/* * Copyright (C) 2005, 2006, 2007 Apple Inc. All rights reserved. * (C) 2007 Graham Dennis (graham.dennis@gmail.com) * (C) 2007 Eric Seidel <eric@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "DumpRenderTree.h" #include "PixelDumpSupport.h" #include "PixelDumpSupportCG.h" #include "LayoutTestController.h" #include <CoreGraphics/CGBitmapContext.h> #ifndef BUILDING_ON_LEOPARD #include <OpenGL/OpenGL.h> #include <OpenGL/CGLMacro.h> #endif #include <wtf/Assertions.h> #include <wtf/RefPtr.h> #import <WebKit/WebDocumentPrivate.h> #import <WebKit/WebKit.h> // To ensure pixel tests consistency, we need to always render in the same colorspace. // Unfortunately, because of AppKit / WebKit constraints, we can't render directly in the colorspace of our choice. // This implies we have to temporarily change the profile of the main display to the colorspace we want to render into. // We also need to make sure the CGBitmapContext we return is in that same colorspace. #define PROFILE_PATH "/System/Library/ColorSync/Profiles/Generic RGB Profile.icc" // FIXME: This cannot be more than CS_MAX_PATH (256 characters) static CMProfileLocation sInitialProfileLocation; // The locType field is initialized to 0 which is the same as cmNoProfileBase void restoreMainDisplayColorProfile(int ignored) { // This is used as a signal handler, and thus the calls into ColorSync are unsafe // But we might as well try to restore the user's color profile, we're going down anyway... if (sInitialProfileLocation.locType != cmNoProfileBase) { const CMDeviceScope scope = { kCFPreferencesCurrentUser, kCFPreferencesCurrentHost }; int error = CMSetDeviceProfile(cmDisplayDeviceClass, (CMDeviceID)kCGDirectMainDisplay, &scope, cmDefaultProfileID, &sInitialProfileLocation); if (error) fprintf(stderr, "Failed to restore initial color profile for main display! Open System Preferences > Displays > Color and manually re-select the profile. (Error: %i)", error); sInitialProfileLocation.locType = cmNoProfileBase; } } void setupMainDisplayColorProfile() { const CMDeviceScope scope = { kCFPreferencesCurrentUser, kCFPreferencesCurrentHost }; int error; CMProfileRef profile = 0; error = CMGetProfileByAVID((CMDisplayIDType)kCGDirectMainDisplay, &profile); if (!error) { UInt32 size = sizeof(CMProfileLocation); error = NCMGetProfileLocation(profile, &sInitialProfileLocation, &size); CMCloseProfile(profile); } if (error) { fprintf(stderr, "Failed to retrieve current color profile for main display, thus it won't be changed. Many pixel tests may fail as a result. (Error: %i)", error); sInitialProfileLocation.locType = cmNoProfileBase; return; } CMProfileLocation location; location.locType = cmPathBasedProfile; strcpy(location.u.pathLoc.path, PROFILE_PATH); error = CMSetDeviceProfile(cmDisplayDeviceClass, (CMDeviceID)kCGDirectMainDisplay, &scope, cmDefaultProfileID, &location); if (error) { fprintf(stderr, "Failed to set color profile for main display! Many pixel tests may fail as a result. (Error: %i)", error); sInitialProfileLocation.locType = cmNoProfileBase; return; } // Other signals are handled in installSignalHandlers() which also calls restoreMainDisplayColorProfile() signal(SIGINT, restoreMainDisplayColorProfile); signal(SIGHUP, restoreMainDisplayColorProfile); signal(SIGTERM, restoreMainDisplayColorProfile); fprintf(stderr, "\n\nWARNING: Temporarily changing the main display color profile to \"%s\": the colors on your screen will change for the duration of the testing.\n", PROFILE_PATH); fprintf(stderr, "This allows the WebKit pixel-based regression tests to have consistent color values across all machines.\n"); } PassRefPtr<BitmapContext> createBitmapContextFromWebView(bool onscreen, bool incrementalRepaint, bool sweepHorizontally, bool drawSelectionRect) { WebView* view = [mainFrame webView]; NSSize webViewSize = [view frame].size; size_t pixelsWide = static_cast<size_t>(webViewSize.width); size_t pixelsHigh = static_cast<size_t>(webViewSize.height); size_t rowBytes = (4 * pixelsWide + 63) & ~63; // Use a multiple of 64 bytes to improve CG performance void *buffer = calloc(pixelsHigh, rowBytes); if (!buffer) return 0; static CGColorSpaceRef colorSpace = 0; if (!colorSpace) { CMProfileLocation location; location.locType = cmPathBasedProfile; strcpy(location.u.pathLoc.path, PROFILE_PATH); CMProfileRef profile; if (CMOpenProfile(&profile, &location) == noErr) { colorSpace = CGColorSpaceCreateWithPlatformColorSpace(profile); CMCloseProfile(profile); } } CGContextRef context = CGBitmapContextCreate(buffer, pixelsWide, pixelsHigh, 8, rowBytes, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host); // Use ARGB8 on PPC or BGRA8 on X86 to improve CG performance if (!context) { free(buffer); return 