", bitmap.rowBytes());
// start here;
SkDebugf("%s{0}};\n", pBuffer);
}
void dumpMatrix(const SkMatrix& matrix) const {
SkMatrix defaultMatrix;
defaultMatrix.reset();
char pBuffer[DUMP_BUFFER_SIZE];
char* bufferPtr = pBuffer;
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"MatrixData matrix%p = {", &matrix);
SkScalar scaleX = matrix.getScaleX();
if (scaleX != defaultMatrix.getScaleX())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kScaleX, %g}, ", SkScalarToFloat(scaleX));
SkScalar scaleY = matrix.getScaleY();
if (scaleY != defaultMatrix.getScaleY())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kScaleY, %g}, ", SkScalarToFloat(scaleY));
SkScalar skewX = matrix.getSkewX();
if (skewX != defaultMatrix.getSkewX())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kSkewX, %g}, ", SkScalarToFloat(skewX));
SkScalar skewY = matrix.getSkewY();
if (skewY != defaultMatrix.getSkewY())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kSkewY, %g}, ", SkScalarToFloat(skewY));
SkScalar translateX = matrix.getTranslateX();
if (translateX != defaultMatrix.getTranslateX())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kTranslateX, %g}, ", SkScalarToFloat(translateX));
SkScalar translateY = matrix.getTranslateY();
if (translateY != defaultMatrix.getTranslateY())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kTranslateY, %g}, ", SkScalarToFloat(translateY));
SkScalar perspX = matrix.getPerspX();
if (perspX != defaultMatrix.getPerspX())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kPerspX, %g}, ", SkFractToFloat(perspX));
SkScalar perspY = matrix.getPerspY();
if (perspY != defaultMatrix.getPerspY())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kPerspY, %g}, ", SkFractToFloat(perspY));
SkDebugf("%s{0}};\n", pBuffer);
}
void dumpPaint(const SkPaint& paint) const {
SkPaint defaultPaint;
char pBuffer[DUMP_BUFFER_SIZE];
char* bufferPtr = pBuffer;
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"PaintPointers paintPtrs%p = {", &paint);
const SkTypeface* typeface = paint.getTypeface();
if (typeface != defaultPaint.getTypeface())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kTypeface, %p}, ", typeface);
const SkPathEffect* pathEffect = paint.getPathEffect();
if (pathEffect != defaultPaint.getPathEffect())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kPathEffect, %p}, ", pathEffect);
const SkShader* shader = paint.getShader();
if (shader != defaultPaint.getShader())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kShader, %p}, ", shader);
const SkXfermode* xfermode = paint.getXfermode();
if (xfermode != defaultPaint.getXfermode())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kXfermode, %p}, ", xfermode);
const SkMaskFilter* maskFilter = paint.getMaskFilter();
if (maskFilter != defaultPaint.getMaskFilter())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kMaskFilter, %p}, ", maskFilter);
const SkColorFilter* colorFilter = paint.getColorFilter();
if (colorFilter != defaultPaint.getColorFilter())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kColorFilter, %p}, ", colorFilter);
const SkRasterizer* rasterizer = paint.getRasterizer();
if (rasterizer != defaultPaint.getRasterizer())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kRasterizer, %p}, ", rasterizer);
const SkDrawLooper* drawLooper = paint.getLooper();
if (drawLooper != defaultPaint.getLooper())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kDrawLooper, %p}, ", drawLooper);
SkDebugf("%s{0}};\n", pBuffer);
bufferPtr = pBuffer;
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"PaintScalars paintScalars%p = {", &paint);
SkScalar textSize = paint.getTextSize();
if (textSize != defaultPaint.getTextSize())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kTextSize, %g}, ", SkScalarToFloat(textSize));
