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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "net/server/http_server.h"

#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/stl_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_util.h"
#include "base/strings/stringprintf.h"
#include "base/sys_byteorder.h"
#include "build/build_config.h"
#include "net/base/net_errors.h"
#include "net/server/http_connection.h"
#include "net/server/http_server_request_info.h"
#include "net/server/http_server_response_info.h"
#include "net/server/web_socket.h"
#include "net/socket/server_socket.h"
#include "net/socket/stream_socket.h"
#include "net/socket/tcp_server_socket.h"

namespace net {

HttpServer::HttpServer(scoped_ptr<ServerSocket> server_socket,
                       HttpServer::Delegate* delegate)
    : server_socket_(server_socket.Pass()),
      delegate_(delegate),
      last_id_(0),
      weak_ptr_factory_(this) {
  DCHECK(server_socket_);
  DoAcceptLoop();
}

HttpServer::~HttpServer() {
  STLDeleteContainerPairSecondPointers(
      id_to_connection_.begin(), id_to_connection_.end());
}

void HttpServer::AcceptWebSocket(
    int connection_id,
    const HttpServerRequestInfo& request) {
  HttpConnection* connection = FindConnection(connection_id);
  if (connection == NULL)
    return;
  DCHECK(connection->web_socket());
  connection->web_socket()->Accept(request);
}

void HttpServer::SendOverWebSocket(int connection_id,
                                   const std::string& data) {
  HttpConnection* connection = FindConnection(connection_id);
  if (connection == NULL)
    return;
  DCHECK(connection->web_socket());
  connection->web_socket()->Send(data);
}

void HttpServer::SendRaw(int connection_id, const std::string& data) {
  HttpConnection* connection = FindConnection(connection_id);
  if (connection == NULL)
    return;

  bool writing_in_progress = !connection->write_buf()->IsEmpty();
  if (connection->write_buf()->Append(data) && !writing_in_progress)
    DoWriteLoop(connection);
}

void HttpServer::SendResponse(int connection_id,
                              const HttpServerResponseInfo& response) {
  SendRaw(connection_id, response.Serialize());
}

void HttpServer::Send(int connection_id,
                      HttpStatusCode status_code,
                      const std::string& data,
                      const std::string& content_type) {
  HttpServerResponseInfo response(status_code);
  response.SetContentHeaders(data.size(), content_type);
  SendResponse(connection_id, response);
  SendRaw(connection_id, data);
}

void HttpServer::Send200(int connection_id,
                         const std::string& data,
                         const std::string& content_type) {
  Send(connection_id, HTTP_OK, data, content_type);
}

void HttpServer::Send404(int connection_id) {
  SendResponse(connection_id, HttpServerResponseInfo::CreateFor404());
}

void HttpServer::Send500(int connection_id, const std::string& message) {
  SendResponse(connection_id, HttpServerResponseInfo::CreateFor500(message));
}

void HttpServer::Close(int connection_id) {
  HttpConnection* connection = FindConnection(connection_id);
  if (connection == NULL)
    return;

  id_to_connection_.erase(connection_id);
  delegate_->OnClose(connection_id);

  // The call stack might have callbacks which still have the pointer of
  // connection. Instead of referencing connection with ID all the time,
  // destroys the connection in next run loop to make sure any pending
  // callbacks in the call stack return.
  base::MessageLoopProxy::current()->DeleteSoon(FROM_HERE, connection);
}

int HttpServer::GetLocalAddress(IPEndPoint* address) {
  return server_socket_->GetLocalAddress(address);
}

void HttpServer::SetReceiveBufferSize(int connection_id, int32 size) {
  HttpConnection* connection = FindConnection(connection_id);
  DCHECK(connection);
  connection->read_buf()->set_max_buffer_size(size);
}

void HttpServer::SetSendBufferSize(int connection_id, int32 size) {
  HttpConnection* connection = FindConnection(connection_id);
  DCHECK(connection);
  connection->write_buf()->set_max_buffer_size(size);
}

void HttpServer::DoAcceptLoop() {
  int rv;
  do {
    rv = server_socket_->Accept(&accepted_socket_,
                                base::Bind(&HttpServer::OnAcceptCompleted,
                                           weak_ptr_factory_.GetWeakPtr()));
    if (rv == ERR_IO_PENDING)
      return;
    rv = HandleAcceptResult(rv);
  } while (rv == OK);
}

void HttpServer::OnAcceptCompleted(int rv) {
  if (HandleAcceptResult(rv) == OK)
    DoAcceptLoop();
}

int HttpServer::HandleAcceptResult(int rv) {
  if (rv < 0) {
    LOG(ERROR) << "Accept error: rv=" << rv;
    return rv;
  }

