/* ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #define LOG_TAG "EGL" #include <ctype.h> #include <string.h> #include <errno.h> #include <sys/ioctl.h> #if HAVE_ANDROID_OS #include <linux/android_pmem.h> #endif #include <cutils/log.h> #include <cutils/properties.h> #include <utils/IMemory.h> #include <utils/threads.h> #include <utils/IServiceManager.h> #include <utils/IPCThreadState.h> #include <utils/Parcel.h> #include <ui/EGLDisplaySurface.h> #include <ui/ISurfaceComposer.h> #include "hooks.h" #include "egl_impl.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- /* * we provide our own allocators for the GPU regions, these * allocators go through surfaceflinger */ static Mutex gRegionsLock; static request_gpu_t gRegions; static sp<ISurfaceComposer> gSurfaceManager; GL_API ISurfaceComposer* GLES_localSurfaceManager = 0; extern egl_connection_t gEGLImpl[2]; const sp<ISurfaceComposer>& getSurfaceFlinger() { Mutex::Autolock _l(gRegionsLock); /* * There is a little bit of voodoo magic here. We want to access * surfaceflinger for allocating GPU regions, however, when we are * running as part of surfaceflinger, we want to bypass the * service manager because surfaceflinger might not be registered yet. * SurfaceFlinger will populate "GLES_localSurfaceManager" with its * own address, so we can just use that. */ if (gSurfaceManager == 0) { if (GLES_localSurfaceManager) { // we're running in SurfaceFlinger's context gSurfaceManager = GLES_localSurfaceManager; } else { // we're a remote process or not part of surfaceflinger, // go through the service manager sp<IServiceManager> sm = defaultServiceManager(); if (sm != NULL) { sp<IBinder> binder = sm->getService(String16("SurfaceFlinger")); gSurfaceManager = interface_cast<ISurfaceComposer>(binder); } } } return gSurfaceManager; } class GPURevokeRequester : public BnGPUCallback { public: virtual void gpuLost() { LOGD("CONTEXT_LOST: Releasing GPU upon request from SurfaceFlinger."); gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST]; } }; static sp<GPURevokeRequester> gRevokerCallback; request_gpu_t* gpu_acquire(void* user) { sp<ISurfaceComposer> server( getSurfaceFlinger() ); Mutex::Autolock _l(gRegionsLock); if (server == NULL) { return 0; } ISurfaceComposer::gpu_info_t info; if (gRevokerCallback == 0) gRevokerCallback = new GPURevokeRequester(); status_t err = server->requestGPU(gRevokerCallback, &info); if (err != NO_ERROR) { LOGD("requestGPU returned %d", err); return 0; } if (info.regs == 0) { LOGD("requestGPU() failed"); return 0; } bool failed = false; request_gpu_t* gpu = &gRegions; memset(gpu, 0, sizeof(*gpu)); if (info.regs != 0) { sp<IMemoryHeap> heap(info.regs->getMemory()); if (heap != 0) { int fd = heap->heapID(); gpu->regs.fd = fd; gpu->regs.base = info.regs->pointer(); gpu->regs.size = info.regs->size(); gpu->regs.user = info.regs.get(); #if HAVE_ANDROID_OS struct pmem_region region; if (ioctl(fd, PMEM_GET_PHYS, ®ion) >= 0) gpu->regs.phys = (void*)region.offset; #endif info.regs->incStrong(gpu); } else { LOGE("GPU register handle %p is invalid!", info.regs.get()); failed = true; } } for (size_t i=0 ; i<info.count && !failed ; i++) { sp<IMemory>& region(info.regions[i].region); if (region != 0) { sp<IMemoryHeap> heap(region->getMemory()); if (heap != 0) { const int fd = heap->heapID(); gpu->gpu[i].fd = fd; gpu->gpu[i].base = region->pointer(); gpu->gpu[i].size = region->size(); gpu->gpu[i].user = region.get(); gpu->gpu[i].offset = info.regions[i].reserved; #if HAVE_ANDROID_OS struct pmem_region reg; if (ioctl(fd, PMEM_GET_PHYS, ®) >= 0) gpu->gpu[i].phys = (void*)reg.offset; #endif region->incStrong(gpu); } else { LOGE("GPU region handle [%d, %p] is invalid!", i, region.get()); failed = true; } } } if (failed) { // something went wrong, clean up everything! if (gpu->regs.user) { static_cast<IMemory*>(gpu->regs.user)->decStrong(gpu); for (size_t i=0 ; i<info.count ; i++) { if (gpu->gpu[i].user) { static_cast<IMemory*>(gpu->gpu[i].user)->decStrong(gpu); } } } } gpu->count = info.count; return gpu; } int gpu_release(void*, request_gpu_t* gpu) { sp<IMemory> regs; { // scope for lock Mutex::Autolock _l(gRegionsLock); regs = static_cast<IMemory*>(gpu->regs.user); gpu->regs.user = 0; if (regs != 0) regs->decStrong(gpu); for (int i=0 ; i<gpu->count ; i++) { sp<IMemory> r(static_cast<IMemory*>(gpu->gpu[i].user)); gpu->gpu[i].user = 0; if (r != 0) r->decStrong(gpu); } } // there is a special transaction to relinquish the GPU // (it will happen automatically anyway if we don't do this) Parcel data, reply; // NOTE: this transaction does not require an interface token regs->asBinder()->transact(1000, data, &reply); return 1; } // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------