SkScalar textScaleX = paint.getTextScaleX();
if (textScaleX != defaultPaint.getTextScaleX())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kTextScaleX, %g}, ", SkScalarToFloat(textScaleX));
SkScalar textSkewX = paint.getTextSkewX();
if (textSkewX != defaultPaint.getTextSkewX())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kTextSkewX, %g}, ", SkScalarToFloat(textSkewX));
SkScalar strokeWidth = paint.getStrokeWidth();
if (strokeWidth != defaultPaint.getStrokeWidth())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kStrokeWidth, %g}, ", SkScalarToFloat(strokeWidth));
SkScalar strokeMiter = paint.getStrokeMiter();
if (strokeMiter != defaultPaint.getStrokeMiter())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kStrokeMiter, %g}, ", SkScalarToFloat(strokeMiter));
SkDebugf("%s{0}};\n", pBuffer);
bufferPtr = pBuffer;
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"PaintInts = paintInts%p = {", &paint);
unsigned color = paint.getColor();
if (color != defaultPaint.getColor())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kColor, 0x%x}, ", color);
unsigned flags = paint.getFlags();
if (flags != defaultPaint.getFlags())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kFlags, 0x%x}, ", flags);
int align = paint.getTextAlign();
if (align != defaultPaint.getTextAlign())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kAlign, 0x%x}, ", align);
int strokeCap = paint.getStrokeCap();
if (strokeCap != defaultPaint.getStrokeCap())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kStrokeCap, 0x%x}, ", strokeCap);
int strokeJoin = paint.getStrokeJoin();
if (strokeJoin != defaultPaint.getStrokeJoin())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kAlign, 0x%x}, ", strokeJoin);
int style = paint.getStyle();
if (style != defaultPaint.getStyle())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kStyle, 0x%x}, ", style);
int textEncoding = paint.getTextEncoding();
if (textEncoding != defaultPaint.getTextEncoding())
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"{kTextEncoding, 0x%x}, ", textEncoding);
SkDebugf("%s{0}};\n", pBuffer);
SkDebugf("PaintData paint%p = {paintPtrs%p, paintScalars%p, paintInts%p};\n",
&paint, &paint, &paint, &paint);
}
void SkPicturePlayback::dumpPath(const SkPath& path) const {
SkDebugf("path dump unimplemented\n");
}
void SkPicturePlayback::dumpPicture(const SkPicture& picture) const {
SkDebugf("picture dump unimplemented\n");
}
void SkPicturePlayback::dumpRegion(const SkRegion& region) const {
SkDebugf("region dump unimplemented\n");
}
int SkPicturePlayback::dumpDrawType(char* bufferPtr, char* buffer, DrawType drawType) {
return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"k%s, ", DrawTypeToString(drawType));
}
int SkPicturePlayback::dumpInt(char* bufferPtr, char* buffer, char* name) {
return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"%s:%d, ", name, getInt());
}
int SkPicturePlayback::dumpRect(char* bufferPtr, char* buffer, char* name) {
const SkRect* rect = fReader.skipRect();
return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"%s:{l:%g t:%g r:%g b:%g}, ", name, SkScalarToFloat(rect.fLeft),
SkScalarToFloat(rect.fTop),
SkScalarToFloat(rect.fRight), SkScalarToFloat(rect.fBottom));
}
int SkPicturePlayback::dumpPoint(char* bufferPtr, char* buffer, char* name) {
SkPoint pt;
getPoint(&pt);
return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"%s:{x:%g y:%g}, ", name, SkScalarToFloat(pt.fX),
SkScalarToFloat(pt.fY));
}
void SkPicturePlayback::dumpPointArray(char** bufferPtrPtr, char* buffer, int count) {
char* bufferPtr = *bufferPtrPtr;
const SkPoint* pts = (const SkPoint*)fReadStream.getAtPos();
fReadStream.skip(sizeof(SkPoint) * count);