0; } // The BitmapContext keeps the CGContextRef and the pixel buffer alive RefPtr<BitmapContext> bitmapContext = BitmapContext::createByAdoptingBitmapAndContext(buffer, context); NSGraphicsContext *nsContext = [NSGraphicsContext graphicsContextWithGraphicsPort:context flipped:NO]; ASSERT(nsContext); if (incrementalRepaint) { if (sweepHorizontally) { for (NSRect column = NSMakeRect(0, 0, 1, webViewSize.height); column.origin.x < webViewSize.width; column.origin.x++) [view displayRectIgnoringOpacity:column inContext:nsContext]; } else { for (NSRect line = NSMakeRect(0, 0, webViewSize.width, 1); line.origin.y < webViewSize.height; line.origin.y++) [view displayRectIgnoringOpacity:line inContext:nsContext]; } } else { if (onscreen) { #ifdef BUILDING_ON_LEOPARD // Ask the window server to provide us a composited version of the *real* window content including surfaces (i.e. OpenGL content) // Note that the returned image might differ very slightly from the window backing because of dithering artifacts in the window server compositor CGImageRef image = CGWindowListCreateImage(CGRectNull, kCGWindowListOptionIncludingWindow, [[view window] windowNumber], kCGWindowImageBoundsIgnoreFraming | kCGWindowImageShouldBeOpaque); CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image), CGImageGetHeight(image)), image); CGImageRelease(image); #else // On 10.4 and earlier, we have to move the window temporarily "onscreen" and read directly from the display framebuffer using OpenGL // In this code path, we need to ensure the window is above any other window or captured result will be corrupted NSWindow *window = [view window]; int oldLevel = [window level]; NSRect oldFrame = [window frame]; NSRect newFrame = [[[NSScreen screens] objectAtIndex:0] frame]; newFrame = NSMakeRect(newFrame.origin.x + (newFrame.size.width - oldFrame.size.width) / 2, newFrame.origin.y + (newFrame.size.height - oldFrame.size.height) / 2, oldFrame.size.width, oldFrame.size.height); [window setLevel:NSScreenSaverWindowLevel]; [window setFrame:newFrame display:NO animate:NO]; CGRect rect = CGRectMake(newFrame.origin.x, newFrame.origin.y, webViewSize.width, webViewSize.height); CGDirectDisplayID displayID; CGDisplayCount count; if (CGGetDisplaysWithRect(rect, 1, &displayID, &count) == kCGErrorSuccess) { CGRect bounds = CGDisplayBounds(displayID); rect.origin.x -= bounds.origin.x; rect.origin.y -= bounds.origin.y; CGLPixelFormatAttribute attributes[] = {kCGLPFAAccelerated, kCGLPFANoRecovery, kCGLPFAFullScreen, kCGLPFADisplayMask, (CGLPixelFormatAttribute)CGDisplayIDToOpenGLDisplayMask(displayID), (CGLPixelFormatAttribute)0}; CGLPixelFormatObj pixelFormat; GLint num; if (CGLChoosePixelFormat(attributes, &pixelFormat, &num) == kCGLNoError) { CGLContextObj cgl_ctx; if (CGLCreateContext(pixelFormat, 0, &cgl_ctx) == kCGLNoError) { if (CGLSetFullScreen(cgl_ctx) == kCGLNoError) { void *flipBuffer = calloc(pixelsHigh, rowBytes); if (flipBuffer) { glPixelStorei(GL_PACK_ROW_LENGTH, rowBytes / 4); glPixelStorei(GL_PACK_ALIGNMENT, 4); #if __BIG_ENDIAN__ glReadPixels(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, flipBuffer); #else glReadPixels(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, flipBuffer); #endif if (!glGetError()) { for(size_t i = 0; i < pixelsHigh; ++i) bcopy((char*)flipBuffer + rowBytes * i, (char*)buffer + rowBytes * (pixelsHigh - i - 1), pixelsWide * 4); } free(flipBuffer); } } CGLDestroyContext(cgl_ctx); } CGLDestroyPixelFormat(pixelFormat); } } [window setFrame:oldFrame display:NO animate:NO]; [window setLevel:oldLevel]; #endif } else { // Grab directly the contents of the window backing buffer (this ignores any surfaces on the window) // FIXME: This path is suboptimal: data is read from window backing store, converted to RGB8 then drawn again into an RGBA8 bitmap [view displayIfNeeded]; [view lockFocus]; NSBitmapImageRep *imageRep = [[[NSBitmapImageRep alloc] initWithFocusedViewRect:[view frame]] autorelease]; [view unlockFocus]; RetainPtr<NSGraphicsContext> savedContext = [NSGraphicsContext currentContext]; [NSGraphicsContext setCurrentContext:nsContext]; [imageRep draw]; [NSGraphicsContext setCurrentContext:savedContext.get()]; } } if (drawSelectionRect) { NSView *documentView = [[mainFrame frameView] documentView]; ASSERT([documentView conformsToProtocol:@protocol(WebDocumentSelection)]); NSRect rect = [documentView convertRect:[(id <WebDocumentSelection>)documentView selectionRect] fromView:nil]; CGContextSaveGState(context); CGContextSetLineWidth(context, 1.0); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextStrokeRect(context, CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height)); CGContextRestoreGState(context); } return bitmapContext.release(); }