#include "SkCGUtils.h" #include "SkBitmap.h" extern CGImageRef SkCreateCGImageRef(const SkBitmap&); static void SkBitmap_ReleaseInfo(void* info, const void* pixelData, size_t size) { SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(info); delete bitmap; } static SkBitmap* prepareForImageRef(const SkBitmap& bm, size_t* bitsPerComponent, CGBitmapInfo* info) { switch (bm.config()) { case SkBitmap::kARGB_8888_Config: *bitsPerComponent = 8; // try to match our argb ordering in SkColorPriv *info = kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast; break; case SkBitmap::kRGB_565_Config: // doesn't see quite right. Are they thinking 1555? *bitsPerComponent = 5; *info = kCGBitmapByteOrder16Little; break; case SkBitmap::kARGB_4444_Config: *bitsPerComponent = 4; *info = kCGBitmapByteOrder16Little | kCGImageAlphaPremultipliedLast; break; default: return NULL; } return new SkBitmap(bm); } CGImageRef SkCreateCGImageRef(const SkBitmap& bm) { size_t bitsPerComponent; CGBitmapInfo info; SkBitmap* bitmap = prepareForImageRef(bm, &bitsPerComponent, &info); if (NULL == bitmap) { return NULL; } const int w = bitmap->width(); const int h = bitmap->height(); const size_t s = bitmap->getSize(); // our provider "owns" the bitmap*, and will take care of deleting it // we initially lock it, so we can access the pixels. The bitmap will be deleted in the release // proc, which will in turn unlock the pixels bitmap->lockPixels(); CGDataProviderRef dataRef = CGDataProviderCreateWithData(bitmap, bitmap->getPixels(), s, SkBitmap_ReleaseInfo); CGColorSpaceRef space = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGImageRef ref = CGImageCreate(w, h, bitsPerComponent, bitmap->bytesPerPixel() * 8, bitmap->rowBytes(), space, info, dataRef, NULL, false, kCGRenderingIntentDefault); CGColorSpaceRelease(space); CGDataProviderRelease(dataRef); return ref; }