/* * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderTableCell_h #define RenderTableCell_h #include "RenderTableSection.h" namespace WebCore { class RenderTableCell : public RenderBlock { public: RenderTableCell(Node*); virtual const char* renderName() const { return isAnonymous() ? "RenderTableCell (anonymous)" : "RenderTableCell"; } virtual bool isTableCell() const { return true; } virtual void destroy(); // FIXME: need to implement cellIndex int cellIndex() const { return 0; } void setCellIndex(int) { } int colSpan() const { return m_columnSpan; } void setColSpan(int c) { m_columnSpan = c; } int rowSpan() const { return m_rowSpan; } void setRowSpan(int r) { m_rowSpan = r; } int col() const { return m_column; } void setCol(int col) { m_column = col; } int row() const { return m_row; } void setRow(int row) { m_row = row; } RenderTableSection* section() const { return static_cast<RenderTableSection*>(parent()->parent()); } RenderTable* table() const { return static_cast<RenderTable*>(parent()->parent()->parent()); } Length styleOrColWidth() const; virtual bool requiresLayer() const { return isPositioned() || isTransparent() || hasOverflowClip() || hasTransform() || hasMask() || hasReflection(); } virtual void calcPrefWidths(); virtual void calcWidth(); #ifdef ANDROID_LAYOUT // RenderTableSection needs to access this in setCellWidths() int getVisibleWidth() { return m_visibleWidth; } #endif void updateWidth(int); int borderLeft() const; int borderRight() const; int borderTop() const; int borderBottom() const; int borderHalfLeft(bool outer) const; int borderHalfRight(bool outer) const; int borderHalfTop(bool outer) const; int borderHalfBottom(bool outer) const; CollapsedBorderValue collapsedLeftBorder(bool rtl) const; CollapsedBorderValue collapsedRightBorder(bool rtl) const; CollapsedBorderValue collapsedTopBorder() const; CollapsedBorderValue collapsedBottomBorder() const; typedef Vector<CollapsedBorderValue, 100> CollapsedBorderStyles; void collectBorderStyles(CollapsedBorderStyles&) const; static void sortBorderStyles(CollapsedBorderStyles&); virtual void updateFromElement(); virtual void layout(); virtual void paint(PaintInfo&, int tx, int ty); virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); virtual void paintMask(PaintInfo& paintInfo, int tx, int ty); void paintCollapsedBorder(GraphicsContext*, int x, int y, int w, int h); void paintBackgroundsBehindCell(PaintInfo&, int tx, int ty, RenderObject* backgroundObject); virtual IntRect clippedOverflowRectForRepaint(RenderBox* repaintContainer); virtual void computeRectForRepaint(IntRect&, RenderBox* repaintContainer, bool fixed = false); virtual FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const; virtual FloatPoint absoluteToLocal(FloatPoint containerPoint, bool fixed = false, bool useTransforms = false) const; virtual int baselinePosition(bool firstLine = false, bool isRootLineBox = false) const; void setIntrinsicPaddingTop(int p) { m_intrinsicPaddingTop = p; } void setIntrinsicPaddingBottom(int p) { m_intrinsicPaddingBottom = p; } void setIntrinsicPadding(int top, int bottom) { setIntrinsicPaddingTop(top); setIntrinsicPaddingBottom(bottom); } void clearIntrinsicPadding() { setIntrinsicPadding(0, 0); } int intrinsicPaddingTop() const { return m_intrinsicPaddingTop; } int intrinsicPaddingBottom() const { return m_intrinsicPaddingBottom; } virtual int paddingTop(bool includeIntrinsicPadding = true) const; virtual int paddingBottom(bool includeIntrinsicPadding = true) const; virtual void setOverrideSize(int); protected: virtual void styleWillChange(RenderStyle::Diff, const RenderStyle* newStyle); virtual void styleDidChange(RenderStyle::Diff, const RenderStyle* oldStyle); virtual FloatQuad localToContainerQuad(const FloatQuad&, RenderBox* repaintContainer, bool fixed = false) const; private: int m_row; int m_column; int m_rowSpan; int m_columnSpan; int m_intrinsicPaddingTop; int m_intrinsicPaddingBottom; int m_percentageHeight; }; } // namespace WebCore #endif // RenderTableCell_h