#include "SkMatrix.h" static void computeOuterProduct(SkScalar op[4], const SkPoint pts0[3], const SkPoint& ave0, const SkPoint pts1[3], const SkPoint& ave1) { bzero(op, 4 * sizeof(op[0])); for (int i = 0; i < 3; i++) { SkScalar x0 = pts0[i].fX - ave0.fX; SkScalar y0 = pts0[i].fY - ave0.fY; SkScalar x1 = pts1[i].fX - ave1.fX; SkScalar y1 = pts1[i].fY - ave1.fY; op[0] += SkScalarMul(x0, x1); op[1] += SkScalarMul(x0, y1); op[2] += SkScalarMul(y0, x1); op[3] += SkScalarMul(y0, y1); } } static SkScalar dot(SkScalar ax, SkScalar ay, SkScalar bx, SkScalar by) { return SkScalarMul(ax, bx) + SkScalarMul(ay, by); } bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) { const SkPoint& srcAve = src[0]; const SkPoint& dstAve = dst[0]; SkScalar srcOP[4], dstOP[4]; computeOuterProduct(srcOP, src, srcAve, src, srcAve); computeOuterProduct(dstOP, src, srcAve, dst, dstAve); SkScalar det = SkScalarMul(srcOP[0], srcOP[3]) - SkScalarMul(srcOP[1], srcOP[2]); // need SkScalarNearlyZeroSquared for this (to match Chrome's fix) if (SkScalarNearlyZero(det)) { return false; } SkScalar invDet = SkScalarInvert(det); // now compute invDet * [srcOP]T * [dstOP] // scale and transpose const SkScalar srcOP0 = SkScalarMul( srcOP[3], invDet); const SkScalar srcOP1 = SkScalarMul(-srcOP[1], invDet); const SkScalar srcOP2 = SkScalarMul(-srcOP[2], invDet); const SkScalar srcOP3 = SkScalarMul( srcOP[0], invDet); matrix->reset(); matrix->setScaleX(dot(srcOP0, srcOP1, dstOP[0], dstOP[2])); matrix->setSkewX( dot(srcOP2, srcOP3, dstOP[0], dstOP[2])); matrix->setSkewY (dot(srcOP0, srcOP1, dstOP[1], dstOP[3])); matrix->setScaleY(dot(srcOP2, srcOP3, dstOP[1], dstOP[3])); matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY, matrix->getScaleX(), matrix->getSkewX())); matrix->setTranslateY(dstAve.fY - dot(srcAve.fX, srcAve.fY, matrix->getSkewY(), matrix->getScaleY())); return true; }