/* * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved. * Copyright (C) 2007 Alp Toker <alp@atoker.com> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef HTMLCanvasElement_h #define HTMLCanvasElement_h #include "TransformationMatrix.h" #include "FloatRect.h" #include "HTMLElement.h" #include "IntSize.h" namespace WebCore { class CanvasRenderingContext2D; typedef CanvasRenderingContext2D CanvasRenderingContext; class FloatPoint; class FloatRect; class FloatSize; class GraphicsContext; class HTMLCanvasElement; class ImageBuffer; class IntPoint; class IntSize; class CanvasObserver { public: virtual ~CanvasObserver() {}; virtual void canvasChanged(HTMLCanvasElement* element, const FloatRect& changedRect) = 0; virtual void canvasResized(HTMLCanvasElement* element) = 0; }; class HTMLCanvasElement : public HTMLElement { public: HTMLCanvasElement(const QualifiedName&, Document*); virtual ~HTMLCanvasElement(); #if ENABLE(DASHBOARD_SUPPORT) virtual HTMLTagStatus endTagRequirement() const; virtual int tagPriority() const; #endif int width() const { return m_size.width(); } int height() const { return m_size.height(); } void setWidth(int); void setHeight(int); String toDataURL(const String& mimeType, ExceptionCode&); CanvasRenderingContext* getContext(const String&); virtual void parseMappedAttribute(MappedAttribute*); virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); IntSize size() const { return m_size; } void setSize(const IntSize& size) { if (size == m_size) return; m_ignoreReset = true; setWidth(size.width()); setHeight(size.height()); m_ignoreReset = false; reset(); } void willDraw(const FloatRect&); void paint(GraphicsContext*, const IntRect&); GraphicsContext* drawingContext() const; ImageBuffer* buffer() const; IntRect convertLogicalToDevice(const FloatRect&) const; IntSize convertLogicalToDevice(const FloatSize&) const; IntPoint convertLogicalToDevice(const FloatPoint&) const; void setOriginTainted() { m_originClean = false; } bool originClean() const { return m_originClean; } static const float MaxCanvasArea; void setObserver(CanvasObserver* o) { m_observer = o; } TransformationMatrix baseTransform() const; private: void createImageBuffer() const; void reset(); bool m_rendererIsCanvas; OwnPtr<CanvasRenderingContext2D> m_2DContext; IntSize m_size; CanvasObserver* m_observer; bool m_originClean; bool m_ignoreReset; FloatRect m_dirtyRect; // m_createdImageBuffer means we tried to malloc the buffer. We didn't necessarily get it. mutable bool m_createdImageBuffer; mutable OwnPtr<ImageBuffer> m_imageBuffer; }; } //namespace #endif