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"count:%d {", count);
for (int index = 0; index < count; index++)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"{x:%g y:%g}, ", SkScalarToFloat(pts[index].fX),
SkScalarToFloat(pts[index].fY));
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"} ");
*bufferPtrPtr = bufferPtr;
}
int SkPicturePlayback::dumpPtr(char* bufferPtr, char* buffer, char* name, void* ptr) {
return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"%s:%p, ", name, ptr);
}
int SkPicturePlayback::dumpRectPtr(char* bufferPtr, char* buffer, char* name) {
char result;
fReadStream.read(&result, sizeof(result));
if (result)
return dumpRect(bufferPtr, buffer, name);
else
return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"%s:NULL, ", name);
}
int SkPicturePlayback::dumpScalar(char* bufferPtr, char* buffer, char* name) {
return snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - buffer),
"%s:%d, ", name, getScalar());
}
void SkPicturePlayback::dumpText(char** bufferPtrPtr, char* buffer) {
char* bufferPtr = *bufferPtrPtr;
int length = getInt();
bufferPtr += dumpDrawType(bufferPtr, buffer);
fReadStream.skipToAlign4();
char* text = (char*) fReadStream.getAtPos();
fReadStream.skip(length);
bufferPtr += dumpInt(bufferPtr, buffer, "length");
int limit = DUMP_BUFFER_SIZE - (bufferPtr - buffer) - 2;
length >>= 1;
if (limit > length)
limit = length;
if (limit > 0) {
*bufferPtr++ = '"';
for (int index = 0; index < limit; index++) {
*bufferPtr++ = *(unsigned short*) text;
text += sizeof(unsigned short);
}
*bufferPtr++ = '"';
}
*bufferPtrPtr = bufferPtr;
}
#define DUMP_DRAWTYPE(drawType) \
bufferPtr += dumpDrawType(bufferPtr, buffer, drawType)
#define DUMP_INT(name) \
bufferPtr += dumpInt(bufferPtr, buffer, #name)
#define DUMP_RECT_PTR(name) \
bufferPtr += dumpRectPtr(bufferPtr, buffer, #name)
#define DUMP_POINT(name) \
bufferPtr += dumpRect(bufferPtr, buffer, #name)
#define DUMP_RECT(name) \
bufferPtr += dumpRect(bufferPtr, buffer, #name)
#define DUMP_POINT_ARRAY(count) \
dumpPointArray(&bufferPtr, buffer, count)
#define DUMP_PTR(name, ptr) \
bufferPtr += dumpPtr(bufferPtr, buffer, #name, (void*) ptr)
#define DUMP_SCALAR(name) \
bufferPtr += dumpScalar(bufferPtr, buffer, #name)
#define DUMP_TEXT() \
dumpText(&bufferPtr, buffer)
void SkPicturePlayback::dumpStream() {
SkDebugf("RecordStream stream = {\n");
DrawType drawType;
TextContainer text;
fReadStream.rewind();
char buffer[DUMP_BUFFER_SIZE], * bufferPtr;
while (fReadStream.read(&drawType, sizeof(drawType))) {
bufferPtr = buffer;
DUMP_DRAWTYPE(drawType);
switch (drawType) {
case CLIP_PATH: {
DUMP_PTR(SkPath, &getPath());
DUMP_INT(SkRegion::Op);
DUMP_INT(offsetToRestore);
} break;
case CLIP_REGION: {
DUMP_PTR(SkRegion, &getRegion());
DUMP_INT(SkRegion::Op);
DUMP_INT(offsetToRestore);
} break;
case CLIP_RECT: {
DUMP_RECT(rect);
DUMP_INT(SkRegion::Op);
DUMP_INT(offsetToRestore);
} break;
case CONCAT:
DUMP_PTR(SkMatrix, getMatrix());
break;
case DRAW_BITMAP: {
DUMP_PTR(SkPaint, getPaint());
DUMP_PTR(SkBitmap, &getBitmap());
DUMP_SCALAR(left);
DUMP_SCALAR(top);
} break;
case DRAW_PAINT:
DUMP_PTR(SkPaint, getPaint());
break;
case DRAW_PATH: {
DUMP_PTR(SkPaint, getPaint());
DUMP_PTR(SkPath, &getPath());
} break;
case DRAW_PICTURE: {
DUMP_PTR(SkPicture, &getPicture());
} break;
case DRAW_POINTS: {
DUMP_PTR(SkPaint, getPaint());
(void)getInt(); // PointMode
size_t count = getInt();
fReadStream.skipToAlign4();
DUMP_POINT_ARRAY(count);
} break;
case DRAW_POS_TEXT: {
DUMP_PTR(SkPaint, getPaint());
DUMP_TEXT();
size_t points = getInt();
fReadStream.skipToAlign4();
DUMP_POINT_ARRAY(points);
} break;
case DRAW_POS_TEXT_H: {
DUMP_PTR(SkPaint, getPaint());
DUMP_TEXT();
size_t points = getInt();
fReadStream.skipToAlign4();
DUMP_SCALAR(top);
DUMP_SCALAR(bottom);