  HttpConnection* connection =
      new HttpConnection(++last_id_, accepted_socket_.Pass());
  id_to_connection_[connection->id()] = connection;
  delegate_->OnConnect(connection->id());
  if (!HasClosedConnection(connection))
    DoReadLoop(connection);
  return OK;
}

void HttpServer::DoReadLoop(HttpConnection* connection) {
  int rv;
  do {
    HttpConnection::ReadIOBuffer* read_buf = connection->read_buf();
    // Increases read buffer size if necessary.
    if (read_buf->RemainingCapacity() == 0 && !read_buf->IncreaseCapacity()) {
      Close(connection->id());
      return;
    }

    rv = connection->socket()->Read(
        read_buf,
        read_buf->RemainingCapacity(),
        base::Bind(&HttpServer::OnReadCompleted,
                   weak_ptr_factory_.GetWeakPtr(), connection->id()));
    if (rv == ERR_IO_PENDING)
      return;
    rv = HandleReadResult(connection, rv);
  } while (rv == OK);
}

void HttpServer::OnReadCompleted(int connection_id, int rv) {
  HttpConnection* connection = FindConnection(connection_id);
  if (!connection)  // It might be closed right before by write error.
    return;

  if (HandleReadResult(connection, rv) == OK)
    DoReadLoop(connection);
}

int HttpServer::HandleReadResult(HttpConnection* connection, int rv) {
  if (rv <= 0) {
    Close(connection->id());
    return rv == 0 ? ERR_CONNECTION_CLOSED : rv;
  }

  HttpConnection::ReadIOBuffer* read_buf = connection->read_buf();
  read_buf->DidRead(rv);

  // Handles http requests or websocket messages.
  while (read_buf->GetSize() > 0) {
    if (connection->web_socket()) {
      std::string message;
      WebSocket::ParseResult result = connection->web_socket()->Read(&message);
      if (result == WebSocket::FRAME_INCOMPLETE)
        break;

      if (result == WebSocket::FRAME_CLOSE ||
          result == WebSocket::FRAME_ERROR) {
        Close(connection->id());
        return ERR_CONNECTION_CLOSED;
      }
      delegate_->OnWebSocketMessage(connection->id(), message);
      if (HasClosedConnection(connection))
        return ERR_CONNECTION_CLOSED;
      continue;
    }

    HttpServerRequestInfo request;
    size_t pos = 0;
    if (!ParseHeaders(read_buf->StartOfBuffer(), read_buf->GetSize(),
                      &request, &pos)) {
      break;
    }

    // Sets peer address if exists.
    connection->socket()->GetPeerAddress(&request.peer);

    if (request.HasHeaderValue("connection", "upgrade")) {
      scoped_ptr<WebSocket> websocket(
          WebSocket::CreateWebSocket(this, connection, request, &pos));
      if (!websocket)  // Not enough data was received.
        break;
      connection->SetWebSocket(websocket.Pass());
      read_buf->DidConsume(pos);
      delegate_->OnWebSocketRequest(connection->id(), request);
      if (HasClosedConnection(connection))
        return ERR_CONNECTION_CLOSED;
      continue;
    }

    const char kContentLength[] = "content-length";
    if (request.headers.count(kContentLength) > 0) {
      size_t content_length = 0;
      const size_t kMaxBodySize = 100 << 20;
      if (!base::StringToSizeT(request.GetHeaderValue(kContentLength),
                               &content_length) ||
          content_length > kMaxBodySize) {
        SendResponse(connection->id(),
                     HttpServerResponseInfo::CreateFor500(
                         "request content-length too big or unknown: " +
                         request.GetHeaderValue(kContentLength)));
        Close(connection->id());
        return ERR_CONNECTION_CLOSED;
      }

      if (read_buf->GetSize() - pos < content_length)
        break;  // Not enough data was received yet.
      request.data.assign(read_buf->StartOfBuffer() + pos, content_length);
      pos += content_length;
    }

    read_buf->DidConsume(pos);
    delegate_->OnHttpRequest(connection->id(), request);
    if (HasClosedConnection(connection))
      return ERR_CONNECTION_CLOSED;
  }

  return OK;
}

void HttpServer::DoWriteLoop(HttpConnection* connection) {
  int rv = OK;
  HttpConnection::QueuedWriteIOBuffer* write_buf = connection->write_buf();
  while (rv == OK && write_buf->GetSizeToWrite() > 0) {
    rv = connection->socket()->Write(
        write_buf,
        write_buf->GetSizeToWrite(),
        base::Bind(&HttpServer::OnWriteCompleted,
                   weak_ptr_factory_.GetWeakPtr(), connection->id()));
    if (rv == ERR_IO_PENDING || rv == OK)
      return;
    rv = HandleWriteResult(connection, rv);
  }
}

void HttpServer::OnWriteCompleted(int connection_id, int rv) {
  HttpConnection* connection = FindConnection(connection_id);
  if (!connection)  // It might be closed right before by read error.
    return;

  if (HandleWriteResult(connection, rv) == OK)
    DoWriteLoop(connection);
}

int HttpServer::HandleWriteResult(HttpConnection* connection, int rv) {
  if (rv < 0) {
    Close(connection->id());
    return rv;
  }

  connection->write_buf()->DidConsume(rv);
  return OK;
}

namespace {

//
// HTTP Request Parser
// This HTTP request parser uses a simple state machine to quickly parse
// through the headers.  The parser is not 100% complete, as it is designed
// for use in this simple test driver.
//
// Known issues:
//   - does not handle whitespace on first HTTP line correctly.  Expects
//     a single space between the method/url and url/protocol.

