/* Copyright (C) 2007 Eric Seidel <eric@webkit.org> Copyright (C) 2008 Apple Inc. All Rights Reserved. This file is part of the WebKit project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SVGAnimateMotionElement_h #define SVGAnimateMotionElement_h #if ENABLE(SVG_ANIMATION) #include "SVGAnimationElement.h" #include "TransformationMatrix.h" #include "Path.h" namespace WebCore { class SVGAnimateMotionElement : public SVGAnimationElement { public: SVGAnimateMotionElement(const QualifiedName&, Document*); virtual ~SVGAnimateMotionElement(); virtual bool hasValidTarget() const; virtual void parseMappedAttribute(MappedAttribute*); private: virtual void resetToBaseValue(const String&); virtual bool calculateFromAndToValues(const String& fromString, const String& toString); virtual bool calculateFromAndByValues(const String& fromString, const String& byString); virtual void calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement); virtual void applyResultsToTarget(); virtual float calculateDistance(const String& fromString, const String& toString); virtual Path animationPath() const; enum RotateMode { RotateAngle, RotateAuto, RotateAutoReverse }; RotateMode rotateMode() const; FloatSize m_animatedTranslation; float m_animatedAngle; // Note: we do not support percentage values for to/from coords as the spec implies we should (opera doesn't either) FloatPoint m_fromPoint; float m_fromAngle; FloatPoint m_toPoint; float m_toAngle; unsigned m_baseIndexInTransformList; Path m_path; Vector<float> m_keyPoints; float m_angle; }; } // namespace WebCore #endif // ENABLE(SVG_ANIMATION) #endif // SVGAnimateMotionElement_h // vim:ts=4:noet