DUMP_SCALAR(constY);
DUMP_POINT_ARRAY(points);
} break;
case DRAW_RECT: {
DUMP_PTR(SkPaint, getPaint());
DUMP_RECT(rect);
} break;
case DRAW_SPRITE: {
DUMP_PTR(SkPaint, getPaint());
DUMP_PTR(SkBitmap, &getBitmap());
DUMP_SCALAR(left);
DUMP_SCALAR(top);
} break;
case DRAW_TEXT: {
DUMP_PTR(SkPaint, getPaint());
DUMP_TEXT();
DUMP_SCALAR(x);
DUMP_SCALAR(y);
} break;
case DRAW_TEXT_ON_PATH: {
DUMP_PTR(SkPaint, getPaint());
DUMP_TEXT();
DUMP_PTR(SkPath, &getPath());
DUMP_PTR(SkMatrix, getMatrix());
} break;
case RESTORE:
break;
case ROTATE:
DUMP_SCALAR(rotate);
break;
case SAVE:
DUMP_INT(SkCanvas::SaveFlags);
break;
case SAVE_LAYER: {
DUMP_RECT_PTR(layer);
DUMP_PTR(SkPaint, getPaint());
DUMP_INT(SkCanvas::SaveFlags);
} break;
case SCALE: {
DUMP_SCALAR(sx);
DUMP_SCALAR(sy);
} break;
case SKEW: {
DUMP_SCALAR(sx);
DUMP_SCALAR(sy);
} break;
case TRANSLATE: {
DUMP_SCALAR(dx);
DUMP_SCALAR(dy);
} break;
default:
SkASSERT(0);
}
SkDebugf("%s\n", buffer);
}
}
void SkPicturePlayback::dump() const {
char pBuffer[DUMP_BUFFER_SIZE];
char* bufferPtr = pBuffer;
int index;
if (fBitmapCount > 0)
SkDebugf("// bitmaps (%d)\n", fBitmapCount);
for (index = 0; index < fBitmapCount; index++) {
const SkBitmap& bitmap = fBitmaps[index];
dumpBitmap(bitmap);
}
if (fBitmapCount > 0)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"Bitmaps bitmaps = {");
for (index = 0; index < fBitmapCount; index++)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"bitmap%p, ", &fBitmaps[index]);
if (fBitmapCount > 0)
SkDebugf("%s0};\n", pBuffer);
if (fMatrixCount > 0)
SkDebugf("// matrices (%d)\n", fMatrixCount);
for (index = 0; index < fMatrixCount; index++) {
const SkMatrix& matrix = fMatrices[index];
dumpMatrix(matrix);
}
bufferPtr = pBuffer;
if (fMatrixCount > 0)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"Matrices matrices = {");
for (index = 0; index < fMatrixCount; index++)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"matrix%p, ", &fMatrices[index]);
if (fMatrixCount > 0)
SkDebugf("%s0};\n", pBuffer);
if (fPaintCount > 0)
SkDebugf("// paints (%d)\n", fPaintCount);
for (index = 0; index < fPaintCount; index++) {
const SkPaint& paint = fPaints[index];
dumpPaint(paint);
}
bufferPtr = pBuffer;
if (fPaintCount > 0)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"Paints paints = {");
for (index = 0; index < fPaintCount; index++)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"paint%p, ", &fPaints[index]);
if (fPaintCount > 0)
SkDebugf("%s0};\n", pBuffer);
for (index = 0; index < fPathCount; index++) {
const SkPath& path = fPaths[index];
dumpPath(path);
}
bufferPtr = pBuffer;
if (fPathCount > 0)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"Paths paths = {");
for (index = 0; index < fPathCount; index++)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"path%p, ", &fPaths[index]);
if (fPathCount > 0)
SkDebugf("%s0};\n", pBuffer);
for (index = 0; index < fPictureCount; index++) {
dumpPicture(*fPictureRefs[index]);
}
bufferPtr = pBuffer;
if (fPictureCount > 0)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"Pictures pictures = {");
for (index = 0; index < fPictureCount; index++)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"picture%p, ", fPictureRefs[index]);
if (fPictureCount > 0)
SkDebugf("%s0};\n", pBuffer);
for (index = 0; index < fRegionCount; index++) {
const SkRegion& region = fRegions[index];
dumpRegion(region);
}
bufferPtr = pBuffer;
if (fRegionCount > 0)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"Regions regions = {");
for (index = 0; index < fRegionCount; index++)
bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer),
"region%p, ", &fRegions[index]);
if (fRegionCount > 0)
SkDebugf("%s0};\n", pBuffer);
const_cast<SkPicturePlayback*>(this)->dumpStream();
}
#endif