// Input character types.
enum header_parse_inputs {
  INPUT_LWS,
  INPUT_CR,
  INPUT_LF,
  INPUT_COLON,
  INPUT_DEFAULT,
  MAX_INPUTS,
};

// Parser states.
enum header_parse_states {
  ST_METHOD,     // Receiving the method
  ST_URL,        // Receiving the URL
  ST_PROTO,      // Receiving the protocol
  ST_HEADER,     // Starting a Request Header
  ST_NAME,       // Receiving a request header name
  ST_SEPARATOR,  // Receiving the separator between header name and value
  ST_VALUE,      // Receiving a request header value
  ST_DONE,       // Parsing is complete and successful
  ST_ERR,        // Parsing encountered invalid syntax.
  MAX_STATES
};

// State transition table
int parser_state[MAX_STATES][MAX_INPUTS] = {
/* METHOD    */ { ST_URL,       ST_ERR,     ST_ERR,   ST_ERR,       ST_METHOD },
/* URL       */ { ST_PROTO,     ST_ERR,     ST_ERR,   ST_URL,       ST_URL },
/* PROTOCOL  */ { ST_ERR,       ST_HEADER,  ST_NAME,  ST_ERR,       ST_PROTO },
/* HEADER    */ { ST_ERR,       ST_ERR,     ST_NAME,  ST_ERR,       ST_ERR },
/* NAME      */ { ST_SEPARATOR, ST_DONE,    ST_ERR,   ST_VALUE,     ST_NAME },
/* SEPARATOR */ { ST_SEPARATOR, ST_ERR,     ST_ERR,   ST_VALUE,     ST_ERR },
/* VALUE     */ { ST_VALUE,     ST_HEADER,  ST_NAME,  ST_VALUE,     ST_VALUE },
/* DONE      */ { ST_DONE,      ST_DONE,    ST_DONE,  ST_DONE,      ST_DONE },
/* ERR       */ { ST_ERR,       ST_ERR,     ST_ERR,   ST_ERR,       ST_ERR }
};

// Convert an input character to the parser's input token.
int charToInput(char ch) {
  switch(ch) {
    case ' ':
    case '\t':
      return INPUT_LWS;
    case '\r':
      return INPUT_CR;
    case '\n':
      return INPUT_LF;
    case ':':
      return INPUT_COLON;
  }
  return INPUT_DEFAULT;
}

}  // namespace

bool HttpServer::ParseHeaders(const char* data,
                              size_t data_len,
                              HttpServerRequestInfo* info,
                              size_t* ppos) {
  size_t& pos = *ppos;
  int state = ST_METHOD;
  std::string buffer;
  std::string header_name;
  std::string header_value;
  while (pos < data_len) {
    char ch = data[pos++];
    int input = charToInput(ch);
    int next_state = parser_state[state][input];

    bool transition = (next_state != state);
    HttpServerRequestInfo::HeadersMap::iterator it;
    if (transition) {
      // Do any actions based on state transitions.
      switch (state) {
        case ST_METHOD:
          info->method = buffer;
          buffer.clear();
          break;
        case ST_URL:
          info->path = buffer;
          buffer.clear();
          break;
        case ST_PROTO:
          // TODO(mbelshe): Deal better with parsing protocol.
          DCHECK(buffer == "HTTP/1.1");
          buffer.clear();
          break;
        case ST_NAME:
          header_name = base::StringToLowerASCII(buffer);
          buffer.clear();
          break;
        case ST_VALUE:
          base::TrimWhitespaceASCII(buffer, base::TRIM_LEADING, &header_value);
          it = info->headers.find(header_name);
          // See last paragraph ("Multiple message-header fields...")
          // of www.w3.org/Protocols/rfc2616/rfc2616-sec4.html#sec4.2
          if (it == info->headers.end()) {
            info->headers[header_name] = header_value;
          } else {
            it->second.append(",");
            it->second.append(header_value);
          }
          buffer.clear();
          break;
        case ST_SEPARATOR:
          break;
      }
      state = next_state;
    } else {
      // Do any actions based on current state
      switch (state) {
        case ST_METHOD:
        case ST_URL:
        case ST_PROTO:
        case ST_VALUE:
        case ST_NAME:
          buffer.append(&ch, 1);
          break;
        case ST_DONE:
          DCHECK(input == INPUT_LF);
          return true;
        case ST_ERR:
          return false;
      }
    }
  }
  // No more characters, but we haven't finished parsing yet.
  return false;
}

HttpConnection* HttpServer::FindConnection(int connection_id) {
  IdToConnectionMap::iterator it = id_to_connection_.find(connection_id);
  if (it == id_to_connection_.end())
    return NULL;
  return it->second;
}

// This is called after any delegate callbacks are called to check if Close()
// has been called during callback processing. Using the pointer of connection,
// |connection| is safe here because Close() deletes the connection in next run
// loop.
bool HttpServer::HasClosedConnection(HttpConnection* connection) {
  return FindConnection(connection->id()) != connection;
}

}  // namespace net