/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SVGSMILElement_h #define SVGSMILElement_h #if ENABLE(SVG_ANIMATION) #include "SVGElement.h" #include "SMILTime.h" #include <wtf/HashMap.h> namespace WebCore { class ConditionEventListener; class SMILTimeContainer; // This class implements SMIL interval timing model as needed for SVG animation. class SVGSMILElement : public SVGElement { public: SVGSMILElement(const QualifiedName&, Document*); virtual ~SVGSMILElement(); static bool isSMILElement(Node* node); virtual void parseMappedAttribute(MappedAttribute*); virtual void attributeChanged(Attribute*, bool preserveDecls); virtual void insertedIntoDocument(); virtual void removedFromDocument(); virtual void finishParsingChildren(); SMILTimeContainer* timeContainer() const { return m_timeContainer.get(); } SVGElement* targetElement() const; String attributeName() const; void beginByLinkActivation(); enum Restart { RestartAlways, RestartWhenNotActive, RestartNever }; Restart restart() const; enum FillMode { FillRemove, FillFreeze }; FillMode fill() const; String xlinkHref() const; SMILTime dur() const; SMILTime repeatDur() const; SMILTime repeatCount() const; SMILTime maxValue() const; SMILTime minValue() const; SMILTime elapsed() const; SMILTime intervalBegin() const { return m_intervalBegin; } SMILTime intervalEnd() const { return m_intervalEnd; } SMILTime previousIntervalBegin() const { return m_previousIntervalBegin; } SMILTime simpleDuration() const; void progress(SMILTime elapsed, SVGSMILElement* resultsElement); SMILTime nextProgressTime() const; static SMILTime parseClockValue(const String&); static SMILTime parseOffsetValue(const String&); bool isContributing(SMILTime elapsed) const; bool isInactive() const; bool isFrozen() const; unsigned documentOrderIndex() const { return m_documentOrderIndex; } void setDocumentOrderIndex(unsigned index) { m_documentOrderIndex = index; } virtual bool isAdditive() const = 0; virtual void resetToBaseValue(const String&) = 0; virtual void applyResultsToTarget() = 0; protected: void addBeginTime(SMILTime time); void addEndTime(SMILTime time); private: virtual void startedActiveInterval() = 0; virtual void updateAnimation(float percent, unsigned repeat, SVGSMILElement* resultElement) = 0; virtual void endedActiveInterval() = 0; enum BeginOrEnd { Begin, End }; SMILTime findInstanceTime(BeginOrEnd beginOrEnd, SMILTime minimumTime, bool equalsMinimumOK) const; void resolveFirstInterval(); void resolveNextInterval(); void resolveInterval(bool first, SMILTime& beginResult, SMILTime& endResult) const; SMILTime resolveActiveEnd(SMILTime resolvedBegin, SMILTime resolvedEnd) const; SMILTime repeatingDuration() const; void checkRestart(SMILTime elapsed); void beginListChanged(); void endListChanged(); void reschedule(); // This represents conditions on elements begin or end list that need to be resolved on runtime // for example <animate begin="otherElement.begin + 8s; button.click" ... /> struct Condition { enum Type { EventBase, Syncbase, AccessKey }; Condition(Type, BeginOrEnd beginOrEnd, const String& baseID, const String& name, SMILTime offset, int repeats = -1); Type m_type; BeginOrEnd m_beginOrEnd; String m_baseID; String m_name; SMILTime m_offset; int m_repeats; RefPtr<Element> m_syncbase; RefPtr<ConditionEventListener> m_eventListener; }; bool parseCondition(const String&, BeginOrEnd beginOrEnd); void parseBeginOrEnd(const String&, BeginOrEnd beginOrEnd); void connectConditions(); void disconnectConditions(); // Event base timing void handleConditionEvent(Event*, Condition*); // Syncbase timing enum NewOrExistingInterval { NewInterval, ExistingInterval }; void notifyDependentsIntervalChanged(NewOrExistingInterval); void createInstanceTimesFromSyncbase(SVGSMILElement* syncbase, NewOrExistingInterval); void addTimeDependent(SVGSMILElement*); void removeTimeDependent(SVGSMILElement*); enum ActiveState { Inactive, Active, Frozen }; ActiveState determineActiveState(SMILTime elapsed) const; float calculateAnimationPercentAndRepeat(SMILTime elapsed, unsigned& repeat) const; SMILTime calculateNextProgressTime(SMILTime elapsed) const; Vector<Condition> m_conditions; bool m_conditionsConnected; bool m_hasEndEventConditions; typedef HashSet<SVGSMILElement*> TimeDependentSet; TimeDependentSet m_timeDependents; // Instance time lists Vector<SMILTime> m_beginTimes; Vector<SMILTime> m_endTimes; // This is the upcoming or current interval SMILTime m_intervalBegin; SMILTime m_intervalEnd; SMILTime m_previousIntervalBegin; bool m_isWaitingForFirstInterval; ActiveState m_activeState; float m_lastPercent; unsigned m_lastRepeat; SMILTime m_nextProgressTime; RefPtr<SMILTimeContainer> m_timeContainer; unsigned m_documentOrderIndex; mutable SMILTime m_cachedDur; mutable SMILTime m_cachedRepeatDur; mutable SMILTime m_cachedRepeatCount; mutable SMILTime m_cachedMin; mutable SMILTime m_cachedMax; friend class ConditionEventListener; }; } #endif #endif