/* * Copyright (C) 2006, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "CanvasPattern.h" #include "ExceptionCode.h" #include "PlatformString.h" namespace WebCore { void CanvasPattern::parseRepetitionType(const String& type, bool& repeatX, bool& repeatY, ExceptionCode& ec) { ec = 0; if (type.isEmpty() || type == "repeat") { repeatX = true; repeatY = true; return; } if (type == "no-repeat") { repeatX = false; repeatY = false; return; } if (type == "repeat-x") { repeatX = true; repeatY = false; return; } if (type == "repeat-y") { repeatX = false; repeatY = true; return; } ec = SYNTAX_ERR; } CanvasPattern::CanvasPattern(Image* image, bool repeatX, bool repeatY, bool originClean) : m_pattern(Pattern::create(image, repeatX, repeatY)) , m_originClean(originClean) { } }