/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef HTMLCollection_h #define HTMLCollection_h #include <wtf/RefCounted.h> #include <wtf/Forward.h> #include <wtf/HashMap.h> #include <wtf/Vector.h> namespace WebCore { class AtomicString; class AtomicStringImpl; class Element; class Node; class NodeList; class String; class HTMLCollection : public RefCounted<HTMLCollection> { public: enum Type { // unnamed collection types cached in the document DocImages, // all <img> elements in the document DocApplets, // all <object> and <applet> elements DocEmbeds, // all <embed> elements DocObjects, // all <object> elements DocForms, // all <form> elements DocLinks, // all <a> _and_ <area> elements with a value for href DocAnchors, // all <a> elements with a value for name DocScripts, // all <script> elements DocAll, // "all" elements (IE) NodeChildren, // first-level children (IE) // named collection types cached in the document WindowNamedItems, DocumentNamedItems, // types not cached in the document; these are types that can't be used on a document TableTBodies, // all <tbody> elements in this table TSectionRows, // all row elements in this table section TRCells, // all cells in this row SelectOptions, MapAreas, Other }; static const Type FirstUnnamedDocumentCachedType = DocImages; static const unsigned NumUnnamedDocumentCachedTypes = NodeChildren - DocImages + 1; static const Type FirstNamedDocumentCachedType = WindowNamedItems; static const unsigned NumNamedDocumentCachedTypes = DocumentNamedItems - WindowNamedItems + 1; static PassRefPtr<HTMLCollection> create(PassRefPtr<Node> base, Type); virtual ~HTMLCollection(); unsigned length() const; virtual Node* item(unsigned index) const; virtual Node* nextItem() const; virtual Node* namedItem(const AtomicString& name) const; virtual Node* nextNamedItem(const AtomicString& name) const; // In case of multiple items named the same way Node* firstItem() const; void namedItems(const AtomicString& name, Vector<RefPtr<Node> >&) const; PassRefPtr<NodeList> tags(const String&); Node* base() const { return m_base.get(); } Type type() const { return m_type; } // FIXME: This class name is a bad in two ways. First, "info" is much too vague, // and doesn't convey the job of this class (caching collection state). // Second, since this is a member of HTMLCollection, it doesn't need "collection" // in its name. struct CollectionInfo { CollectionInfo(); CollectionInfo(const CollectionInfo&); CollectionInfo& operator=(const CollectionInfo& other) { CollectionInfo tmp(other); swap(tmp); return *this; } ~CollectionInfo(); void reset(); void swap(CollectionInfo&); typedef HashMap<AtomicStringImpl*, Vector<Element*>*> NodeCacheMap; unsigned version; Element* current; unsigned position; unsigned length; int elementsArrayPosition; NodeCacheMap idCache; NodeCacheMap nameCache; bool hasLength; bool hasNameCache; private: static void copyCacheMap(NodeCacheMap&, const NodeCacheMap&); }; protected: HTMLCollection(PassRefPtr<Node> base, Type, CollectionInfo*); CollectionInfo* info() const { return m_info; } virtual void resetCollectionInfo() const; mutable bool m_idsDone; // for nextNamedItem() private: HTMLCollection(PassRefPtr<Node> base, Type); virtual Element* itemAfter(Element*) const; virtual unsigned calcLength() const; virtual void updateNameCache() const; bool checkForNameMatch(Element*, bool checkName, const AtomicString& name) const; RefPtr<Node> m_base; Type m_type; mutable CollectionInfo* m_info; mutable bool m_ownsInfo; }; } // namespace #endif