/* * This file is part of the DOM implementation for KDE. * * Copyright (C) 1997 Martin Jones (mjones@kde.org) * (C) 1997 Torben Weis (weis@kde.org) * (C) 1998 Waldo Bastian (bastian@kde.org) * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef RenderTable_h #define RenderTable_h #include "RenderBlock.h" #include <wtf/Vector.h> namespace WebCore { class RenderTableCol; class RenderTableCell; class RenderTableSection; class TableLayout; class RenderTable : public RenderBlock { public: enum Rules { None = 0x00, RGroups = 0x01, CGroups = 0x02, Groups = 0x03, Rows = 0x05, Cols = 0x0a, All = 0x0f }; enum Frame { Void = 0x00, Above = 0x01, Below = 0x02, Lhs = 0x04, Rhs = 0x08, Hsides = 0x03, Vsides = 0x0c, Box = 0x0f }; RenderTable(Node*); ~RenderTable(); virtual const char* renderName() const { return "RenderTable"; } virtual bool isTable() const { return true; } virtual bool avoidsFloats() const { return true; } int getColumnPos(int col) const { return m_columnPos[col]; } int hBorderSpacing() const { return m_hSpacing; } int vBorderSpacing() const { return m_vSpacing; } bool collapseBorders() const { return style()->borderCollapse(); } int borderLeft() const { return m_borderLeft; } int borderRight() const { return m_borderRight; } int borderTop() const; int borderBottom() const; Rules getRules() const { return static_cast<Rules>(m_rules); } const Color& bgColor() const { return style()->backgroundColor(); } int outerBorderTop() const; int outerBorderBottom() const; int outerBorderLeft() const; int outerBorderRight() const; int calcBorderLeft() const; int calcBorderRight() const; void recalcHorizontalBorders(); // overrides virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0); virtual void paint(PaintInfo&, int tx, int ty); virtual void paintBoxDecorations(PaintInfo&, int tx, int ty); virtual void paintMask(PaintInfo& paintInfo, int tx, int ty); virtual void layout(); virtual void calcPrefWidths(); virtual int getBaselineOfFirstLineBox() const; virtual RenderBlock* firstLineBlock() const; virtual void updateFirstLetter(); virtual void setCellWidths(); virtual void calcWidth(); struct ColumnStruct { enum { WidthUndefined = 0xffff }; ColumnStruct() : span(1) , width(WidthUndefined) { } unsigned short span; unsigned width; // the calculated position of the column }; Vector<ColumnStruct>& columns() { return m_columns; } Vector<int>& columnPositions() { return m_columnPos; } RenderTableSection* header() const { return m_head; } RenderTableSection* footer() const { return m_foot; } RenderTableSection* firstBody() const { return m_firstBody; } void splitColumn(int pos, int firstSpan); void appendColumn(int span); int numEffCols() const { return m_columns.size(); } int spanOfEffCol(int effCol) const { return m_columns[effCol].span; } int colToEffCol(int col) const { int i = 0; int effCol = numEffCols(); for (int c = 0; c < col && i < effCol; ++i) c += m_columns[i].span; return i; } int effColToCol(int effCol) const { int c = 0; for (int i = 0; i < effCol; i++) c += m_columns[i].span; return c; } int bordersPaddingAndSpacing() const { return borderLeft() + borderRight() + (collapseBorders() ? 0 : (paddingLeft() + paddingRight() + (numEffCols() + 1) * hBorderSpacing())); } RenderTableCol* colElement(int col, bool* startEdge = 0, bool* endEdge = 0) const; bool needsSectionRecalc() const { return m_needsSectionRecalc; } void setNeedsSectionRecalc() { if (documentBeingDestroyed()) return; m_needsSectionRecalc = true; setNeedsLayout(true); } virtual RenderObject* removeChildNode(RenderObject*, bool fullRemove = true); RenderTableSection* sectionAbove(const RenderTableSection*, bool skipEmptySections = false) const; RenderTableSection* sectionBelow(const RenderTableSection*, bool skipEmptySections = false) const; RenderTableCell* cellAbove(const RenderTableCell*) const; RenderTableCell* cellBelow(const RenderTableCell*) const; RenderTableCell* cellBefore(const RenderTableCell*) const; RenderTableCell* cellAfter(const RenderTableCell*) const; const CollapsedBorderValue* currentBorderStyle() const { return m_currentBorder; } bool hasSections() const { return m_head || m_foot || m_firstBody; } virtual IntRect getOverflowClipRect(int tx, int ty); void recalcSectionsIfNeeded() const { if (m_needsSectionRecalc) recalcSections(); } #ifdef ANDROID_LAYOUT void clearSingleColumn() { m_singleColumn = false; } bool isSingleColumn() const { return m_singleColumn; } #endif protected: virtual void styleDidChange(RenderStyle::Diff, const RenderStyle* oldStyle); private: void recalcSections() const; mutable Vector<int> m_columnPos; mutable Vector<ColumnStruct> m_columns; mutable RenderBlock* m_caption; mutable RenderTableSection* m_head; mutable RenderTableSection* m_foot; mutable RenderTableSection* m_firstBody; TableLayout* m_tableLayout; const CollapsedBorderValue* m_currentBorder; unsigned m_frame : 4; // Frame unsigned m_rules : 4; // Rules mutable bool m_hasColElements : 1; mutable bool m_needsSectionRecalc : 1; #ifdef ANDROID_LAYOUT bool m_singleColumn; // BS(Grace): should I use compact version? #endif short m_hSpacing; short m_vSpacing; int m_borderLeft; int m_borderRight; }; } // namespace WebCore #endif // RenderTable_h