/* * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "TextControlInnerElements.h" #include "BeforeTextInsertedEvent.h" #include "Document.h" #include "EventHandler.h" #include "EventNames.h" #include "Frame.h" #include "HTMLInputElement.h" #include "HTMLNames.h" #include "HTMLTextAreaElement.h" #include "MouseEvent.h" #include "RenderTextControlSingleLine.h" namespace WebCore { class RenderTextControlInnerBlock : public RenderBlock { public: RenderTextControlInnerBlock(Node* node) : RenderBlock(node) { } virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction); }; bool RenderTextControlInnerBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) { RenderObject* renderer = node()->shadowAncestorNode()->renderer(); bool placeholderIsVisible = false; if (renderer->isTextField()) placeholderIsVisible = static_cast<RenderTextControlSingleLine*>(renderer)->placeholderIsVisible(); return RenderBlock::nodeAtPoint(request, result, x, y, tx, ty, placeholderIsVisible ? HitTestBlockBackground : hitTestAction); } TextControlInnerElement::TextControlInnerElement(Document* doc, Node* shadowParent) : HTMLDivElement(HTMLNames::divTag, doc) , m_shadowParent(shadowParent) { } void TextControlInnerElement::attachInnerElement(Node* parent, PassRefPtr<RenderStyle> style, RenderArena* arena) { // When adding these elements, create the renderer & style first before adding to the DOM. // Otherwise, the render tree will create some anonymous blocks that will mess up our layout. // Create the renderer with the specified style RenderObject* renderer = createRenderer(arena, style.get()); if (renderer) { setRenderer(renderer); renderer->setStyle(style); } // Set these explicitly since this normally happens during an attach() setAttached(); setInDocument(true); // For elements without a shadow parent, add the node to the DOM normally. if (!m_shadowParent) parent->addChild(this); // Add the renderer to the render tree if (renderer) parent->renderer()->addChild(renderer); } TextControlInnerTextElement::TextControlInnerTextElement(Document* doc, Node* shadowParent) : TextControlInnerElement(doc, shadowParent) { } void TextControlInnerTextElement::defaultEventHandler(Event* evt) { // FIXME: In the future, we should add a way to have default event listeners. Then we would add one to the text field's inner div, and we wouldn't need this subclass. Node* shadowAncestor = shadowAncestorNode(); if (shadowAncestor && shadowAncestor->renderer()) { ASSERT(shadowAncestor->renderer()->isTextField() || shadowAncestor->renderer()->isTextArea()); if (evt->isBeforeTextInsertedEvent()) if (shadowAncestor->renderer()->isTextField()) static_cast<HTMLInputElement*>(shadowAncestor)->defaultEventHandler(evt); else static_cast<HTMLTextAreaElement*>(shadowAncestor)->defaultEventHandler(evt); if (evt->type() == eventNames().webkitEditableContentChangedEvent) static_cast<RenderTextControl*>(shadowAncestor->renderer())->subtreeHasChanged(); } if (!evt->defaultHandled()) HTMLDivElement::defaultEventHandler(evt); } RenderObject* TextControlInnerTextElement::createRenderer(RenderArena* arena, RenderStyle*) { return new (arena) RenderTextControlInnerBlock(this); } SearchFieldResultsButtonElement::SearchFieldResultsButtonElement(Document* doc) : TextControlInnerElement(doc) { } void SearchFieldResultsButtonElement::defaultEventHandler(Event* evt) { // On mousedown, bring up a menu, if needed HTMLInputElement* input = static_cast<HTMLInputElement*>(shadowAncestorNode()); if (evt->type() == eventNames().mousedownEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) { input->focus(); input->select(); RenderTextControlSingleLine* renderer = static_cast<RenderTextControlSingleLine*>(input->renderer()); if (renderer->popupIsVisible()) renderer->hidePopup(); else if (input->maxResults() > 0) renderer->showPopup(); evt->setDefaultHandled(); } if (!evt->defaultHandled()) HTMLDivElement::defaultEventHandler(evt); } SearchFieldCancelButtonElement::SearchFieldCancelButtonElement(Document* doc) : TextControlInnerElement(doc) , m_capturing(false) { } void SearchFieldCancelButtonElement::defaultEventHandler(Event* evt) { // If the element is visible, on mouseup, clear the value, and set selection HTMLInputElement* input = static_cast<HTMLInputElement*>(shadowAncestorNode()); if (evt->type() == eventNames().mousedownEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) { input->focus(); input->select(); evt->setDefaultHandled(); if (renderer() && renderer()->visibleToHitTesting()) if (Frame* frame = document()->frame()) { frame->eventHandler()->setCapturingMouseEventsNode(this); m_capturing = true; } } else if (evt->type() == eventNames().mouseupEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) { if (m_capturing && renderer() && renderer()->visibleToHitTesting()) { if (hovered()) { input->setValue(""); input->onSearch(); evt->setDefaultHandled(); } if (Frame* frame = document()->frame()) { frame->eventHandler()->setCapturingMouseEventsNode(0); m_capturing = false; } } } if (!evt->defaultHandled()) HTMLDivElement::defaultEventHandler(evt); } }