/*
*
* (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
*
*/
#ifndef __INDICLAYOUTENGINE_H
#define __INDICLAYOUTENGINE_H
#include "LETypes.h"
#include "LEFontInstance.h"
#include "LEGlyphFilter.h"
#include "LayoutEngine.h"
#include "OpenTypeLayoutEngine.h"
#include "GlyphSubstitutionTables.h"
#include "GlyphDefinitionTables.h"
#include "GlyphPositioningTables.h"
U_NAMESPACE_BEGIN
class MPreFixups;
class LEGlyphStorage;
/**
* This class implements OpenType layout for Indic OpenType fonts, as
* specified by Microsoft in "Creating and Supporting OpenType Fonts for
* Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
*
* This class overrides the characterProcessing method to do Indic character processing
* and reordering, and the glyphProcessing method to implement post-GSUB processing for
* left matras. (See the MS spec. for more details)
*
* @internal
*/
class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
{
public:
/**
* This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
* a particular font, script and language. It takes the GSUB table as a parameter since
* LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
* Indic OpenType font.
*
* @param fontInstance - the font
* @param scriptCode - the script
* @param langaugeCode - the language
* @param gsubTable - the GSUB table
*
* @see LayoutEngine::layoutEngineFactory
* @see OpenTypeLayoutEngine
* @see ScriptAndLangaugeTags.h for script and language codes
*
* @internal
*/
IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable);
/**
* This constructor is used when the font requires a "canned" GSUB table which can't be known
* until after this constructor has been invoked.
*
* @param fontInstance - the font
* @param scriptCode - the script
* @param langaugeCode - the language
*
* @see OpenTypeLayoutEngine
* @see ScriptAndLangaugeTags.h for script and language codes
*
* @internal
*/
IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
le_int32 typoFlags);
/**
* The destructor, virtual for correct polymorphic invocation.
*
* @internal
*/
virtual ~IndicOpenTypeLayoutEngine();
/**
* ICU "poor man's RTTI", returns a UClassID for the actual class.
*
* @stable ICU 2.8
*/
virtual UClassID getDynamicClassID() const;
/**
* ICU "poor man's RTTI", returns a UClassID for this class.
*
* @stable ICU 2.8
*/
static UClassID getStaticClassID();
protected:
/**
* This method does Indic OpenType character processing. It assigns the OpenType feature
* tags to the characters, and may generate output characters which have been reordered. For
* some Indic scripts, it may also split some vowels, resulting in more output characters
* than input characters.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
* @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
* the auxillary data array will be set to the feature tags.
*
* Output parameters:
* @param success - set to an error code if the operation fails
*
* @return the output character count
*
* @internal
*/
virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
/**
* This method does character to glyph mapping, applies the GSUB table and applies
* any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
* to do the character to glyph mapping, and apply the GSUB table.
*
* Note that in the case of "canned" GSUB tables, the output glyph indices may be
* "fake" glyph indices that need to be converted to "real" glyph indices by the
* glyphPostProcessing method.
*
* Input parameters:
* @param chars - the input character context
* @param offset - the index of the first character to process
* @param count - the number of characters to process
* @param max - the number of characters in the input context
* @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
* @param featureTags - the feature tag array
* @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
*
* Output parameters:
* @param success - set to an error code if the operation fails
*
* @return the number of glyphs in the output glyph index array
*
* Note: if the character index array was already set by the characterProcessing
* method, this method won't change it.
*
* @internal
*/
virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
LEGlyphStorage &glyphStorage, LEErrorCode &success);
private:
MPreFixups *fMPreFixups;
};
U_NAMESPACE_END
#endif