C++程序  |  173行  |  5.85 KB

/* Copyright (c) 2015-2016 The Khronos Group Inc.
 * Copyright (c) 2015-2016 Valve Corporation
 * Copyright (c) 2015-2016 LunarG, Inc.
 * Copyright (C) 2015-2016 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Author: Courtney Goeltzenleuchter <courtneygo@google.com>
 * Author: Tobin Ehlis <tobine@google.com>
 * Author: Chris Forbes <chrisf@ijw.co.nz>
 * Author: Mark Lobodzinski <mark@lunarg.com>
 */

#pragma once
#include "core_validation_error_enums.h"
#include "vk_validation_error_messages.h"
#include "core_validation_types.h"
#include "descriptor_sets.h"
#include "vk_layer_logging.h"
#include "vulkan/vk_layer.h"
#include <atomic>
#include <functional>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <list>
#include <deque>

/*
 * MTMTODO : Update this comment
 * Data Structure overview
 *  There are 4 global STL(' maps
 *  cbMap -- map of command Buffer (CB) objects to MT_CB_INFO structures
 *    Each MT_CB_INFO struct has an stl list container with
 *    memory objects that are referenced by this CB
 *  memObjMap -- map of Memory Objects to MT_MEM_OBJ_INFO structures
 *    Each MT_MEM_OBJ_INFO has two stl list containers with:
 *      -- all CBs referencing this mem obj
 *      -- all VK Objects that are bound to this memory
 *  objectMap -- map of objects to MT_OBJ_INFO structures
 *
 * Algorithm overview
 * These are the primary events that should happen related to different objects
 * 1. Command buffers
 *   CREATION - Add object,structure to map
 *   CMD BIND - If mem associated, add mem reference to list container
 *   DESTROY  - Remove from map, decrement (and report) mem references
 * 2. Mem Objects
 *   CREATION - Add object,structure to map
 *   OBJ BIND - Add obj structure to list container for that mem node
 *   CMB BIND - If mem-related add CB structure to list container for that mem node
 *   DESTROY  - Flag as errors any remaining refs and remove from map
 * 3. Generic Objects
 *   MEM BIND - DESTROY any previous binding, Add obj node w/ ref to map, add obj ref to list container for that mem node
 *   DESTROY - If mem bound, remove reference list container for that memInfo, remove object ref from map
 */
// TODO : Is there a way to track when Cmd Buffer finishes & remove mem references at that point?
// TODO : Could potentially store a list of freed mem allocs to flag when they're incorrectly used

struct GENERIC_HEADER {
    VkStructureType sType;
    const void *pNext;
};

enum SyncScope {
    kSyncScopeInternal,
    kSyncScopeExternalTemporary,
    kSyncScopeExternalPermanent,
};

enum FENCE_STATE { FENCE_UNSIGNALED, FENCE_INFLIGHT, FENCE_RETIRED };

class FENCE_NODE {
   public:
    VkFence fence;
    VkFenceCreateInfo createInfo;
    std::pair<VkQueue, uint64_t> signaler;
    FENCE_STATE state;
    SyncScope scope;

    // Default constructor
    FENCE_NODE() : state(FENCE_UNSIGNALED), scope(kSyncScopeInternal) {}
};

class SEMAPHORE_NODE : public BASE_NODE {
   public:
    std::pair<VkQueue, uint64_t> signaler;
    bool signaled;
    SyncScope scope;
};

class EVENT_STATE : public BASE_NODE {
   public:
    int write_in_use;
    bool needsSignaled;
    VkPipelineStageFlags stageMask;
};

class QUEUE_STATE {
   public:
    VkQueue queue;
    uint32_t queueFamilyIndex;
    std::unordered_map<VkEvent, VkPipelineStageFlags> eventToStageMap;
    std::unordered_map<QueryObject, bool> queryToStateMap;  // 0 is unavailable, 1 is available

    uint64_t seq;
    std::deque<CB_SUBMISSION> submissions;
};

class QUERY_POOL_NODE : public BASE_NODE {
   public:
    VkQueryPoolCreateInfo createInfo;
};

struct PHYSICAL_DEVICE_STATE {
    // Track the call state and array sizes for various query functions
    CALL_STATE vkGetPhysicalDeviceQueueFamilyPropertiesState = UNCALLED;
    CALL_STATE vkGetPhysicalDeviceLayerPropertiesState = UNCALLED;
    CALL_STATE vkGetPhysicalDeviceExtensionPropertiesState = UNCALLED;
    CALL_STATE vkGetPhysicalDeviceFeaturesState = UNCALLED;
    CALL_STATE vkGetPhysicalDeviceSurfaceCapabilitiesKHRState = UNCALLED;
    CALL_STATE vkGetPhysicalDeviceSurfacePresentModesKHRState = UNCALLED;
    CALL_STATE vkGetPhysicalDeviceSurfaceFormatsKHRState = UNCALLED;
    CALL_STATE vkGetPhysicalDeviceDisplayPlanePropertiesKHRState = UNCALLED;
    VkPhysicalDeviceFeatures features = {};
    VkPhysicalDevice phys_device = VK_NULL_HANDLE;
    uint32_t queue_family_count = 0;
    std::vector<VkQueueFamilyProperties> queue_family_properties;
    VkSurfaceCapabilitiesKHR surfaceCapabilities = {};
    std::vector<VkPresentModeKHR> present_modes;
    std::vector<VkSurfaceFormatKHR> surface_formats;
    uint32_t display_plane_property_count = 0;
};

struct GpuQueue {
    VkPhysicalDevice gpu;
    uint32_t queue_family_index;
};

inline bool operator==(GpuQueue const &lhs, GpuQueue const &rhs) {
    return (lhs.gpu == rhs.gpu && lhs.queue_family_index == rhs.queue_family_index);
}

namespace std {
template <>
struct hash<GpuQueue> {
    size_t operator()(GpuQueue gq) const throw() {
        return hash<uint64_t>()((uint64_t)(gq.gpu)) ^ hash<uint32_t>()(gq.queue_family_index);
    }
};
}  // namespace std

struct SURFACE_STATE {
    VkSurfaceKHR surface = VK_NULL_HANDLE;
    SWAPCHAIN_NODE *swapchain = nullptr;
    SWAPCHAIN_NODE *old_swapchain = nullptr;
    std::unordered_map<GpuQueue, bool> gpu_queue_support;

    SURFACE_STATE() {}
    SURFACE_STATE(VkSurfaceKHR surface) : surface(surface) {}
};