/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef HTMLLegendElement_h #define HTMLLegendElement_h #include "HTMLFormControlElement.h" namespace WebCore { class HTMLLegendElement : public HTMLFormControlElement { public: HTMLLegendElement(const QualifiedName&, Document*, HTMLFormElement* = 0); virtual ~HTMLLegendElement(); virtual bool isFocusable() const; virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); virtual const AtomicString& type() const; virtual void accessKeyAction(bool sendToAnyElement); /** * The first form element in the legend's fieldset */ Element* formElement(); String accessKey() const; void setAccessKey(const String &); String align() const; void setAlign(const String &); void focus(bool restorePreviousSelection = true); }; } //namespace #endif